Search found 178 matches
- Sat Apr 18, 2009 12:01 am
- Forum: Beginners Help
- Topic: Parsing bsp entity list. Small problem. Help with fixing?
- Replies: 2
- Views: 1439
Hi. If you can get a pointer to the entity list as a char* you can write a small parser for it, and use it instead of the Q3 namespace entity parser. ;) Well if the code has changed that means someone knows exactly what buttons to push. The other idea is to process the bsp just to sort the propertie...
- Thu Apr 16, 2009 8:41 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can the BSP loader be forced?
- Replies: 10
- Views: 2795
3 axes in this case. Thanks for your confirmation. Now the flip() call at the very bottom of this page makes sense, in the render() method. http://gpwiki.org/index.php/Half-Life_BSP_viewer
- Thu Apr 16, 2009 5:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can the BSP loader be forced?
- Replies: 10
- Views: 2795
Using the map format does not force to use mdl format. A model is just a char array inside the bsp. I did get rid of the maximum as you guess. I am writing a better token parser for entity list with brackets. From Quake1 to HL2 there has been some road. Quake1 wal evolved into HL wad, then HL2 vmt s...
- Wed Apr 15, 2009 3:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Can the BSP loader be forced?
- Replies: 10
- Views: 2795
I managed to load a several HL bsp (and mods) version 30 using only the edges list, and the leaf list. That's the easy part. ... And the fatest to draw. FPS go beyond 1200 FPS in fullscreen. Why, no mesh was created: the bsp edges list is simply used for draw3DLine(). Also, I didn't go further as te...
- Tue Apr 14, 2009 4:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can the BSP loader be forced?
- Replies: 10
- Views: 2795
You should check botman's page http://hpb-bot.bots-united.com/bsp_tool.html
- Mon Apr 13, 2009 8:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Can the BSP loader be forced?
- Replies: 10
- Views: 2795
in the source SDK there are usable infos in bsp.h for sure, but bsp.cpp ... is not there. And no info from Vavle unless ... Good article about it http://www.geocities.com/cofrdrbob/bspformat.html Although point entities are directly usable for any bsp version, detail brushes (brush based entities) n...
- Mon Apr 13, 2009 8:05 pm
- Forum: Competition Time!
- Topic: April 2009 Screenshot of the month
- Replies: 30
- Views: 19227
- Mon Apr 13, 2009 9:04 am
- Forum: Competition Time!
- Topic: April 2009 Screenshot of the month
- Replies: 30
- Views: 19227
- Wed Apr 08, 2009 8:24 am
- Forum: Project Announcements
- Topic: the Platoon : sketches
- Replies: 15
- Views: 6100
- Tue Apr 07, 2009 2:12 pm
- Forum: Everything 2d/3d Graphics
- Topic: Need models for an Community Project.
- Replies: 51
- Views: 13909
Here is a scale proposition : 1 Max unit = 1 Irrlicht Unit = 1 inch = 2.54 centimeters? Thus a 65635 units squared area in 3D represents 1667 meters squared in real world 8) 65365 is the maximum allowed by several editors for obvious 32 bits reasons. View frustum Culling irrlicht is good at it alrea...
- Sun Apr 05, 2009 9:00 am
- Forum: Everything 2d/3d Graphics
- Topic: Need models for an Community Project.
- Replies: 51
- Views: 13909
:) Would it happen on the moon or anywhere else... does it matter? Before anyone spends 6 months to build a town, may one suggest to firstly write occlusion techniques, THEN test them on towns larger and larger, to finally call an artist. There is more than enough in the media folder to create a lar...
- Fri Apr 03, 2009 5:03 pm
- Forum: Project Announcements
- Topic: the Platoon : sketches
- Replies: 15
- Views: 6100
the Platoon : sketches
Hello,
This is supposed to be about an international coalition facing another,
nothing written in the stone... The todo list is so long I won't dare to post it here.
![Image](http://img142.imageshack.us/img142/8337/plan28.jpg)
![Image](http://img216.imageshack.us/img216/2470/plan26.jpg)
This is supposed to be about an international coalition facing another,
nothing written in the stone... The todo list is so long I won't dare to post it here.
![Image](http://img142.imageshack.us/img142/8337/plan28.jpg)
![Image](http://img216.imageshack.us/img216/2470/plan26.jpg)
- Thu Apr 02, 2009 10:43 am
- Forum: Code Snippets
- Topic: 2D realtime graph
- Replies: 9
- Views: 5566
2D realtime graph
Here is a class to display a graph (here 5 at once) : http://img74.imageshack.us/img74/6213/graph.png Irrlicht users are encouraged to try it! Example of use : #include "GraphKat.h" int main() { IrrlichtDevice* device = createDevice(EDT_OPENGL, dimension2d<s32>(280,300)); if (!device) retu...
- Mon Mar 30, 2009 10:45 am
- Forum: Project Announcements
- Topic: networklibtest comparing libs (using Irrlicht)
- Replies: 7
- Views: 2887
- Tue Mar 24, 2009 9:08 pm
- Forum: Beginners Help
- Topic: transparent sphere
- Replies: 4
- Views: 720
Did you notice there is a
If your pngs have no alpha channel, EMT_TRANSPARENT_VERTEX_ALPHA is worth a try as well as example 11.
Code: Select all
if (b1)
{
...
bowl->setMaterialType(video::EMT_SOLID);
}