Search found 8 matches

by Alex
Tue Aug 17, 2004 8:30 am
Forum: Beginners Help
Topic: Listbox problem
Replies: 3
Views: 428

What do you need to do this for? I can't see why a listbox should be the parent of a tab, unless you want to change tab's based on a listbox selection.
by Alex
Sun Aug 01, 2004 1:17 pm
Forum: Project Announcements
Topic: The Scout
Replies: 7
Views: 3565

Thanks, can't work out why it didn't work before.

Looks like an interesting project, I'll definately be following this one.
by Alex
Mon Jul 26, 2004 1:10 pm
Forum: Project Announcements
Topic: The Scout
Replies: 7
Views: 3565

Hey dude looks like the page is down... Any idea whats going on with that?
by Alex
Thu Jul 22, 2004 4:18 am
Forum: Beginners Help
Topic: Game Design using the Irrlicht Engine
Replies: 3
Views: 553

If you're after object oriented game engine ideas then you should check out gamedev.net and gamasutra.com which both contain many useful articles on the subject of game engine design. You probably won't be able to find anything irrlicht specific but you will find that a lot of people have tackled ...
by Alex
Wed Jul 07, 2004 7:31 am
Forum: Beginners Help
Topic: Particle System
Replies: 7
Views: 862

Particle systems are basically a bunch of managed billboards so you should be able to create your own billboard system that emulates a smoke trail quite easily.

Using billboards is the only feasible approach to my knowledge, could you provide some more details about the billboard approach you tried ...
by Alex
Tue Jul 06, 2004 5:06 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 573433

Cool it sounds like some of you younger guys (and I'm not that old) have access to amazing resources compared to when I was a kid.

I would describe myself as a self taught hacker (much to the displeasure of my parents shocked by my plummeting grades) who has eveloved to embrace design principles. I ...
by Alex
Tue Jul 06, 2004 4:13 am
Forum: Beginners Help
Topic: Particle System
Replies: 7
Views: 862

IIRC each particle in a system is relative to the node the system is attached to. This means if your jet or whatever is rotating and moving each particle will rotate and move in accordance with that. This can look quite silly especially if you have long smoke trails.

Unless you can set the particle ...
by Alex
Mon Jul 05, 2004 7:58 am
Forum: Beginners Help
Topic: Using "sizeof" to get size of array
Replies: 6
Views: 689

Why use arrays at all when std::list and so on have sort methods built in?

Just a thought.