Search found 7 matches

by BishiNightBird
Tue Apr 25, 2006 4:10 pm
Forum: Advanced Help
Topic: Begin Scene failed
Replies: 3
Views: 675

Fixed

Ok, I thought I would make an update as to what happened.

in my code, I have it so that there are visible links between different nodes. However, I only had 1 node at the time, and due to a bug, it caused the system to try to draw invalid 3d lines, which I'm guessing threw an error, which wasn't ...
by BishiNightBird
Tue Apr 25, 2006 3:33 pm
Forum: Advanced Help
Topic: Begin Scene failed
Replies: 3
Views: 675

Ok, I pulled up the code, and the only place where it can error out and still print the message I'm getting is after calling "pID3DDevice->BeginScene()"

I've tried it with the DX 8 and DX9 driver and both print out errors.

The two Software renderers simply freeze, and OpenGL simply doesn't work on ...
by BishiNightBird
Tue Apr 25, 2006 3:08 pm
Forum: Advanced Help
Topic: Begin Scene failed
Replies: 3
Views: 675

Begin Scene failed

Hello, the project that I'm working on has been having some serious issues with the begin scene failed problem.

Now, this would normally go in the Beginner's Help section, however since all of my code is multithreading, that increases the complexity of debugging by quite a bit.

So I was wanting to ...
by BishiNightBird
Wed Mar 29, 2006 2:12 pm
Forum: Advanced Help
Topic: 3d collision detection with the mouse.
Replies: 2
Views: 452

Ok, thanks for the help.
by BishiNightBird
Mon Mar 27, 2006 10:45 pm
Forum: Advanced Help
Topic: 3d collision detection with the mouse.
Replies: 2
Views: 452

3d collision detection with the mouse.

Ok, I know the tutorials cover doing collision detection based off of what you are looking at, however I need to do that with where the mouse is based off of+the camera position.

Is there an easy way to do collision detection with the mouse without haveing to have the camera follow the mouse?
by BishiNightBird
Wed Mar 08, 2006 6:51 pm
Forum: Code Snippets
Topic: IGUIFileSaveDialog
Replies: 10
Views: 6074

Kinda

Irrlicht has a File Open dialog box. Thats largely what the save dialog is based off of, however it doesn't have a File Save dialog box(or at least I can't find one), so I ended up making one myself.
by BishiNightBird
Wed Mar 08, 2006 6:40 am
Forum: Code Snippets
Topic: IGUIFileSaveDialog
Replies: 10
Views: 6074

IGUIFileSaveDialog

Ok, I'm not sure if this is the correct place to do this, but I think this is... anyways..

Ok, so my current project required a save as dialog box. After much messing around, I finally gave up on how I was doing it, and instead opted to implement it in engine(which ended up being much easier). I ...