Search found 81 matches
- Thu Dec 27, 2012 6:54 pm
- Forum: Bug reports
- Topic: 1.8 - invisible water and particles?
- Replies: 7
- Views: 1198
Re: 1.8 - invisible water and particles?
nah it's just particles i'm having trouble with
- Fri Dec 21, 2012 9:15 pm
- Forum: Bug reports
- Topic: 1.8 - invisible water and particles?
- Replies: 7
- Views: 1198
Re: 1.8 - invisible water and particles?
Here is one particle sample I tried, works in 1.7.2 but not in the SVN update version of 1.8 (revision 4409).
Code:
http://pastebin.com/H2f1EBBK
Dust.png:
http://imagebin.org/240254
Code:
http://pastebin.com/H2f1EBBK
Dust.png:
http://imagebin.org/240254
- Thu Dec 20, 2012 4:44 pm
- Forum: Beginners Help
- Topic: shadow of node clipped out
- Replies: 1
- Views: 194
Re: shadow of node clipped out
I find if I follow my model with the 'sun', the shadow works much better.
- Thu Dec 20, 2012 4:29 pm
- Forum: Beginners Help
- Topic: shadow of node clipped out
- Replies: 1
- Views: 194
shadow of node clipped out
I think this qualified as a beginner question: irrlicht 1.7.2 opengl 4+ Here is my 'sun'.. not very far away from my huge terrain (loaded as a model node) but not sure how to get attenuation working either. When my player moves past a certain point, the shadow of it disappears like it is being clipp...
- Thu Dec 20, 2012 3:55 pm
- Forum: Bug reports
- Topic: 1.8 - invisible water and particles?
- Replies: 7
- Views: 1198
Re: 1.8 - invisible water and particles?
I found this:
material.BlendOperation = video::EBO_ADD;
What if the model is loaded with the material, how do I set it to blend?
material.BlendOperation = video::EBO_ADD;
What if the model is loaded with the material, how do I set it to blend?
- Tue Dec 18, 2012 1:55 am
- Forum: Bug reports
- Topic: 1.8 - invisible water and particles?
- Replies: 7
- Views: 1198
1.8 - invisible water and particles?
When compiled in 1.7.2, it looks ok. When compiled in latest SVN, my particles and water are invisible or missing.
- Mon Aug 29, 2011 7:19 pm
- Forum: Off-topic
- Topic: free as in beer tools
- Replies: 6
- Views: 1270
Re: free as in beer tools
That's true, totally up to the developers. I'm just thinking of all the apps produced on the smart phones and what if any credit or support goes back to the ones who put their efforts into it. I know it's for hobby or love of the idea, but I'm being a bit troll-like and trying to get people to think...
- Mon Aug 29, 2011 5:48 pm
- Forum: Off-topic
- Topic: free as in beer tools
- Replies: 6
- Views: 1270
free as in beer tools
My opinion is, if you're not going to make a true cross-platform port to profit and include Linux, please either A: make a donation(s) to the free open source projects which fueled your efforts, or B: include Linux in your ports.
Thank you for your time.
Thank you for your time.
- Mon Aug 01, 2011 12:42 pm
- Forum: Beginners Help
- Topic: pipeline
- Replies: 7
- Views: 369
Re: pipeline
Thanks for the answers, it helps.
- Sun Jul 31, 2011 5:31 pm
- Forum: Beginners Help
- Topic: pipeline
- Replies: 7
- Views: 369
Re: pipeline
I thought my question was phrased in english. Will this be in immediate mode by default, or optimized using yes VBO's or other.
in pseudocode:
for (i=0; i<255; i++)
node.mesh=load("model.obj");
Render loop()
in pseudocode:
for (i=0; i<255; i++)
node.mesh=load("model.obj");
Render loop()
- Sun Jul 31, 2011 2:16 pm
- Forum: Beginners Help
- Topic: pipeline
- Replies: 7
- Views: 369
pipeline
if I create a bunch of nodes, does it automatically use vertex buffers and whatever optimization is possible like the pipeline I hear so much about? I'm developing on a machine with opengl 2.1.
- Thu Feb 24, 2011 4:26 pm
- Forum: Off-topic
- Topic: about this forum..
- Replies: 11
- Views: 1873
Sometimes I wonder if I have slight color-'tone' deafness. Single lines are fine, when I'm reading through a dump it's a little difficult to discern the lines.. like this can confuse me. Tell me you don't paste this into an editor to be able to read the lines carefully when debugging. Maybe my monit...
- Thu Feb 24, 2011 4:18 pm
- Forum: Bug reports
- Topic: [no bug]compilation problem
- Replies: 6
- Views: 1074
- Thu Feb 24, 2011 1:10 am
- Forum: Off-topic
- Topic: about this forum..
- Replies: 11
- Views: 1873
Code: Select all
TESTING
- Wed Feb 23, 2011 9:05 pm
- Forum: Off-topic
- Topic: about this forum..
- Replies: 11
- Views: 1873
about this forum..
I didn't see any topic so I'm posting it here. The only thing that drives me crazy is the poor contrast between the forecolor and backcolor of any posted code. Sometimes I have to highlight the codebox to read it. Can I change my colors in this forum?