Search found 17 matches
- Fri Jun 02, 2006 3:23 am
- Forum: Beginners Help
- Topic: Problem with matrix4 degrees
- Replies: 0
- Views: 188
Problem with matrix4 degrees
Hello, I´m doing the transform event callback for Newton like this: void _cdecl CObject::SetMeshTransformEvent(const NewtonBody* body, const dFloat* matrix) { //std::cout << "Called SetMeshTransformEvent in cobject \n"; // copy the matrix into an irrlicht matrix4 matrix4 mat; vector3df eul...
- Fri Jun 02, 2006 3:19 am
- Forum: Beginners Help
- Topic: Problem on getBoundingBox() (Newton´s integration)
- Replies: 10
- Views: 762
- Fri Jun 02, 2006 2:11 am
- Forum: Advanced Help
- Topic: Problem with Irrlicht angles and Newton matrix
- Replies: 5
- Views: 694
- Thu Jun 01, 2006 11:28 pm
- Forum: Beginners Help
- Topic: Problem on getBoundingBox() (Newton´s integration)
- Replies: 10
- Views: 762
- Thu Jun 01, 2006 11:25 pm
- Forum: Beginners Help
- Topic: Two problems: .x animation
- Replies: 5
- Views: 946
You can generate .x files with animation on 3DS Max.
It can´t export to .x directly, but there are lots of free plugins for it.
I got one and it is working fine. If you can´t find, send me an e-mail and I can mail you my plugin.
My e-mail is:
renanguerra1@yahoo.com.br
It can´t export to .x directly, but there are lots of free plugins for it.
I got one and it is working fine. If you can´t find, send me an e-mail and I can mail you my plugin.
My e-mail is:
renanguerra1@yahoo.com.br
- Thu Jun 01, 2006 11:01 pm
- Forum: Beginners Help
- Topic: Problem on getBoundingBox() (Newton´s integration)
- Replies: 10
- Views: 762
etcaptor: Thank you! I´ll check that out with the guy that created the model for me. dhenton9000: Hey, I already got your code. That´s pretty cool and I learned a lot from it. But the getboundingbox stuff is very similar, and so I didn´t know what to do. By the way, what is OpenSteer? I took a look ...
- Thu Jun 01, 2006 10:45 pm
- Forum: Advanced Help
- Topic: Problem with Irrlicht angles and Newton matrix
- Replies: 5
- Views: 694
Problem with Irrlicht angles and Newton matrix
Hello, I have written the following newton´s callback for to set the mesh´s transform event: void _cdecl CObject::SetMeshTransformEvent(const NewtonBody* body, const dFloat* matrix) { //std::cout << "Called SetMeshTransformEvent in cobject \n"; // copy the matrix into an irrlicht matrix4 m...
- Thu Jun 01, 2006 5:36 pm
- Forum: Beginners Help
- Topic: Problem on getBoundingBox() (Newton´s integration)
- Replies: 10
- Views: 762
- Thu Jun 01, 2006 5:10 pm
- Forum: Beginners Help
- Topic: Problem on getBoundingBox() (Newton´s integration)
- Replies: 10
- Views: 762
Problem on getBoundingBox() (Newton´s integration)
Hello, I don´t knwo if this is the right forum to ask it, but anyway I´m trying to integrate irrlicht with newton, and then I did this: IrrToNewton = 1/32 //creating the Box core::aabbox3d<f32> box; vector3df size; box = this->meshscenenode->getBoundingBox(); size = box.getExtent() * IrrToNewton; nc...
- Tue May 23, 2006 4:40 pm
- Forum: Beginners Help
- Topic: Moving body with Newton
- Replies: 1
- Views: 222
Moving body with Newton
Hello, I don´t know if this is the right place to ask for this help, but anyway... I´m using Newton engine with Irrlicht. I have a question about the movement of the player. When I click the button to move forward, for example, what is the right way to move: 1. Apply a force on newton body and then ...
- Sat Mar 25, 2006 8:48 pm
- Forum: Beginners Help
- Topic: Collision - Detecting the Node Size
- Replies: 1
- Views: 218
Collision - Detecting the Node Size
Hello, I have loaded two models here, and I want to make their collision. The collision is ok, but the models looks more fat than what they really are. I tried what is shown at API: core::aabbox3d<f32> box = yourSceneNode->getBoundingBox(); core::vector3df radius = box.MaxEdge - box.getCenter(); but...
- Mon Mar 20, 2006 2:46 pm
- Forum: Beginners Help
- Topic: Detecting if the person is touching the ground
- Replies: 3
- Views: 293
- Mon Mar 20, 2006 2:10 pm
- Forum: Beginners Help
- Topic: Detecting if the person is touching the ground
- Replies: 3
- Views: 293
- Mon Mar 20, 2006 2:02 pm
- Forum: Beginners Help
- Topic: Can I do games with this?
- Replies: 9
- Views: 600
Hello, I´ve just started to create a shooting 3rd person game like Worms 3D. I´m building it for free. I also got the space at sourceforge boomwar.sourceforge.net (still under construction). If you (or someone else) wants to participate the project for fun or to get skills, contact me =] My e-mail i...
- Mon Mar 20, 2006 12:50 pm
- Forum: Beginners Help
- Topic: Detecting if the person is touching the ground
- Replies: 3
- Views: 293
Detecting if the person is touching the ground
Hello,
i´ve created an IAnimatedMeshSceneNode* to point to my person and an ITerrainSceneNode* to point to the terrain.
I want to create a function that returns me if the person is touching the ground or if he´s jumping.
How is the easier way to do it?
Thanks!
i´ve created an IAnimatedMeshSceneNode* to point to my person and an ITerrainSceneNode* to point to the terrain.
I want to create a function that returns me if the person is touching the ground or if he´s jumping.
How is the easier way to do it?
Thanks!