Just checked out you save dialog, very nice. Was just about to implement something similar myself.
Thanx!
Search found 5 matches
- Tue Mar 21, 2006 5:29 am
- Forum: Code Snippets
- Topic: IGUIFileSaveDialog
- Replies: 10
- Views: 6239
- Mon Mar 20, 2006 7:45 pm
- Forum: Advanced Help
- Topic: .X file format, works, almost....ideas anyone?
- Replies: 6
- Views: 1374
- Mon Mar 20, 2006 7:33 pm
- Forum: Advanced Help
- Topic: .X file format, works, almost....ideas anyone?
- Replies: 6
- Views: 1374
- Mon Mar 20, 2006 10:21 am
- Forum: Advanced Help
- Topic: .X file format, works, almost....ideas anyone?
- Replies: 6
- Views: 1374
.X file format, works, almost....ideas anyone?
This is probably a simple fix, and beleive me, I've shuffled through the forums for almost 4 hours, and nothing.
I've am playing with maps, in an attempt to find a decent way to create maps using blender. Got the maps made, export them in .X format, load them in MVIEWER, everything look hunky-dorey ...
I've am playing with maps, in an attempt to find a decent way to create maps using blender. Got the maps made, export them in .X format, load them in MVIEWER, everything look hunky-dorey ...
- Thu Mar 09, 2006 10:15 am
- Forum: Code Snippets
- Topic: (C++) Integrating Audiere With Irrlicht Zip File System
- Replies: 2
- Views: 2787
(C++) Integrating Audiere With Irrlicht Zip File System
Hopefully this a suitable location for this post, I couldn't find anything in the forums (although I didn't really look that hard.) I hope this this will be usefull to some:
I'm going to leave a lot of details out here, assuming the user already knows how to setup Irrlicht / Audiere, so not a bunch ...
I'm going to leave a lot of details out here, assuming the user already knows how to setup Irrlicht / Audiere, so not a bunch ...