Search found 178 matches
- Fri May 29, 2009 10:08 am
- Forum: Game Programming
- Topic: Networking with Physic Engines and Smooth Movement
- Replies: 8
- Views: 2747
I tried something simple that works, with a thread for reception (I dont like threads, just a test). All it does is a recv(), then check the first 2 bytes of incoming data. If it is a '4L' it calls a players[4]->turn_left(); Server was written with the C language, using asynchronous I/O multiplexing...
- Tue May 26, 2009 11:18 am
- Forum: Beginners Help
- Topic: installation questions?
- Replies: 3
- Views: 319
- Thu May 21, 2009 8:26 am
- Forum: Beginners Help
- Topic: Check what's in front of the object (solved)
- Replies: 2
- Views: 341
- Wed May 13, 2009 3:14 pm
- Forum: Everything 2d/3d Graphics
- Topic: Occlusion culling
- Replies: 25
- Views: 12174
Depending on your toolchain, develop an editor, or write a max/blender script to export cubes. Perhaps irredit can do it... I did not have time to try it yet. Or you could use a modified version of your engine to embed a built-in editor. press a key would create a bounding box. There would be a clas...
- Wed May 13, 2009 5:19 am
- Forum: Everything 2d/3d Graphics
- Topic: Occlusion culling
- Replies: 25
- Views: 12174
- Tue May 05, 2009 6:12 pm
- Forum: Competition Time!
- Topic: April 2009 Screenshot of the month
- Replies: 30
- Views: 19232
- Tue May 05, 2009 6:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: About supporting Quake III
- Replies: 37
- Views: 8366
- Tue May 05, 2009 5:58 pm
- Forum: Beginners Help
- Topic: Linux Mapping
- Replies: 5
- Views: 349
- Tue May 05, 2009 11:11 am
- Forum: Beginners Help
- Topic: Linux Mapping
- Replies: 5
- Views: 349
- Sat May 02, 2009 3:40 am
- Forum: Beginners Help
- Topic: [x][SOLVED]How to find out if A is on top of B node?
- Replies: 4
- Views: 300
- Tue Apr 28, 2009 7:42 am
- Forum: Everything 2d/3d Graphics
- Topic: Blender .map exporting
- Replies: 4
- Views: 1527
Usually here's how it goes: you create the static geometry in a CSG editor (Constructive Solid Geometry, think about this signification), then import models created in a modeling program. - in blender as material name type bricks/bricks001 or whatever it is the name of the shader as i explained earl...
- Fri Apr 24, 2009 4:31 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender .map exporting
- Replies: 4
- Views: 1527
Hi, Radiant needs a few things to show textures. * Every texture needs to be in the baseq3/textures (jpg works fine) * Additionnally, every texture needs a shader (in the baseq3/scripts folder) see below * then the name of this shader (without extension) must be added in scripts/shaders.txt A basic ...
- Thu Apr 23, 2009 7:20 am
- Forum: Beginners Help
- Topic: syncing the game to a constant fps.
- Replies: 18
- Views: 1214
- Sun Apr 19, 2009 9:40 pm
- Forum: Advanced Help
- Topic: Terrain Texture Editing
- Replies: 1
- Views: 535
- Sun Apr 19, 2009 7:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: Portal Rendering - How far is Irrlicht?
- Replies: 17
- Views: 3291