Ok, but is it a way to work in C# with the Irrlicht on 32 bits????hybrid wrote:I think you should use the complete path to patch, it seems that you're using a different tool right now.
But there are no changes done to Irrlicht.NET, only C++.
Search found 39 matches
- Thu Aug 03, 2006 11:43 am
- Forum: Beginners Help
- Topic: [GNUWin32] patch irrlicht
- Replies: 3
- Views: 350
- Thu Aug 03, 2006 9:43 am
- Forum: Beginners Help
- Topic: [GNUWin32] patch irrlicht
- Replies: 3
- Views: 350
[GNUWin32] patch irrlicht
Hello,
I try to apply patch http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/
to use irrlicht .net in 32 bits.
I found a 32bit.patch and install GnuWin32.
But when I make the commande "patch -p1 < filename" he create a folder named "-p1" and wrote the following error in a file ...
I try to apply patch http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/
to use irrlicht .net in 32 bits.
I found a 32bit.patch and install GnuWin32.
But when I make the commande "patch -p1 < filename" he create a folder named "-p1" and wrote the following error in a file ...
- Sat Jun 24, 2006 12:57 pm
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 482
I don't know .net that good (and french neither), but here are some guesses:
Try to enable runtime type information (I think it was something with -G, bt my msvc is not running currently). And check that all new classes you have introduced by deriving from ISomething interfaces have all necessary ...
Try to enable runtime type information (I think it was something with -G, bt my msvc is not running currently). And check that all new classes you have introduced by deriving from ISomething interfaces have all necessary ...
- Sat Jun 24, 2006 12:55 pm
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 482
- Sat Jun 24, 2006 12:45 pm
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 482
- Sat Jun 24, 2006 11:46 am
- Forum: Beginners Help
- Topic: IrrSpitz compilation
- Replies: 5
- Views: 482
IrrSpitz compilation
Hello,
I’m using IrrSpintz in a .net 2003 C++ / C# managed code. If I compile my application in “Debug” mode, everything is ok. But know, I must compile my code in “Release” mode. But I have several problem.
If I use the precompileted header (/Yu) I have this message :
warning C4067: jetons ...
I’m using IrrSpintz in a .net 2003 C++ / C# managed code. If I compile my application in “Debug” mode, everything is ok. But know, I must compile my code in “Release” mode. But I have several problem.
If I use the precompileted header (/Yu) I have this message :
warning C4067: jetons ...
- Fri Jun 23, 2006 2:35 pm
- Forum: Beginners Help
- Topic: return from scene to node?
- Replies: 2
- Views: 279
- Tue Jun 20, 2006 5:35 pm
- Forum: Beginners Help
- Topic: return from scene to node?
- Replies: 2
- Views: 279
return from scene to node?
Hello,
I have an ISceneNode and I want to modify some of the Z values of the points of this ISceneNode (after the load of the mesh). I found set Position, but it is for all the IScene and I want to interact only with some point and give different value.
How to do that?
scene::ISceneNode ...
I have an ISceneNode and I want to modify some of the Z values of the points of this ISceneNode (after the load of the mesh). I found set Position, but it is for all the IScene and I want to interact only with some point and give different value.
How to do that?
scene::ISceneNode ...
- Fri May 26, 2006 10:34 am
- Forum: Beginners Help
- Topic: modify all Z values on an ISceneNode
- Replies: 2
- Views: 263
- Fri May 26, 2006 9:03 am
- Forum: Beginners Help
- Topic: modify all Z values on an ISceneNode
- Replies: 2
- Views: 263
modify all Z values on an ISceneNode
Hello,
I have an ISceneNode and I want to modify all the Z values of the points of this ISceneNode (after the load of the mesh).
How to do that?
Thanks
I have an ISceneNode and I want to modify all the Z values of the points of this ISceneNode (after the load of the mesh).
How to do that?
Thanks
- Tue May 16, 2006 2:25 pm
- Forum: Beginners Help
- Topic: [convertion] best image format
- Replies: 4
- Views: 595
ok, but...
Ok, but it's funny because sometime I make a smaller JPEG image with Photoshop and it is not working! but the same image with IrfanView http://www.irfanview.com/ it's working, why?
Irrlicht have some preference about the format convertion?
Irrlicht have some preference about the format convertion?
- Mon May 15, 2006 7:43 pm
- Forum: Beginners Help
- Topic: [convertion] best image format
- Replies: 4
- Views: 595
[convertion] best image format
Hello,
I have a big picture TIFF (200 MB) to display as texture in IrrSpintz.
IrrSpintz (or irrlicht) can not display tiff. So I try to convert the picture.
I try : JPEG, PNG, PSD etc... but I have a lot of different error.
- Compression unknown
- Greyscale not supported
- Could not create ...
I have a big picture TIFF (200 MB) to display as texture in IrrSpintz.
IrrSpintz (or irrlicht) can not display tiff. So I try to convert the picture.
I try : JPEG, PNG, PSD etc... but I have a lot of different error.
- Compression unknown
- Greyscale not supported
- Could not create ...
- Sat May 13, 2006 4:51 pm
- Forum: Beginners Help
- Topic: memory error on JPEG
- Replies: 0
- Views: 217
memory error on JPEG
I try to appy a texture, but I have this message (not enough memory):
I am using irrSpintz 0.12-0.14
Could not create OpenGL texture mip maps.: mémoire insuffisante
video::ITexture* terrainTexture = driver->getTexture( chars_texture ) ;
mapNode->setMaterialFlag( video::EMF_LIGHTING, false ...
I am using irrSpintz 0.12-0.14
Could not create OpenGL texture mip maps.: mémoire insuffisante
video::ITexture* terrainTexture = driver->getTexture( chars_texture ) ;
mapNode->setMaterialFlag( video::EMF_LIGHTING, false ...
- Thu May 11, 2006 9:48 am
- Forum: Beginners Help
- Topic: past a big pict on many mesh
- Replies: 3
- Views: 435
- Wed May 10, 2006 10:24 pm
- Forum: Beginners Help
- Topic: past a big pict on many mesh
- Replies: 3
- Views: 435
past a big pict on many mesh
Ola,
I have a big picture to past over a big model. Many mesh.
For the moment, the image is repeated on each polygon.
Is it possible to continue the same image on many poygones? Or must I cut the image??
Thanks
I have a big picture to past over a big model. Many mesh.
For the moment, the image is repeated on each polygon.
Is it possible to continue the same image on many poygones? Or must I cut the image??
Thanks