Search found 2 matches
- Fri Apr 07, 2006 1:41 am
- Forum: Bug reports
- Topic: The problem with collision: node animators
- Replies: 4
- Views: 673
I think what you say is right but OnPostRender() of irrlicht is also a good ideal because it hidden many detail of scene updating from application.If we use the 'Update' you have said, application must deal with much more update operator, include those can be done automatic without intersection of u...
- Sun Mar 05, 2006 4:00 am
- Forum: Advanced Help
- Topic: Strange projection matrix
- Replies: 4
- Views: 1728
Strange projection matrix
I think perspective projection matrix used in irr is strange. A standard projection matrix may like : void matrix4::buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar) { (*this)(0,0) = (cos(fieldOfViewRadians/2) * aspectRatio)/ sin(fieldOfViewRadians/2...