Search found 18 matches
- Fri Nov 17, 2006 12:20 pm
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 43711
- Fri Nov 17, 2006 12:09 pm
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 43711
- Fri Nov 17, 2006 11:19 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 43711
- Fri Nov 17, 2006 11:07 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 43711
I had picked up that CEventReceiver error but forgot to mention it.
I changed the directx to 1.1 but it's still not working properly with either DirectX or OpenGL. A screenshot of it running under OpenGL is below. The DirectX driver runs the same except it doesn't have the reflection at all.
http ...
I changed the directx to 1.1 but it's still not working properly with either DirectX or OpenGL. A screenshot of it running under OpenGL is below. The DirectX driver runs the same except it doesn't have the reflection at all.
http ...
- Fri Nov 17, 2006 8:56 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 43711
- Wed Nov 15, 2006 4:38 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 119447
- Tue Oct 24, 2006 11:37 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16749
- Sat Aug 12, 2006 12:17 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16749
- Thu Aug 10, 2006 1:27 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16749
Yeah, that'd probably be best as irrEdit currently is closed source as is the loader for VisualEditor and it could come down to development halting while we wait for a editor change/update. irrEdit allows us to place terrain then put meshes and entities where we want but it is limited in that we can ...
- Thu Aug 10, 2006 12:07 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16749
That's what I was thinking too for the maps Sudi, it gives us more flexibility. Maybe we can use irrEdit as the base tool for putting them together? I'm not sure if it's complete enough to use yet though, I've only seen posts of problems and no fixes yet and my own playing around I haven't sorted ...
- Wed Aug 09, 2006 1:04 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 119447
- Tue Aug 08, 2006 11:32 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16749
- Tue Aug 08, 2006 12:18 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16749
vehicles......so u would suggest using a physics engine? or should it be something just using irrlicht?
I'm not too sure, like I said it depends what your goals are with this I think. If you just want something to showcase irrlicht then probably leave out the physics engine, but if you want this ...
I'm not too sure, like I said it depends what your goals are with this I think. If you just want something to showcase irrlicht then probably leave out the physics engine, but if you want this ...
- Tue Aug 08, 2006 1:32 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 16749
- Tue Aug 08, 2006 1:16 am
- Forum: Project Announcements
- Topic: Irrlicht 1.1
- Replies: 14
- Views: 2265