Search found 74 matches

by cadue
Tue Oct 03, 2006 6:08 pm
Forum: Off-topic
Topic: FOR ITALIAN!
Replies: 0
Views: 408

FOR ITALIAN!

Hey, raga, venite tutti sul forum italiano di irrlicht!!
http://paooolino.altervista.org/forumirrlicht/

oppure date solo un occhiata al sito...
http://irrlichtitalia.altervista.org/start/
by cadue
Sun Aug 27, 2006 8:32 pm
Forum: Beginners Help
Topic: I'm serarching for other newton VS irrlicht tutorials.
Replies: 0
Views: 175

I'm serarching for other newton VS irrlicht tutorials.

Hi! i've tried the tutorial for the newton integration and look great. but now I need others more advaced tutorials about irrlicht whit newton.
Where I can find their?
Thanks!
by cadue
Tue Jul 18, 2006 7:11 pm
Forum: Beginners Help
Topic: delaying time
Replies: 6
Views: 589

Why the deleteAnimator donesn't work? The deleteAnimator deletes the node when the time you set is expire. It's simple to use:

if(shot){
IBillboardSceneNode* effect = smgr->ad.....blablabla;
ISceneNodeAnimator* delete = smgr->createDeleteAnimator(100);
effect->addAnimator(delete);
}

perhap ...
by cadue
Tue Jul 18, 2006 5:34 pm
Forum: Beginners Help
Topic: See without lights!
Replies: 11
Views: 1289

Ah! I've understood! It's simple! has the plane only 4 vertexes? Try to make a plane whit a lot of faces...I belive that irrlicht use the vertexes for the light...
by cadue
Tue Jul 18, 2006 3:54 pm
Forum: Beginners Help
Topic: Changing animation
Replies: 3
Views: 465

I had the same problem...but I don't remember how I fixed it :?
Try to change the frame loop and check if you set continually the frame loop...
by cadue
Tue Jul 18, 2006 3:50 pm
Forum: Beginners Help
Topic: See without lights!
Replies: 11
Views: 1289

Sometime if there aren't lights in the scene Irrlicht atcives an own light....at least I think...
by cadue
Tue Jul 18, 2006 3:45 pm
Forum: Beginners Help
Topic: delaying time
Replies: 6
Views: 589

you can use a delete animator!

ISceneNodeAnimator* delete = smgr->createDeleteAnimator(time);
node->addAnimator(delete);


Anyway I think a children 13 years old can make a 3d games...I'm 14 and I studied programming when I was 12...
:)

I've created a FPS a month ago...(whitout the enemy's ...
by cadue
Tue Jul 18, 2006 10:52 am
Forum: Beginners Help
Topic: Typical dreaded noobie thread
Replies: 3
Views: 440

Is very simple create a camera for flying around. Whit another 3-4 lines you can set the collision detection, gravity etc.
Understand Opengl isn't necessary.
This programm load a model and a camera:

#include <irrlicht.h>

using namespace irr;

using namespace core;
using namespace scene;
using ...
by cadue
Tue Jul 18, 2006 9:52 am
Forum: Beginners Help
Topic: Typical dreaded noobie thread
Replies: 3
Views: 440

Irrlicht support there meshes:

* 3D Studio meshes (.3ds)
* Alias Wavefront Maya (.obj)
* Cartography shop 4 (.csm)
* COLLADA (.xml, .dae)
* DeleD (.dmf)
* FSRad oct (.oct)
* Irrlicht scenes (.irr)
* Microsoft DirectX (.x) (binary & text)
* Milkshape (.ms3d)
* My3DTools 3 (.my3D)
* OGRE ...
by cadue
Mon Jul 17, 2006 6:04 am
Forum: Beginners Help
Topic: Get adjacents triangles
Replies: 3
Views: 404

thank! I'll follow your advice
by cadue
Sun Jul 16, 2006 6:10 pm
Forum: Beginners Help
Topic: Third Person Camera
Replies: 3
Views: 715

search in this forum "third person camera", the problem is already solved
by cadue
Sun Jul 16, 2006 6:08 pm
Forum: Beginners Help
Topic: Get adjacents triangles
Replies: 3
Views: 404

Get adjacents triangles

HI! I get a triangle from a mesh by the collision detection whit a line. Hi want get the vertexes of the adjacent triangle. Is possible?? How??
thanks
8)
by cadue
Sat Jul 15, 2006 8:58 pm
Forum: Beginners Help
Topic: image in 3D
Replies: 7
Views: 585

you haven't understand irrlicht. All graphics engine work by the nodes. A node is a polygon, a camera, a light, every object you need.
For draw a very simple poligon you have to set the cordinates of the vertexes or, if what you want draw is a complex object, you must create the object whit a ...
by cadue
Sat Jul 15, 2006 6:24 pm
Forum: Beginners Help
Topic: Quitting example programs
Replies: 2
Views: 328

you can use ALT+F4, or add in the program (in the class IEventReceiver, in the switch for the keyBoard input) this code:

Code: Select all

case KEY_ESCAPE:
                    device->closeDevice();
                    break;
by cadue
Sat Jul 15, 2006 6:19 pm
Forum: Beginners Help
Topic: Draw a single pixel
Replies: 14
Views: 1723

but in this way there is a ugly performance! Using OPENGL is certain possible! there was a function, GL_BEGIN(POINT)... or at leas a similar funtion...sorry, i don't remember :oops: