Search found 14 matches

by Sd-RawK-Cab25
Tue Apr 25, 2006 7:23 pm
Forum: Beginners Help
Topic: resetting camera position
Replies: 0
Views: 141

resetting camera position

hi all, ok first off, i'm trying to implement a reset button, where when the 'R' key is pressed, the camera goes back to the initial start point. now my environment is basically a multi storey building. i've successfully implemented the key press event (using TTinyEvent class by Emil Halim) and the ...
by Sd-RawK-Cab25
Mon Apr 24, 2006 2:41 pm
Forum: Beginners Help
Topic: Need advice from experienced developers
Replies: 5
Views: 427

thanks a bunch bitplane! i think i can understand your tips mostly, and i'll try to implement them. thanks! think i'd be refering to you bitplane, in the future. thanks again! :D
by Sd-RawK-Cab25
Sun Apr 23, 2006 2:46 am
Forum: Beginners Help
Topic: Need advice from experienced developers
Replies: 5
Views: 427

Need advice from experienced developers

Hi all, I'm just wondering about many aspects of game development, as this is my first time trying to develop a game (or at least a project in a game-like environment). Hope you could shed some light. My current project involves a whole building (student dorms); 5 levels where each level has 4 dorms...
by Sd-RawK-Cab25
Wed Apr 19, 2006 1:47 am
Forum: Beginners Help
Topic: [SOLVED] Making objects dis/reappear on certain conditions
Replies: 5
Views: 234

:oops: wow, now i really know how it's like to feel extremely stupid. why i didn't check out the operator(s), was really a dumb move on my part. thanks a lot bitplane for clearing it up!

Now where the hell is that "C++ Operators for Ultra Dummies" book..
by Sd-RawK-Cab25
Wed Apr 19, 2006 1:04 am
Forum: Beginners Help
Topic: [SOLVED] Making objects dis/reappear on certain conditions
Replies: 5
Views: 234

uhh sorry vitek, i don't think i fully understand the terms you're using since i'm quite new to c++. what i understand from what u posted is - create a function which accepts parameters such as current camera position and the object node. then in this function, have a check on the needed camera posi...
by Sd-RawK-Cab25
Tue Apr 18, 2006 12:14 pm
Forum: Beginners Help
Topic: [SOLVED] Making objects dis/reappear on certain conditions
Replies: 5
Views: 234

[SOLVED] Making objects dis/reappear on certain conditions

Hey guys! Sorry if this has been asked in the forums before, cos I did a search and nothing that came up could help me. I was wondering how do I make models disappear and reappear on certain conditions. For example: When the player reaches a certain point on the map, a 3D arrow appears in front of t...
by Sd-RawK-Cab25
Mon Mar 27, 2006 3:09 pm
Forum: Beginners Help
Topic: HELP: "Cannot draw triangles, too many primitives"
Replies: 13
Views: 501

As far as the 65536 limit, you only need 32 bit indices, if you have more than 65,536 indices in a single model. I assume you're using OpenGL? You need to override the getMaximalPrimitiveCount function from CNullDriver to use a value like 1048576; That value is used to render the maximum number of ...
by Sd-RawK-Cab25
Mon Mar 27, 2006 12:47 pm
Forum: Beginners Help
Topic: HELP: "Cannot draw triangles, too many primitives"
Replies: 13
Views: 501

Cool. Thanks for your help hybrid!! Appreciate it lots!
by Sd-RawK-Cab25
Mon Mar 27, 2006 11:55 am
Forum: Beginners Help
Topic: HELP: "Cannot draw triangles, too many primitives"
Replies: 13
Views: 501

Okay, so that basically means for each part, create indv scene nodes and their meshes. Now how do I do that multiSelector thing? How do I assign these multiple selectors to the camera? If possible please do give samples in coding. I have no intention to rip off codes as this project is for non-benef...
by Sd-RawK-Cab25
Mon Mar 27, 2006 11:18 am
Forum: Beginners Help
Topic: HELP: "Cannot draw triangles, too many primitives"
Replies: 13
Views: 501

well, okay so i guess there's no such alternative way other than splitting levels up and loading them seperately. Now the question is: 1) How do I go about doing that? Anyone kind enough to give an example on how to load multiple parts of a level? 2) How will the collision detection be affected? Adm...
by Sd-RawK-Cab25
Mon Mar 27, 2006 7:10 am
Forum: Beginners Help
Topic: HELP: "Cannot draw triangles, too many primitives"
Replies: 13
Views: 501

Hmm..so for example if I have 6 rooms in a level. I should have 6 room#.3ds and load them seperately? Which means all the positioning would be done in coding? for instance: scene::IAnimatedMesh* v5mesh = smgr->getMesh("actual.3ds"); scene::ISceneNode* v5node = 0; if (v5mesh) v5node = smgr-...
by Sd-RawK-Cab25
Mon Mar 27, 2006 6:15 am
Forum: Beginners Help
Topic: HELP: "Cannot draw triangles, too many primitives"
Replies: 13
Views: 501

HELP: "Cannot draw triangles, too many primitives"

Hi, sorry if there is a similar post to this, cos I really need help A.S.A.P! I've been doing some modelling in 3DSMax for a FPS project. I modeled a room's interior and with one room, everything was fine. However, my whole project involves multiple rooms and when I tried duplicating it to 3 whole r...
by Sd-RawK-Cab25
Wed Mar 15, 2006 10:23 am
Forum: Beginners Help
Topic: Basic FPS Camera movement
Replies: 2
Views: 190

whoops! sorry people. i found something in this board. sorry again for adding stupid posts. :(
by Sd-RawK-Cab25
Wed Mar 15, 2006 10:00 am
Forum: Beginners Help
Topic: Basic FPS Camera movement
Replies: 2
Views: 190

Basic FPS Camera movement

Hello people! I'm really a newbie here, to the extent that I'm just going through the tutorials as I post here. I'm supposed to do this project which I intend to make it in the form of a FPS style walkthrough. I've gone through the basic tutorials (not finished yet), and I think there are no tutoria...