Search found 178 matches

by Katsankat
Thu Dec 25, 2008 8:17 pm
Forum: Beginners Help
Topic: Questions on how to use the list and array in irrlicht
Replies: 6
Views: 554

There is an array of struct SParticleImpact in the demo if I remember correctly.
by Katsankat
Mon Dec 22, 2008 3:58 am
Forum: Bug reports
Topic: ICameraSceneNode->setVisible(0) disables setPosition()
Replies: 7
Views: 686

You could perhaps change the camera affector.
by Katsankat
Mon Dec 22, 2008 3:54 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Help File (Irrlicht.chm)
Replies: 21
Views: 4285

Thank you Acki
by Katsankat
Sun Dec 21, 2008 7:27 am
Forum: Bug reports
Topic: ICameraSceneNode->setVisible(0) disables setPosition()
Replies: 7
Views: 686

I noticed the same thing, which happened because the cam was parented to an invisible node. Someone will suggest to make it visible, move it, and hide it.
by Katsankat
Fri Dec 19, 2008 11:54 pm
Forum: Competition Time!
Topic: Irrlicht In Motion Competition
Replies: 116
Views: 68732

this->wantsToRegister("Rocket Launchers project");
by Katsankat
Wed Dec 17, 2008 3:38 pm
Forum: Beginners Help
Topic: Irrlicht & Havok
Replies: 2
Views: 440

Hi, do you have a link to the havok SDK?
by Katsankat
Wed Dec 17, 2008 9:34 am
Forum: Advanced Help
Topic: Slow down keyboard input
Replies: 14
Views: 1247

Code: Select all

if(receiver.IsKeyDown(KEY_KEY_F))
 light on;
else
 light off
by Katsankat
Wed Dec 17, 2008 4:09 am
Forum: Project Announcements
Topic: CCloudSceneNode - clouds with levels of detail
Replies: 87
Views: 69858

The demo works fine, however after compilation with Irrlicht 1.5, clouds are here but totally black, any idea why?
From this code : http://irrlicht-plugins.googlecode.com/ ... ode/media/
by Katsankat
Mon Dec 15, 2008 10:35 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.5 released!
Replies: 29
Views: 4805

:D Kudos the team, Bravo!
by Katsankat
Sun Dec 14, 2008 4:49 pm
Forum: Code Snippets
Topic: PostProcess
Replies: 3
Views: 3013

Thank you Sudi, it works great.
by Katsankat
Fri Dec 12, 2008 7:44 pm
Forum: Beginners Help
Topic: Custom Scene Node Example Question [Solved]
Replies: 4
Views: 164

Hi,
I got a question on this topic: is there a list somewhere of what must be dropped?

scene::IAnimatedMesh*
scene::ISceneNodeAnimator*
scene::ITriangleSelector*

... Are there others?
by Katsankat
Mon Dec 01, 2008 8:59 pm
Forum: Beginners Help
Topic: black and white
Replies: 8
Views: 382

Thank you for the replies.
This is what i got for now, without effects
Image
FPS are voluntary blocked to 32, otherwise they go beyond 500 FPS even when shooting.
by Katsankat
Sun Nov 30, 2008 5:10 pm
Forum: Beginners Help
Topic: black and white
Replies: 8
Views: 382

black and white

Hi, How to achieve this black and white effect? Would it be possible (or best) to create a texture having the size of the screen, or place a billboard it in front of the camera, or models and ground have a special texture, or ... I don't know. On a real video you can see the gunner switch quickly be...
by Katsankat
Thu Nov 20, 2008 5:57 am
Forum: Beginners Help
Topic: Shooting on models
Replies: 3
Views: 340

Thank you very much sirs, it works very well.
by Katsankat
Thu Nov 20, 2008 1:49 am
Forum: Beginners Help
Topic: Shooting on models
Replies: 3
Views: 340

Shooting on models

Hi, I wrote a class for NPC, that contains a pointer to the node. When I shoot on NPCs, a simple getSceneNodeFromRayBB() returns a pointer to the node that was hit. Is there a way to get a pointer to the class instead, to be able to call its die() method? Thanks in advance. class NPC { NPC::NPC() { ...