Search found 178 matches

by Katsankat
Fri May 29, 2009 10:08 am
Forum: Game Programming
Topic: Networking with Physic Engines and Smooth Movement
Replies: 8
Views: 2747

I tried something simple that works, with a thread for reception (I dont like threads, just a test). All it does is a recv(), then check the first 2 bytes of incoming data. If it is a '4L' it calls a players[4]->turn_left(); Server was written with the C language, using asynchronous I/O multiplexing...
by Katsankat
Tue May 26, 2009 11:18 am
Forum: Beginners Help
Topic: installation questions?
Replies: 3
Views: 319

Yeah! Irrlicht is an API (Application Programming Interface) so all you need is an include folder and a lib to link your exe with.
by Katsankat
Thu May 21, 2009 8:26 am
Forum: Beginners Help
Topic: Check what's in front of the object (solved)
Replies: 2
Views: 341

Hi, what part did you not understand in examples/demo ?
by Katsankat
Wed May 13, 2009 3:14 pm
Forum: Everything 2d/3d Graphics
Topic: Occlusion culling
Replies: 25
Views: 12174

Depending on your toolchain, develop an editor, or write a max/blender script to export cubes. Perhaps irredit can do it... I did not have time to try it yet. Or you could use a modified version of your engine to embed a built-in editor. press a key would create a bounding box. There would be a clas...
by Katsankat
Tue May 05, 2009 6:12 pm
Forum: Competition Time!
Topic: April 2009 Screenshot of the month
Replies: 30
Views: 19232

Just to say bitplane did not post since one month.
I hope nothing wrong happened. Very strange situation/behaviour.

Can someone open the vote please?
by Katsankat
Tue May 05, 2009 6:09 pm
Forum: Open Discussion and Dev Announcements
Topic: About supporting Quake III
Replies: 37
Views: 8366

Fantastic sio2! :D
I've seen on the tracker someone asked and did dynamic indices, bitplane marked it "done". Can't say more though.
sio2 do you draw edges with white lines? Very effective way for future users to debug portals.
by Katsankat
Tue May 05, 2009 11:11 am
Forum: Beginners Help
Topic: Linux Mapping
Replies: 5
Views: 349

Hi, welcome

Water works fine: in the 3D view select the face (SHIFT+LEFT BUTTON), then clic on the water texture, compile and the shaders will do the rest. Animated and cool without effort.

;) Try NetRadiant, it comes with a good compiler. I did not try it on Linux yet but on windows it is perfect.
by Katsankat
Sat May 02, 2009 3:40 am
Forum: Beginners Help
Topic: [x][SOLVED]How to find out if A is on top of B node?
Replies: 4
Views: 300

return (a->getPosition().Y > b->getPosition().Y);
by Katsankat
Tue Apr 28, 2009 7:42 am
Forum: Everything 2d/3d Graphics
Topic: Blender .map exporting
Replies: 4
Views: 1527

Usually here's how it goes: you create the static geometry in a CSG editor (Constructive Solid Geometry, think about this signification), then import models created in a modeling program. - in blender as material name type bricks/bricks001 or whatever it is the name of the shader as i explained earl...
by Katsankat
Fri Apr 24, 2009 4:31 pm
Forum: Everything 2d/3d Graphics
Topic: Blender .map exporting
Replies: 4
Views: 1527

Hi, Radiant needs a few things to show textures. * Every texture needs to be in the baseq3/textures (jpg works fine) * Additionnally, every texture needs a shader (in the baseq3/scripts folder) see below * then the name of this shader (without extension) must be added in scripts/shaders.txt A basic ...
by Katsankat
Thu Apr 23, 2009 7:20 am
Forum: Beginners Help
Topic: syncing the game to a constant fps.
Replies: 18
Views: 1214

If animations are too fast, node->setAnimationSpeed() would do it, no matter the refresh frequency.
by Katsankat
Sun Apr 19, 2009 9:40 pm
Forum: Advanced Help
Topic: Terrain Texture Editing
Replies: 1
Views: 535

Yes, no. This technique is called texture splatting or texture blending. Done in realtime you can come up to the "megatexture" technique. Look at this article http://www.flipcode.com/archives/Terrain_Texture_Generation.shtml ;) Advice, practice outside irrlicht. When it works, grab() lock(...
by Katsankat
Sun Apr 19, 2009 7:15 am
Forum: Open Discussion and Dev Announcements
Topic: Portal Rendering - How far is Irrlicht?
Replies: 17
Views: 3291

In some engines, portalling is a task dedicated to the level designer. HINT brushes for quake engines :)