Search found 81 matches

by drarem
Thu Dec 27, 2012 6:54 pm
Forum: Bug reports
Topic: 1.8 - invisible water and particles?
Replies: 7
Views: 1155

Re: 1.8 - invisible water and particles?

nah it's just particles i'm having trouble with
by drarem
Fri Dec 21, 2012 9:15 pm
Forum: Bug reports
Topic: 1.8 - invisible water and particles?
Replies: 7
Views: 1155

Re: 1.8 - invisible water and particles?

Here is one particle sample I tried, works in 1.7.2 but not in the SVN update version of 1.8 (revision 4409).

Code:
http://pastebin.com/H2f1EBBK

Dust.png:
http://imagebin.org/240254
by drarem
Thu Dec 20, 2012 4:44 pm
Forum: Beginners Help
Topic: shadow of node clipped out
Replies: 1
Views: 180

Re: shadow of node clipped out

I find if I follow my model with the 'sun', the shadow works much better.
by drarem
Thu Dec 20, 2012 4:29 pm
Forum: Beginners Help
Topic: shadow of node clipped out
Replies: 1
Views: 180

shadow of node clipped out

I think this qualified as a beginner question: irrlicht 1.7.2 opengl 4+ Here is my 'sun'.. not very far away from my huge terrain (loaded as a model node) but not sure how to get attenuation working either. When my player moves past a certain point, the shadow of it disappears like it is being clipp...
by drarem
Thu Dec 20, 2012 3:55 pm
Forum: Bug reports
Topic: 1.8 - invisible water and particles?
Replies: 7
Views: 1155

Re: 1.8 - invisible water and particles?

I found this:
material.BlendOperation = video::EBO_ADD;

What if the model is loaded with the material, how do I set it to blend?
by drarem
Tue Dec 18, 2012 1:55 am
Forum: Bug reports
Topic: 1.8 - invisible water and particles?
Replies: 7
Views: 1155

1.8 - invisible water and particles?

When compiled in 1.7.2, it looks ok. When compiled in latest SVN, my particles and water are invisible or missing.
by drarem
Mon Aug 29, 2011 7:19 pm
Forum: Off-topic
Topic: free as in beer tools
Replies: 6
Views: 1214

Re: free as in beer tools

That's true, totally up to the developers. I'm just thinking of all the apps produced on the smart phones and what if any credit or support goes back to the ones who put their efforts into it. I know it's for hobby or love of the idea, but I'm being a bit troll-like and trying to get people to think...
by drarem
Mon Aug 29, 2011 5:48 pm
Forum: Off-topic
Topic: free as in beer tools
Replies: 6
Views: 1214

free as in beer tools

My opinion is, if you're not going to make a true cross-platform port to profit and include Linux, please either A: make a donation(s) to the free open source projects which fueled your efforts, or B: include Linux in your ports.

Thank you for your time.
by drarem
Mon Aug 01, 2011 12:42 pm
Forum: Beginners Help
Topic: pipeline
Replies: 7
Views: 314

Re: pipeline

Thanks for the answers, it helps.
by drarem
Sun Jul 31, 2011 5:31 pm
Forum: Beginners Help
Topic: pipeline
Replies: 7
Views: 314

Re: pipeline

I thought my question was phrased in english. Will this be in immediate mode by default, or optimized using yes VBO's or other.

in pseudocode:

for (i=0; i<255; i++)
node.mesh=load("model.obj");

Render loop()
by drarem
Sun Jul 31, 2011 2:16 pm
Forum: Beginners Help
Topic: pipeline
Replies: 7
Views: 314

pipeline

if I create a bunch of nodes, does it automatically use vertex buffers and whatever optimization is possible like the pipeline I hear so much about? I'm developing on a machine with opengl 2.1.
by drarem
Thu Feb 24, 2011 4:26 pm
Forum: Off-topic
Topic: about this forum..
Replies: 11
Views: 1792

Sometimes I wonder if I have slight color-'tone' deafness. Single lines are fine, when I'm reading through a dump it's a little difficult to discern the lines.. like this can confuse me. Tell me you don't paste this into an editor to be able to read the lines carefully when debugging. Maybe my monit...
by drarem
Thu Feb 24, 2011 4:18 pm
Forum: Bug reports
Topic: [no bug]compilation problem
Replies: 6
Views: 1000

Sorry, you're correct. Was pointing to the 1.7x
by drarem
Thu Feb 24, 2011 1:10 am
Forum: Off-topic
Topic: about this forum..
Replies: 11
Views: 1792

Code: Select all

TESTING
Thanks for responding. On two different LCDs within the code tags, the font looks to be a light green and background white.
by drarem
Wed Feb 23, 2011 9:05 pm
Forum: Off-topic
Topic: about this forum..
Replies: 11
Views: 1792

about this forum..

I didn't see any topic so I'm posting it here. The only thing that drives me crazy is the poor contrast between the forecolor and backcolor of any posted code. Sometimes I have to highlight the codebox to read it. Can I change my colors in this forum?