Search found 37 matches

by Evil Mr Sock
Tue Oct 05, 2004 2:05 pm
Forum: Beginners Help
Topic: 0.7 tutorial issue
Replies: 0
Views: 227

0.7 tutorial issue

I had to start a second project on top of my main one, so I thought I might as well do it in 0.7. It's an editor, so I thought I'd start with the User Interface tutorial and build off of that. Step 1 was to have it be a windows app instead of a console app. This builds fine, and after some arguing a...
by Evil Mr Sock
Mon Sep 27, 2004 5:04 am
Forum: Open Discussion and Dev Announcements
Topic: TIME-SENSITIVE Commercial opportunity - *READ*
Replies: 0
Views: 408

TIME-SENSITIVE Commercial opportunity - *READ*

Anyone with a finished game in Irrlicht, or who has a strong demo and will be finished NOVEMBER OR EARLIER, should immediately respond to this. On Thursday, September 30th, I will be meeting with a regional manager from Game Crazy to discuss a pilot program selling indie games in Game Crazy stores. ...
by Evil Mr Sock
Sun Sep 05, 2004 9:17 pm
Forum: Beginners Help
Topic: WordWrap for IGUIFont->draw()
Replies: 0
Views: 190

WordWrap for IGUIFont->draw()

Does anybody have a clean implementation of this they could share?
by Evil Mr Sock
Fri Aug 27, 2004 4:06 pm
Forum: Beginners Help
Topic: what is required to make a game?
Replies: 11
Views: 1030

I suppose if you really wanna boil it down, all you need to make a game is the ability to plot a pixel anywhere you want on the screen.
by Evil Mr Sock
Wed Aug 18, 2004 2:49 pm
Forum: Advanced Help
Topic: Quick Audiere Question
Replies: 2
Views: 594

I had included the lib file in the project, but not in the actual file - not sure if that's particular to VSlickEdit, or if I'm just stupid, but explicitly including the lib file fixed it, *9_9*
by Evil Mr Sock
Tue Aug 17, 2004 9:08 pm
Forum: Beginners Help
Topic: Display a string on the screen
Replies: 2
Views: 323

Display a string on the screen

How do I draw a string?

I've got
char Test_Buffer [255],
and it holds
"I am a test."

font->draw ()
takes a const unsigned short * as its first parameter. How do I get it to draw my string?
by Evil Mr Sock
Tue Aug 17, 2004 4:53 pm
Forum: Advanced Help
Topic: Quick Audiere Question
Replies: 2
Views: 594

Quick Audiere Question

I know this is a little out of place, but I couldn't find a decent audiere forum, and I figure a lot of people here have used it. I'm getting unresolved external symbol errors for the main functions of audiere - OpenDevice, OpenSampleSource, and OpenSound. I'm not top-notch on project setup - can an...
by Evil Mr Sock
Mon Aug 16, 2004 7:41 pm
Forum: Beginners Help
Topic: Fader Implementation
Replies: 0
Views: 187

Fader Implementation

Can anyone here post a little demo code that uses the fadeIn or fadeOut functions correctly? I can't seem to get it to work, I'm not quite sure what I need to be doing.
by Evil Mr Sock
Mon Aug 16, 2004 5:20 am
Forum: Beginners Help
Topic: world editor.
Replies: 14
Views: 1265

Basically, what's involved is typing out all those lines of code, over and over, only much, much more so, because you're not planning for your game, you're planning for any game remotely close to yours ; and then, when you're all done, you haven't even started on your game yet.
by Evil Mr Sock
Sun Aug 15, 2004 5:27 pm
Forum: Beginners Help
Topic: 2D graphic problem
Replies: 8
Views: 906

no, I have this problem too, and the responses so far aren't making sense. I'd appreciate this issue being reexamined. First off, bitmaps are the best format for QUALITY (not performance), hands down, no excuses, because there is zero compression - all the information is saved for each pixel, in ord...
by Evil Mr Sock
Sun Aug 15, 2004 2:28 pm
Forum: Beginners Help
Topic: GUI Input issues
Replies: 1
Views: 274

The answer was relatively simple.

My keyboard input, taken from SOMEWHERE around here, returned true from the event handler.

You need it to return false.

This doesn't hinder the key input at all, as far as I can tell.
by Evil Mr Sock
Sun Aug 15, 2004 1:17 am
Forum: Beginners Help
Topic: GUI Input issues
Replies: 1
Views: 274

GUI Input issues

My test GUI elements don't seem to be working. My demo scrollbar and button draw, but don't respond to mouse activity - the even handler is set up as in the demo, and info goes through it - I had already set up keyboard input before this, and that worked fine - but on the line if (event.EventType ==...
by Evil Mr Sock
Thu Aug 12, 2004 6:49 pm
Forum: Advanced Help
Topic: PS2 Linux port
Replies: 0
Views: 308

PS2 Linux port

Has anybody gotten Irrlicht running on PS2 Linux? I'd got a kit, but I'm not an expert on the programming side of things - if anybody's gotten it to work and has some patience, I'd love to know how to get it set up...
by Evil Mr Sock
Thu Aug 12, 2004 3:41 pm
Forum: Beginners Help
Topic: Problems creating multiple terrains
Replies: 2
Views: 341

...huh. That'll teach me to ignore my conventions, I assumed that 0 was an ignore-type of parameter.
Awesome, thanks!
by Evil Mr Sock
Wed Aug 11, 2004 11:51 pm
Forum: Beginners Help
Topic: Problems creating multiple terrains
Replies: 2
Views: 341

Problems creating multiple terrains

here is my function to create terrain, it's currently nothing special (since it's not working properl) void Create_Terrain_Map (irr::scene::ISceneManager * smgr, irr::video::IVideoDriver * driver, irr::scene::ITriangleSelector * selector, irr::scene::IMetaTriangleSelector * metaSelector) { // Create...