Search found 18 matches
- Fri Nov 17, 2006 12:20 pm
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 33763
- Fri Nov 17, 2006 12:09 pm
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 33763
- Fri Nov 17, 2006 11:19 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 33763
Ahh, I managed to get a look at the console before it gets spammed by the EVT_TANGENTS error. The below is what I get with the DirectX choice, I don't get any shader errors with OpenGL. HLSL vertex shader compilation failed: (1): error X3000: syntax error: unexpected token 'vec4' HLSL vertex shader ...
- Fri Nov 17, 2006 11:07 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 33763
I had picked up that CEventReceiver error but forgot to mention it. I changed the directx to 1.1 but it's still not working properly with either DirectX or OpenGL. A screenshot of it running under OpenGL is below. The DirectX driver runs the same except it doesn't have the reflection at all. http://...
- Fri Nov 17, 2006 8:56 am
- Forum: Code Snippets
- Topic: [C++] Reflective Water (conversion from .NET)
- Replies: 58
- Views: 33763
- Wed Nov 15, 2006 4:38 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 98161
- Tue Oct 24, 2006 11:37 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11927
- Sat Aug 12, 2006 12:17 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11927
what will you all do when you discover there is a feature missing in irrlicht, that you need for the completion of the project? Well technically since this will be a tech demo if there's a feature someone wants that isn't in irrlicht then we can't do it. The design shouldn't include features like t...
- Thu Aug 10, 2006 1:27 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11927
Yeah, that'd probably be best as irrEdit currently is closed source as is the loader for VisualEditor and it could come down to development halting while we wait for a editor change/update. irrEdit allows us to place terrain then put meshes and entities where we want but it is limited in that we can...
- Thu Aug 10, 2006 12:07 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11927
That's what I was thinking too for the maps Sudi, it gives us more flexibility. Maybe we can use irrEdit as the base tool for putting them together? I'm not sure if it's complete enough to use yet though, I've only seen posts of problems and no fixes yet and my own playing around I haven't sorted ou...
- Wed Aug 09, 2006 1:04 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 98161
- Tue Aug 08, 2006 11:32 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11927
That's what I'm talking about Rusty ;) Having the weapons like that and having it moddable should make it easy for new people to see how it works and then change it for their needs. Water vehicles is a good idea too but like Sudi says it might be best to leave the vehicles for a bit further down the...
- Tue Aug 08, 2006 12:18 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11927
vehicles......so u would suggest using a physics engine? or should it be something just using irrlicht? I'm not too sure, like I said it depends what your goals are with this I think. If you just want something to showcase irrlicht then probably leave out the physics engine, but if you want this to...
- Tue Aug 08, 2006 1:32 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11927
Sounds like a great idea. As for special stuff I think it depends on what the aim of this would be. Do you want it as a base that people can use for their own games? If so I think it'd be good to include vehicles (both flight and land), things like water and good weapon effects to show off the engin...
- Tue Aug 08, 2006 1:16 am
- Forum: Project Announcements
- Topic: Irrlicht 1.1
- Replies: 14
- Views: 1752