Search found 178 matches

by Katsankat
Tue Feb 24, 2009 4:10 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 362042

;) Finally someone modelled Rogerborg, hybrid and blindside!
Haha good stuff!
Grass texture is not as detailed as the rest.
by Katsankat
Tue Feb 24, 2009 4:02 pm
Forum: Beginners Help
Topic: CDemo::shoot(): I don't understand something
Replies: 4
Views: 321

Determine the 3D coordinates of a point somewhat far away in front of the cam, in the direction the cam is looking at.

Why? To trace a line just to see if something intersects with this line and thus will be "hit".
by Katsankat
Mon Feb 23, 2009 7:11 pm
Forum: Everything 2d/3d Graphics
Topic: transparent Material (b3d brush)
Replies: 1
Views: 881

Saving as png 24 bits will save 3 channels (3*8 bits). You want 4 channels.
Alternative: use makeColorKeyTexture().
by Katsankat
Sat Feb 21, 2009 11:28 am
Forum: Project Announcements
Topic: Project Crash Car
Replies: 13
Views: 3244

Looks good, I hope you can release something soon because AFAIK Copland is working on this project since more than 2 years.
by Katsankat
Fri Feb 20, 2009 2:30 pm
Forum: Beginners Help
Topic: And I thought having understood mesh generation...
Replies: 6
Views: 388

-Wall finds it with GCC 3.x. You are probably using GCC 4.X. Did you notice the camera parameters were from Irrlicht 1.4 (speed is now /1000 in 1.5). ;) Here is code I'm using to see how Irrlicht really works (see where is (0,0,0), where the cam is looking at etc) try it! Basic, but essential #inclu...
by Katsankat
Thu Feb 19, 2009 4:38 pm
Forum: Beginners Help
Topic: And I thought having understood mesh generation...
Replies: 6
Views: 388

create_hexagon() wants ints so it works with

Code: Select all

  mesh_hexagon = create_hexagon(1,1,1,2);
Change these 2 lines to see it directly

Code: Select all

  scenenode_hexagon->setPosition(irr::core::vector3df(0.f,0.f,1.f)); 

  cam = scenemgr->addCameraSceneNodeFPS ();
by Katsankat
Sat Feb 14, 2009 10:26 am
Forum: Beginners Help
Topic: Human Animation And Importing
Replies: 4
Views: 400

All my problems were solved when the 3DS textured model was imported in CharacterFX, and exported as B3D.
by Katsankat
Mon Feb 09, 2009 2:08 am
Forum: Beginners Help
Topic: Is it really so hard to add stuff upon Irrlicht?
Replies: 15
Views: 2873

"you cannot expect to get an example for every API method we provide". You should. The doc is a must... But how many times were people forced to search (looong search) in the forum/google... A good API doc is the one of PHP. EVERY page has example code, with syntax highlighting ( random ex...
by Katsankat
Sat Feb 07, 2009 9:33 am
Forum: Beginners Help
Topic: Convert Image to IrrlichtTexture
Replies: 16
Views: 2434

Hi, the conversion in itself looks good. Remove the switch, but this won't help much. However as I know OpenCV quite a bit I'm afraid you can't get better performances unless with better hardware. The slowdown could come from the rest of the code : are you writing an avi file simulataneously? It tak...
by Katsankat
Sat Feb 07, 2009 5:28 am
Forum: Code Snippets
Topic: terrain height painting
Replies: 28
Views: 20211

Painting terrain is fun and fast. However you are right 64X scaled terrain and a 1024X1024 ground texture (scaled down 32X) is not good enough: http://i41.tinypic.com/154vh46.jpg polycount budget : Terrain 14000 bsp 11000 and some tree models (4 tris per tree) I was thinking about creating explosion...
by Katsankat
Thu Feb 05, 2009 3:59 pm
Forum: Code Snippets
Topic: terrain height painting
Replies: 28
Views: 20211

terrain height painting

I wanted to use a bsp and a terrain. Actually the bsp was built without any terrain at all ... There are many ways to do the terrain ... 1) As a model, 2) as part of the solid geometry (old school), and 3) as a heightmap ... So if you want to use irrlicht terrain scene node this little app might hel...
by Katsankat
Tue Feb 03, 2009 8:19 am
Forum: Beginners Help
Topic: lightmaps + floor reflection working !!!
Replies: 18
Views: 4957

noise/noise.h : no such file or directory.
by Katsankat
Thu Jan 29, 2009 1:17 pm
Forum: Project Announcements
Topic: irrSimplePhysics v0.002 - Simple Class for SceneNode Physics
Replies: 44
Views: 6990

Hi, very interesting fmx! In CirrPhysicsObject::reset() shouldn't there be node->remove(); just before node = 0; ? Or addToDeletionQueue(); I would have just created a single scene node with calculations inside and let the user manage his arrays of objects. This lets the user free to derive the clas...
by Katsankat
Sun Jan 25, 2009 1:34 pm
Forum: Advanced Help
Topic: DLL file
Replies: 7
Views: 657

- Reduce compile times, - Modify parts of the engine without recompiling the whole (think about how many updates are done to a 3D engine in its life. saves brandwidth somewhere), - Expose parts of the engine to C++ mod developers, without scripting language. - Keep projects small, easyer to maintain...
by Katsankat
Sat Jan 24, 2009 11:28 am
Forum: Beginners Help
Topic: Water Plane
Replies: 3
Views: 428

addHillPlaneMesh() search in the docs or here in the forum.