Hey, raga, venite tutti sul forum italiano di irrlicht!!
http://paooolino.altervista.org/forumirrlicht/
oppure date solo un occhiata al sito...
http://irrlichtitalia.altervista.org/start/
Search found 74 matches
- Tue Oct 03, 2006 6:08 pm
- Forum: Off-topic
- Topic: FOR ITALIAN!
- Replies: 0
- Views: 359
- Sun Aug 27, 2006 8:32 pm
- Forum: Beginners Help
- Topic: I'm serarching for other newton VS irrlicht tutorials.
- Replies: 0
- Views: 120
I'm serarching for other newton VS irrlicht tutorials.
Hi! i've tried the tutorial for the newton integration and look great. but now I need others more advaced tutorials about irrlicht whit newton.
Where I can find their?
Thanks!
Where I can find their?
Thanks!
- Tue Jul 18, 2006 7:11 pm
- Forum: Beginners Help
- Topic: delaying time
- Replies: 6
- Views: 312
Why the deleteAnimator donesn't work? The deleteAnimator deletes the node when the time you set is expire. It's simple to use: if(shot){ IBillboardSceneNode* effect = smgr->ad.....blablabla; ISceneNodeAnimator* delete = smgr->createDeleteAnimator(100); effect->addAnimator(delete); } perhap you think...
- Tue Jul 18, 2006 5:34 pm
- Forum: Beginners Help
- Topic: See without lights!
- Replies: 11
- Views: 604
- Tue Jul 18, 2006 3:54 pm
- Forum: Beginners Help
- Topic: Changing animation
- Replies: 3
- Views: 297
- Tue Jul 18, 2006 3:50 pm
- Forum: Beginners Help
- Topic: See without lights!
- Replies: 11
- Views: 604
- Tue Jul 18, 2006 3:45 pm
- Forum: Beginners Help
- Topic: delaying time
- Replies: 6
- Views: 312
you can use a delete animator! ISceneNodeAnimator* delete = smgr->createDeleteAnimator(time); node->addAnimator(delete); Anyway I think a children 13 years old can make a 3d games...I'm 14 and I studied programming when I was 12... :) I've created a FPS a month ago...(whitout the enemy's intelligenc...
- Tue Jul 18, 2006 10:52 am
- Forum: Beginners Help
- Topic: Typical dreaded noobie thread
- Replies: 3
- Views: 276
Is very simple create a camera for flying around. Whit another 3-4 lines you can set the collision detection, gravity etc. Understand Opengl isn't necessary. This programm load a model and a camera: #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; using namespa...
- Tue Jul 18, 2006 9:52 am
- Forum: Beginners Help
- Topic: Typical dreaded noobie thread
- Replies: 3
- Views: 276
- Mon Jul 17, 2006 6:04 am
- Forum: Beginners Help
- Topic: Get adjacents triangles
- Replies: 3
- Views: 229
- Sun Jul 16, 2006 6:10 pm
- Forum: Beginners Help
- Topic: Third Person Camera
- Replies: 3
- Views: 534
- Sun Jul 16, 2006 6:08 pm
- Forum: Beginners Help
- Topic: Get adjacents triangles
- Replies: 3
- Views: 229
Get adjacents triangles
HI! I get a triangle from a mesh by the collision detection whit a line. Hi want get the vertexes of the adjacent triangle. Is possible?? How??
thanks
thanks
- Sat Jul 15, 2006 8:58 pm
- Forum: Beginners Help
- Topic: image in 3D
- Replies: 7
- Views: 351
you haven't understand irrlicht. All graphics engine work by the nodes. A node is a polygon, a camera, a light, every object you need. For draw a very simple poligon you have to set the cordinates of the vertexes or, if what you want draw is a complex object, you must create the object whit a graphi...
- Sat Jul 15, 2006 6:24 pm
- Forum: Beginners Help
- Topic: Quitting example programs
- Replies: 2
- Views: 210
you can use ALT+F4, or add in the program (in the class IEventReceiver, in the switch for the keyBoard input) this code:
Code: Select all
case KEY_ESCAPE:
device->closeDevice();
break;
- Sat Jul 15, 2006 6:19 pm
- Forum: Beginners Help
- Topic: Draw a single pixel
- Replies: 14
- Views: 1022