Search found 5 matches

by jdoyle1983
Tue Mar 21, 2006 5:29 am
Forum: Code Snippets
Topic: IGUIFileSaveDialog
Replies: 10
Views: 5255

Just checked out you save dialog, very nice. Was just about to implement something similar myself.

Thanx!
by jdoyle1983
Mon Mar 20, 2006 7:45 pm
Forum: Advanced Help
Topic: .X file format, works, almost....ideas anyone?
Replies: 6
Views: 1221

Just want to let everyone know, flipping the mesh in irrlicht did the trick, draws it perfect, JP, thanx for the tip, I really appreciate it. Everyone, thanx for you help. And people actually have the nerve to say the help forums here are terrible......*sigh* I don't understand people...... Thanx ag...
by jdoyle1983
Mon Mar 20, 2006 7:33 pm
Forum: Advanced Help
Topic: .X file format, works, almost....ideas anyone?
Replies: 6
Views: 1221

JP, I wasn't aware you could do this within Irrlicht, I'll look into that and see if it helps. vermeer, I guess I really didn't give enough information, I'm using Blender 2.41 with Bens latest exporter, and mviewer shows it correctly, so I pretty sure it has to be in irrlicht somewhere. Also, I turn...
by jdoyle1983
Mon Mar 20, 2006 10:21 am
Forum: Advanced Help
Topic: .X file format, works, almost....ideas anyone?
Replies: 6
Views: 1221

.X file format, works, almost....ideas anyone?

This is probably a simple fix, and beleive me, I've shuffled through the forums for almost 4 hours, and nothing. I've am playing with maps, in an attempt to find a decent way to create maps using blender. Got the maps made, export them in .X format, load them in MVIEWER, everything look hunky-dorey,...
by jdoyle1983
Thu Mar 09, 2006 10:15 am
Forum: Code Snippets
Topic: (C++) Integrating Audiere With Irrlicht Zip File System
Replies: 2
Views: 2646

(C++) Integrating Audiere With Irrlicht Zip File System

Hopefully this a suitable location for this post, I couldn't find anything in the forums (although I didn't really look that hard.) I hope this this will be usefull to some: I'm going to leave a lot of details out here, assuming the user already knows how to setup Irrlicht / Audiere, so not a bunch ...