Search found 17 matches

by hoffhoff
Fri Jun 02, 2006 3:23 am
Forum: Beginners Help
Topic: Problem with matrix4 degrees
Replies: 0
Views: 188

Problem with matrix4 degrees

Hello, I´m doing the transform event callback for Newton like this: void _cdecl CObject::SetMeshTransformEvent(const NewtonBody* body, const dFloat* matrix) { //std::cout << "Called SetMeshTransformEvent in cobject \n"; // copy the matrix into an irrlicht matrix4 matrix4 mat; vector3df eul...
by hoffhoff
Fri Jun 02, 2006 3:19 am
Forum: Beginners Help
Topic: Problem on getBoundingBox() (Newton´s integration)
Replies: 10
Views: 762

Thanks
The bounding boxes are ok, but now I think that I got the problem:
When I do the MeshTransformEvent, I must make a little translation, because the newton is drawing the center of the mesh in the corner of the Newton´s body. So that´s why it is not touching the ground.
Thank you all!
by hoffhoff
Fri Jun 02, 2006 2:11 am
Forum: Advanced Help
Topic: Problem with Irrlicht angles and Newton matrix
Replies: 5
Views: 694

That "magic" file is also online, on API documentation, and I can say that I didn´t spend those weeks waiting for a God hand. If I didn´t ask here before is because I surelly read the Irrlicht documentation. Also, as you can see, I am using matrix there. BUT why doesn´t it let me work with...
by hoffhoff
Thu Jun 01, 2006 11:28 pm
Forum: Beginners Help
Topic: Problem on getBoundingBox() (Newton´s integration)
Replies: 10
Views: 762

That´s nice!
How can you obtain that image?
I mean.. how to let the bounding box visible (with the white box)?
Is there any function for it?
by hoffhoff
Thu Jun 01, 2006 11:25 pm
Forum: Beginners Help
Topic: Two problems: .x animation
Replies: 5
Views: 946

You can generate .x files with animation on 3DS Max.
It can´t export to .x directly, but there are lots of free plugins for it.
I got one and it is working fine. If you can´t find, send me an e-mail and I can mail you my plugin.
My e-mail is:
renanguerra1@yahoo.com.br
by hoffhoff
Thu Jun 01, 2006 11:01 pm
Forum: Beginners Help
Topic: Problem on getBoundingBox() (Newton´s integration)
Replies: 10
Views: 762

etcaptor: Thank you! I´ll check that out with the guy that created the model for me. dhenton9000: Hey, I already got your code. That´s pretty cool and I learned a lot from it. But the getboundingbox stuff is very similar, and so I didn´t know what to do. By the way, what is OpenSteer? I took a look ...
by hoffhoff
Thu Jun 01, 2006 10:45 pm
Forum: Advanced Help
Topic: Problem with Irrlicht angles and Newton matrix
Replies: 5
Views: 694

Problem with Irrlicht angles and Newton matrix

Hello, I have written the following newton´s callback for to set the mesh´s transform event: void _cdecl CObject::SetMeshTransformEvent(const NewtonBody* body, const dFloat* matrix) { //std::cout << "Called SetMeshTransformEvent in cobject \n"; // copy the matrix into an irrlicht matrix4 m...
by hoffhoff
Thu Jun 01, 2006 5:36 pm
Forum: Beginners Help
Topic: Problem on getBoundingBox() (Newton´s integration)
Replies: 10
Views: 762

Hey
Thank you for replying
I did this, but I still have the same problem.

Do you know wheresle I could be making some mistake?
by hoffhoff
Thu Jun 01, 2006 5:10 pm
Forum: Beginners Help
Topic: Problem on getBoundingBox() (Newton´s integration)
Replies: 10
Views: 762

Problem on getBoundingBox() (Newton´s integration)

Hello, I don´t knwo if this is the right forum to ask it, but anyway I´m trying to integrate irrlicht with newton, and then I did this: IrrToNewton = 1/32 //creating the Box core::aabbox3d<f32> box; vector3df size; box = this->meshscenenode->getBoundingBox(); size = box.getExtent() * IrrToNewton; nc...
by hoffhoff
Tue May 23, 2006 4:40 pm
Forum: Beginners Help
Topic: Moving body with Newton
Replies: 1
Views: 222

Moving body with Newton

Hello, I don´t know if this is the right place to ask for this help, but anyway... I´m using Newton engine with Irrlicht. I have a question about the movement of the player. When I click the button to move forward, for example, what is the right way to move: 1. Apply a force on newton body and then ...
by hoffhoff
Sat Mar 25, 2006 8:48 pm
Forum: Beginners Help
Topic: Collision - Detecting the Node Size
Replies: 1
Views: 218

Collision - Detecting the Node Size

Hello, I have loaded two models here, and I want to make their collision. The collision is ok, but the models looks more fat than what they really are. I tried what is shown at API: core::aabbox3d<f32> box = yourSceneNode->getBoundingBox(); core::vector3df radius = box.MaxEdge - box.getCenter(); but...
by hoffhoff
Mon Mar 20, 2006 2:46 pm
Forum: Beginners Help
Topic: Detecting if the person is touching the ground
Replies: 3
Views: 293

Nevermind, I solved my problem =]]
thanks anyway!
by hoffhoff
Mon Mar 20, 2006 2:10 pm
Forum: Beginners Help
Topic: Detecting if the person is touching the ground
Replies: 3
Views: 293

yes, I have used that collision manager not to let the pergon go under the ground or thru the walls, but I don´t know how to use it to return me is that is a collision with the ground or not. I saw some collision examples at the "tutorials" but didn´t get what I want =~
by hoffhoff
Mon Mar 20, 2006 2:02 pm
Forum: Beginners Help
Topic: Can I do games with this?
Replies: 9
Views: 600

Hello, I´ve just started to create a shooting 3rd person game like Worms 3D. I´m building it for free. I also got the space at sourceforge boomwar.sourceforge.net (still under construction). If you (or someone else) wants to participate the project for fun or to get skills, contact me =] My e-mail i...
by hoffhoff
Mon Mar 20, 2006 12:50 pm
Forum: Beginners Help
Topic: Detecting if the person is touching the ground
Replies: 3
Views: 293

Detecting if the person is touching the ground

Hello,
i´ve created an IAnimatedMeshSceneNode* to point to my person and an ITerrainSceneNode* to point to the terrain.
I want to create a function that returns me if the person is touching the ground or if he´s jumping.

How is the easier way to do it?

Thanks!