Finally someone modelled Rogerborg, hybrid and blindside!
Haha good stuff!
Grass texture is not as detailed as the rest.
Search found 178 matches
- Tue Feb 24, 2009 4:10 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 362042
- Tue Feb 24, 2009 4:02 pm
- Forum: Beginners Help
- Topic: CDemo::shoot(): I don't understand something
- Replies: 4
- Views: 321
- Mon Feb 23, 2009 7:11 pm
- Forum: Everything 2d/3d Graphics
- Topic: transparent Material (b3d brush)
- Replies: 1
- Views: 881
- Sat Feb 21, 2009 11:28 am
- Forum: Project Announcements
- Topic: Project Crash Car
- Replies: 13
- Views: 3244
- Fri Feb 20, 2009 2:30 pm
- Forum: Beginners Help
- Topic: And I thought having understood mesh generation...
- Replies: 6
- Views: 388
-Wall finds it with GCC 3.x. You are probably using GCC 4.X. Did you notice the camera parameters were from Irrlicht 1.4 (speed is now /1000 in 1.5). ;) Here is code I'm using to see how Irrlicht really works (see where is (0,0,0), where the cam is looking at etc) try it! Basic, but essential #inclu...
- Thu Feb 19, 2009 4:38 pm
- Forum: Beginners Help
- Topic: And I thought having understood mesh generation...
- Replies: 6
- Views: 388
create_hexagon() wants ints so it works with
Change these 2 lines to see it directly
Code: Select all
mesh_hexagon = create_hexagon(1,1,1,2);
Code: Select all
scenenode_hexagon->setPosition(irr::core::vector3df(0.f,0.f,1.f));
cam = scenemgr->addCameraSceneNodeFPS ();
- Sat Feb 14, 2009 10:26 am
- Forum: Beginners Help
- Topic: Human Animation And Importing
- Replies: 4
- Views: 400
- Mon Feb 09, 2009 2:08 am
- Forum: Beginners Help
- Topic: Is it really so hard to add stuff upon Irrlicht?
- Replies: 15
- Views: 2873
- Sat Feb 07, 2009 9:33 am
- Forum: Beginners Help
- Topic: Convert Image to IrrlichtTexture
- Replies: 16
- Views: 2434
Hi, the conversion in itself looks good. Remove the switch, but this won't help much. However as I know OpenCV quite a bit I'm afraid you can't get better performances unless with better hardware. The slowdown could come from the rest of the code : are you writing an avi file simulataneously? It tak...
- Sat Feb 07, 2009 5:28 am
- Forum: Code Snippets
- Topic: terrain height painting
- Replies: 28
- Views: 20211
Painting terrain is fun and fast. However you are right 64X scaled terrain and a 1024X1024 ground texture (scaled down 32X) is not good enough: http://i41.tinypic.com/154vh46.jpg polycount budget : Terrain 14000 bsp 11000 and some tree models (4 tris per tree) I was thinking about creating explosion...
- Thu Feb 05, 2009 3:59 pm
- Forum: Code Snippets
- Topic: terrain height painting
- Replies: 28
- Views: 20211
terrain height painting
I wanted to use a bsp and a terrain. Actually the bsp was built without any terrain at all ... There are many ways to do the terrain ... 1) As a model, 2) as part of the solid geometry (old school), and 3) as a heightmap ... So if you want to use irrlicht terrain scene node this little app might hel...
- Tue Feb 03, 2009 8:19 am
- Forum: Beginners Help
- Topic: lightmaps + floor reflection working !!!
- Replies: 18
- Views: 4957
- Thu Jan 29, 2009 1:17 pm
- Forum: Project Announcements
- Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
- Replies: 44
- Views: 6990
Hi, very interesting fmx! In CirrPhysicsObject::reset() shouldn't there be node->remove(); just before node = 0; ? Or addToDeletionQueue(); I would have just created a single scene node with calculations inside and let the user manage his arrays of objects. This lets the user free to derive the clas...
- Sun Jan 25, 2009 1:34 pm
- Forum: Advanced Help
- Topic: DLL file
- Replies: 7
- Views: 657
- Reduce compile times, - Modify parts of the engine without recompiling the whole (think about how many updates are done to a 3D engine in its life. saves brandwidth somewhere), - Expose parts of the engine to C++ mod developers, without scripting language. - Keep projects small, easyer to maintain...
- Sat Jan 24, 2009 11:28 am
- Forum: Beginners Help
- Topic: Water Plane
- Replies: 3
- Views: 428