Search found 37 matches
- Tue Oct 05, 2004 2:05 pm
- Forum: Beginners Help
- Topic: 0.7 tutorial issue
- Replies: 0
- Views: 231
0.7 tutorial issue
I had to start a second project on top of my main one, so I thought I might as well do it in 0.7. It's an editor, so I thought I'd start with the User Interface tutorial and build off of that. Step 1 was to have it be a windows app instead of a console app. This builds fine, and after some arguing a...
- Mon Sep 27, 2004 5:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: TIME-SENSITIVE Commercial opportunity - *READ*
- Replies: 0
- Views: 409
TIME-SENSITIVE Commercial opportunity - *READ*
Anyone with a finished game in Irrlicht, or who has a strong demo and will be finished NOVEMBER OR EARLIER, should immediately respond to this. On Thursday, September 30th, I will be meeting with a regional manager from Game Crazy to discuss a pilot program selling indie games in Game Crazy stores. ...
- Sun Sep 05, 2004 9:17 pm
- Forum: Beginners Help
- Topic: WordWrap for IGUIFont->draw()
- Replies: 0
- Views: 191
WordWrap for IGUIFont->draw()
Does anybody have a clean implementation of this they could share?
- Fri Aug 27, 2004 4:06 pm
- Forum: Beginners Help
- Topic: what is required to make a game?
- Replies: 11
- Views: 1057
- Wed Aug 18, 2004 2:49 pm
- Forum: Advanced Help
- Topic: Quick Audiere Question
- Replies: 2
- Views: 604
- Tue Aug 17, 2004 9:08 pm
- Forum: Beginners Help
- Topic: Display a string on the screen
- Replies: 2
- Views: 336
Display a string on the screen
How do I draw a string?
I've got
char Test_Buffer [255],
and it holds
"I am a test."
font->draw ()
takes a const unsigned short * as its first parameter. How do I get it to draw my string?
I've got
char Test_Buffer [255],
and it holds
"I am a test."
font->draw ()
takes a const unsigned short * as its first parameter. How do I get it to draw my string?
- Tue Aug 17, 2004 4:53 pm
- Forum: Advanced Help
- Topic: Quick Audiere Question
- Replies: 2
- Views: 604
Quick Audiere Question
I know this is a little out of place, but I couldn't find a decent audiere forum, and I figure a lot of people here have used it. I'm getting unresolved external symbol errors for the main functions of audiere - OpenDevice, OpenSampleSource, and OpenSound. I'm not top-notch on project setup - can an...
- Mon Aug 16, 2004 7:41 pm
- Forum: Beginners Help
- Topic: Fader Implementation
- Replies: 0
- Views: 188
Fader Implementation
Can anyone here post a little demo code that uses the fadeIn or fadeOut functions correctly? I can't seem to get it to work, I'm not quite sure what I need to be doing.
- Mon Aug 16, 2004 5:20 am
- Forum: Beginners Help
- Topic: world editor.
- Replies: 14
- Views: 1286
- Sun Aug 15, 2004 5:27 pm
- Forum: Beginners Help
- Topic: 2D graphic problem
- Replies: 8
- Views: 929
no, I have this problem too, and the responses so far aren't making sense. I'd appreciate this issue being reexamined. First off, bitmaps are the best format for QUALITY (not performance), hands down, no excuses, because there is zero compression - all the information is saved for each pixel, in ord...
- Sun Aug 15, 2004 2:28 pm
- Forum: Beginners Help
- Topic: GUI Input issues
- Replies: 1
- Views: 276
- Sun Aug 15, 2004 1:17 am
- Forum: Beginners Help
- Topic: GUI Input issues
- Replies: 1
- Views: 276
GUI Input issues
My test GUI elements don't seem to be working. My demo scrollbar and button draw, but don't respond to mouse activity - the even handler is set up as in the demo, and info goes through it - I had already set up keyboard input before this, and that worked fine - but on the line if (event.EventType ==...
- Thu Aug 12, 2004 6:49 pm
- Forum: Advanced Help
- Topic: PS2 Linux port
- Replies: 0
- Views: 310
PS2 Linux port
Has anybody gotten Irrlicht running on PS2 Linux? I'd got a kit, but I'm not an expert on the programming side of things - if anybody's gotten it to work and has some patience, I'd love to know how to get it set up...
- Thu Aug 12, 2004 3:41 pm
- Forum: Beginners Help
- Topic: Problems creating multiple terrains
- Replies: 2
- Views: 342
- Wed Aug 11, 2004 11:51 pm
- Forum: Beginners Help
- Topic: Problems creating multiple terrains
- Replies: 2
- Views: 342
Problems creating multiple terrains
here is my function to create terrain, it's currently nothing special (since it's not working properl) void Create_Terrain_Map (irr::scene::ISceneManager * smgr, irr::video::IVideoDriver * driver, irr::scene::ITriangleSelector * selector, irr::scene::IMetaTriangleSelector * metaSelector) { // Create...