Search found 14 matches
- Tue Apr 25, 2006 7:23 pm
- Forum: Beginners Help
- Topic: resetting camera position
- Replies: 0
- Views: 144
resetting camera position
hi all, ok first off, i'm trying to implement a reset button, where when the 'R' key is pressed, the camera goes back to the initial start point. now my environment is basically a multi storey building. i've successfully implemented the key press event (using TTinyEvent class by Emil Halim) and the ...
- Mon Apr 24, 2006 2:41 pm
- Forum: Beginners Help
- Topic: Need advice from experienced developers
- Replies: 5
- Views: 506
- Sun Apr 23, 2006 2:46 am
- Forum: Beginners Help
- Topic: Need advice from experienced developers
- Replies: 5
- Views: 506
Need advice from experienced developers
Hi all, I'm just wondering about many aspects of game development, as this is my first time trying to develop a game (or at least a project in a game-like environment). Hope you could shed some light. My current project involves a whole building (student dorms); 5 levels where each level has 4 dorms...
- Wed Apr 19, 2006 1:47 am
- Forum: Beginners Help
- Topic: [SOLVED] Making objects dis/reappear on certain conditions
- Replies: 5
- Views: 272
- Wed Apr 19, 2006 1:04 am
- Forum: Beginners Help
- Topic: [SOLVED] Making objects dis/reappear on certain conditions
- Replies: 5
- Views: 272
uhh sorry vitek, i don't think i fully understand the terms you're using since i'm quite new to c++. what i understand from what u posted is - create a function which accepts parameters such as current camera position and the object node. then in this function, have a check on the needed camera posi...
- Tue Apr 18, 2006 12:14 pm
- Forum: Beginners Help
- Topic: [SOLVED] Making objects dis/reappear on certain conditions
- Replies: 5
- Views: 272
[SOLVED] Making objects dis/reappear on certain conditions
Hey guys! Sorry if this has been asked in the forums before, cos I did a search and nothing that came up could help me. I was wondering how do I make models disappear and reappear on certain conditions. For example: When the player reaches a certain point on the map, a 3D arrow appears in front of t...
- Mon Mar 27, 2006 3:09 pm
- Forum: Beginners Help
- Topic: HELP: "Cannot draw triangles, too many primitives"
- Replies: 13
- Views: 560
As far as the 65536 limit, you only need 32 bit indices, if you have more than 65,536 indices in a single model. I assume you're using OpenGL? You need to override the getMaximalPrimitiveCount function from CNullDriver to use a value like 1048576; That value is used to render the maximum number of ...
- Mon Mar 27, 2006 12:47 pm
- Forum: Beginners Help
- Topic: HELP: "Cannot draw triangles, too many primitives"
- Replies: 13
- Views: 560
- Mon Mar 27, 2006 11:55 am
- Forum: Beginners Help
- Topic: HELP: "Cannot draw triangles, too many primitives"
- Replies: 13
- Views: 560
Okay, so that basically means for each part, create indv scene nodes and their meshes. Now how do I do that multiSelector thing? How do I assign these multiple selectors to the camera? If possible please do give samples in coding. I have no intention to rip off codes as this project is for non-benef...
- Mon Mar 27, 2006 11:18 am
- Forum: Beginners Help
- Topic: HELP: "Cannot draw triangles, too many primitives"
- Replies: 13
- Views: 560
well, okay so i guess there's no such alternative way other than splitting levels up and loading them seperately. Now the question is: 1) How do I go about doing that? Anyone kind enough to give an example on how to load multiple parts of a level? 2) How will the collision detection be affected? Adm...
- Mon Mar 27, 2006 7:10 am
- Forum: Beginners Help
- Topic: HELP: "Cannot draw triangles, too many primitives"
- Replies: 13
- Views: 560
- Mon Mar 27, 2006 6:15 am
- Forum: Beginners Help
- Topic: HELP: "Cannot draw triangles, too many primitives"
- Replies: 13
- Views: 560
HELP: "Cannot draw triangles, too many primitives"
Hi, sorry if there is a similar post to this, cos I really need help A.S.A.P! I've been doing some modelling in 3DSMax for a FPS project. I modeled a room's interior and with one room, everything was fine. However, my whole project involves multiple rooms and when I tried duplicating it to 3 whole r...
- Wed Mar 15, 2006 10:23 am
- Forum: Beginners Help
- Topic: Basic FPS Camera movement
- Replies: 2
- Views: 209
- Wed Mar 15, 2006 10:00 am
- Forum: Beginners Help
- Topic: Basic FPS Camera movement
- Replies: 2
- Views: 209
Basic FPS Camera movement
Hello people! I'm really a newbie here, to the extent that I'm just going through the tutorials as I post here. I'm supposed to do this project which I intend to make it in the form of a FPS style walkthrough. I've gone through the basic tutorials (not finished yet), and I think there are no tutoria...