Ok, but is it a way to work in C# with the Irrlicht on 32 bits????hybrid wrote:I think you should use the complete path to patch, it seems that you're using a different tool right now.
But there are no changes done to Irrlicht.NET, only C++.
Search found 39 matches
- Thu Aug 03, 2006 11:43 am
- Forum: Beginners Help
- Topic: [GNUWin32] patch irrlicht
- Replies: 3
- Views: 190
- Thu Aug 03, 2006 9:43 am
- Forum: Beginners Help
- Topic: [GNUWin32] patch irrlicht
- Replies: 3
- Views: 190
[GNUWin32] patch irrlicht
Hello, I try to apply patch http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/ to use irrlicht .net in 32 bits. I found a 32bit.patch and install GnuWin32. But when I make the commande "patch -p1 < filename" he create a folder named "-p1" and wrote the following error in...
- Sat Jun 24, 2006 12:57 pm
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 303
I don't know .net that good (and french neither), but here are some guesses: Try to enable runtime type information (I think it was something with -G, bt my msvc is not running currently). And check that all new classes you have introduced by deriving from ISomething interfaces have all necessary a...
- Sat Jun 24, 2006 12:55 pm
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 303
- Sat Jun 24, 2006 12:45 pm
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 303
- Sat Jun 24, 2006 11:46 am
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 303
IrrSpitz compilation
Hello, I’m using IrrSpintz in a .net 2003 C++ / C# managed code. If I compile my application in “Debug” mode, everything is ok. But know, I must compile my code in “Release” mode. But I have several problem. If I use the precompileted header (/Yu) I have this message : warning C4067: jetons inattend...
- Fri Jun 23, 2006 2:35 pm
- Forum: Beginners Help
- Topic: return from scene to node?
- Replies: 2
- Views: 170
- Tue Jun 20, 2006 5:35 pm
- Forum: Beginners Help
- Topic: return from scene to node?
- Replies: 2
- Views: 170
return from scene to node?
Hello, I have an ISceneNode and I want to modify some of the Z values of the points of this ISceneNode (after the load of the mesh). I found set Position, but it is for all the IScene and I want to interact only with some point and give different value. How to do that? scene::ISceneNode* myISceneNod...
- Fri May 26, 2006 10:34 am
- Forum: Beginners Help
- Topic: modify all Z values on an ISceneNode
- Replies: 2
- Views: 132
- Fri May 26, 2006 9:03 am
- Forum: Beginners Help
- Topic: modify all Z values on an ISceneNode
- Replies: 2
- Views: 132
modify all Z values on an ISceneNode
Hello,
I have an ISceneNode and I want to modify all the Z values of the points of this ISceneNode (after the load of the mesh).
How to do that?
Thanks
I have an ISceneNode and I want to modify all the Z values of the points of this ISceneNode (after the load of the mesh).
How to do that?
Thanks
- Tue May 16, 2006 2:25 pm
- Forum: Beginners Help
- Topic: [convertion] best image format
- Replies: 4
- Views: 321
ok, but...
Ok, but it's funny because sometime I make a smaller JPEG image with Photoshop and it is not working! but the same image with IrfanView http://www.irfanview.com/ it's working, why?
Irrlicht have some preference about the format convertion?
Irrlicht have some preference about the format convertion?
- Mon May 15, 2006 7:43 pm
- Forum: Beginners Help
- Topic: [convertion] best image format
- Replies: 4
- Views: 321
[convertion] best image format
Hello, I have a big picture TIFF (200 MB) to display as texture in IrrSpintz. IrrSpintz (or irrlicht) can not display tiff. So I try to convert the picture. I try : JPEG, PNG, PSD etc... but I have a lot of different error. - Compression unknown - Greyscale not supported - Could not create OpenGL te...
- Sat May 13, 2006 4:51 pm
- Forum: Beginners Help
- Topic: memory error on JPEG
- Replies: 0
- Views: 180
memory error on JPEG
I try to appy a texture, but I have this message (not enough memory): I am using irrSpintz 0.12-0.14 Could not create OpenGL texture mip maps.: mémoire insuffisante video::ITexture* terrainTexture = driver->getTexture( chars_texture ) ; mapNode->setMaterialFlag( video::EMF_LIGHTING, false ); mapNode...
- Thu May 11, 2006 9:48 am
- Forum: Beginners Help
- Topic: past a big pict on many mesh
- Replies: 3
- Views: 239
- Wed May 10, 2006 10:24 pm
- Forum: Beginners Help
- Topic: past a big pict on many mesh
- Replies: 3
- Views: 239
past a big pict on many mesh
Ola,
I have a big picture to past over a big model. Many mesh.
For the moment, the image is repeated on each polygon.
Is it possible to continue the same image on many poygones? Or must I cut the image??
Thanks
I have a big picture to past over a big model. Many mesh.
For the moment, the image is repeated on each polygon.
Is it possible to continue the same image on many poygones? Or must I cut the image??
Thanks