I had to start a second project on top of my main one, so I thought I might as well do it in 0.7.
It's an editor, so I thought I'd start with the User Interface tutorial and build off of that. Step 1 was to have it be a windows app instead of a console app.
This builds fine, and after some arguing ...
Search found 37 matches
- Tue Oct 05, 2004 2:05 pm
- Forum: Beginners Help
- Topic: 0.7 tutorial issue
- Replies: 0
- Views: 308
- Mon Sep 27, 2004 5:04 am
- Forum: Open Discussion and Dev Announcements
- Topic: TIME-SENSITIVE Commercial opportunity - *READ*
- Replies: 0
- Views: 529
TIME-SENSITIVE Commercial opportunity - *READ*
Anyone with a finished game in Irrlicht, or who has a strong demo and will be finished NOVEMBER OR EARLIER, should immediately respond to this.
On Thursday, September 30th, I will be meeting with a regional manager from Game Crazy to discuss a pilot program selling indie games in Game Crazy stores ...
On Thursday, September 30th, I will be meeting with a regional manager from Game Crazy to discuss a pilot program selling indie games in Game Crazy stores ...
- Sun Sep 05, 2004 9:17 pm
- Forum: Beginners Help
- Topic: WordWrap for IGUIFont->draw()
- Replies: 0
- Views: 254
WordWrap for IGUIFont->draw()
Does anybody have a clean implementation of this they could share?
- Fri Aug 27, 2004 4:06 pm
- Forum: Beginners Help
- Topic: what is required to make a game?
- Replies: 11
- Views: 1831
- Wed Aug 18, 2004 2:49 pm
- Forum: Advanced Help
- Topic: Quick Audiere Question
- Replies: 2
- Views: 759
- Tue Aug 17, 2004 9:08 pm
- Forum: Beginners Help
- Topic: Display a string on the screen
- Replies: 2
- Views: 447
Display a string on the screen
How do I draw a string?
I've got
char Test_Buffer [255],
and it holds
"I am a test."
font->draw ()
takes a const unsigned short * as its first parameter. How do I get it to draw my string?
I've got
char Test_Buffer [255],
and it holds
"I am a test."
font->draw ()
takes a const unsigned short * as its first parameter. How do I get it to draw my string?
- Tue Aug 17, 2004 4:53 pm
- Forum: Advanced Help
- Topic: Quick Audiere Question
- Replies: 2
- Views: 759
Quick Audiere Question
I know this is a little out of place, but I couldn't find a decent audiere forum, and I figure a lot of people here have used it.
I'm getting unresolved external symbol errors for the main functions of audiere - OpenDevice, OpenSampleSource, and OpenSound. I'm not top-notch on project setup - can ...
I'm getting unresolved external symbol errors for the main functions of audiere - OpenDevice, OpenSampleSource, and OpenSound. I'm not top-notch on project setup - can ...
- Mon Aug 16, 2004 7:41 pm
- Forum: Beginners Help
- Topic: Fader Implementation
- Replies: 0
- Views: 289
Fader Implementation
Can anyone here post a little demo code that uses the fadeIn or fadeOut functions correctly? I can't seem to get it to work, I'm not quite sure what I need to be doing.
- Mon Aug 16, 2004 5:20 am
- Forum: Beginners Help
- Topic: world editor.
- Replies: 14
- Views: 1880
- Sun Aug 15, 2004 5:27 pm
- Forum: Beginners Help
- Topic: 2D graphic problem
- Replies: 8
- Views: 1253
- Sun Aug 15, 2004 2:28 pm
- Forum: Beginners Help
- Topic: GUI Input issues
- Replies: 1
- Views: 402
- Sun Aug 15, 2004 1:17 am
- Forum: Beginners Help
- Topic: GUI Input issues
- Replies: 1
- Views: 402
GUI Input issues
My test GUI elements don't seem to be working. My demo scrollbar and button draw, but don't respond to mouse activity - the even handler is set up as in the demo, and info goes through it - I had already set up keyboard input before this, and that worked fine - but on the line
if (event.EventType ...
if (event.EventType ...
- Thu Aug 12, 2004 6:49 pm
- Forum: Advanced Help
- Topic: PS2 Linux port
- Replies: 0
- Views: 410
PS2 Linux port
Has anybody gotten Irrlicht running on PS2 Linux? I'd got a kit, but I'm not an expert on the programming side of things - if anybody's gotten it to work and has some patience, I'd love to know how to get it set up...
- Thu Aug 12, 2004 3:41 pm
- Forum: Beginners Help
- Topic: Problems creating multiple terrains
- Replies: 2
- Views: 594
- Wed Aug 11, 2004 11:51 pm
- Forum: Beginners Help
- Topic: Problems creating multiple terrains
- Replies: 2
- Views: 594
Problems creating multiple terrains
here is my function to create terrain, it's currently nothing special (since it's not working properl)
void Create_Terrain_Map (irr::scene::ISceneManager * smgr,
irr::video::IVideoDriver * driver,
irr::scene::ITriangleSelector * selector,
irr::scene::IMetaTriangleSelector * metaSelector ...
void Create_Terrain_Map (irr::scene::ISceneManager * smgr,
irr::video::IVideoDriver * driver,
irr::scene::ITriangleSelector * selector,
irr::scene::IMetaTriangleSelector * metaSelector ...