Search found 178 matches
- Thu Dec 25, 2008 8:17 pm
- Forum: Beginners Help
- Topic: Questions on how to use the list and array in irrlicht
- Replies: 6
- Views: 554
- Mon Dec 22, 2008 3:58 am
- Forum: Bug reports
- Topic: ICameraSceneNode->setVisible(0) disables setPosition()
- Replies: 7
- Views: 686
- Mon Dec 22, 2008 3:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Help File (Irrlicht.chm)
- Replies: 21
- Views: 4285
- Sun Dec 21, 2008 7:27 am
- Forum: Bug reports
- Topic: ICameraSceneNode->setVisible(0) disables setPosition()
- Replies: 7
- Views: 686
- Fri Dec 19, 2008 11:54 pm
- Forum: Competition Time!
- Topic: Irrlicht In Motion Competition
- Replies: 116
- Views: 68732
- Wed Dec 17, 2008 3:38 pm
- Forum: Beginners Help
- Topic: Irrlicht & Havok
- Replies: 2
- Views: 440
- Wed Dec 17, 2008 9:34 am
- Forum: Advanced Help
- Topic: Slow down keyboard input
- Replies: 14
- Views: 1247
Code: Select all
if(receiver.IsKeyDown(KEY_KEY_F))
light on;
else
light off
- Wed Dec 17, 2008 4:09 am
- Forum: Project Announcements
- Topic: CCloudSceneNode - clouds with levels of detail
- Replies: 87
- Views: 69858
The demo works fine, however after compilation with Irrlicht 1.5, clouds are here but totally black, any idea why?
From this code : http://irrlicht-plugins.googlecode.com/ ... ode/media/
From this code : http://irrlicht-plugins.googlecode.com/ ... ode/media/
- Mon Dec 15, 2008 10:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.5 released!
- Replies: 29
- Views: 4805
- Sun Dec 14, 2008 4:49 pm
- Forum: Code Snippets
- Topic: PostProcess
- Replies: 3
- Views: 3013
- Fri Dec 12, 2008 7:44 pm
- Forum: Beginners Help
- Topic: Custom Scene Node Example Question [Solved]
- Replies: 4
- Views: 164
- Mon Dec 01, 2008 8:59 pm
- Forum: Beginners Help
- Topic: black and white
- Replies: 8
- Views: 382
- Sun Nov 30, 2008 5:10 pm
- Forum: Beginners Help
- Topic: black and white
- Replies: 8
- Views: 382
black and white
Hi, How to achieve this black and white effect? Would it be possible (or best) to create a texture having the size of the screen, or place a billboard it in front of the camera, or models and ground have a special texture, or ... I don't know. On a real video you can see the gunner switch quickly be...
- Thu Nov 20, 2008 5:57 am
- Forum: Beginners Help
- Topic: Shooting on models
- Replies: 3
- Views: 340
- Thu Nov 20, 2008 1:49 am
- Forum: Beginners Help
- Topic: Shooting on models
- Replies: 3
- Views: 340
Shooting on models
Hi, I wrote a class for NPC, that contains a pointer to the node. When I shoot on NPCs, a simple getSceneNodeFromRayBB() returns a pointer to the node that was hit. Is there a way to get a pointer to the class instead, to be able to call its die() method? Thanks in advance. class NPC { NPC::NPC() { ...