Search found 10 matches

by sabaal
Wed Sep 27, 2006 7:16 pm
Forum: Beginners Help
Topic: Combining alpha map and vertex transparency?
Replies: 7
Views: 1142

Thanks for your help, everyone, but DirectX isn't an option. I'm kinda SOL with that patch. :?

While I was sifting through the sources, something did catch my eye:
//! Transparent vertex alpha material renderer
class COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA : public ...
by sabaal
Wed Sep 27, 2006 8:29 am
Forum: Beginners Help
Topic: Combining alpha map and vertex transparency?
Replies: 7
Views: 1142

Hmm... That's what I was afraid of. :(
Now... where would I look to find the definitions of existing materials, so's I can example-ize 'em while I make my own? Or perhaps there's a tutorial I've overlooked that explains it in detail?
by sabaal
Wed Sep 27, 2006 6:38 am
Forum: Beginners Help
Topic: Combining alpha map and vertex transparency?
Replies: 7
Views: 1142

Combining alpha map and vertex transparency?

I've got this spiffy little PNG image which has built-in alpha, and I've gotten that to work on a material just fine. But I also need to be able to use vertex transparency, and while one material type allows me to do so, it does not process the PNG's original alpha values too. It is vital that I get ...
by sabaal
Fri May 05, 2006 2:33 pm
Forum: Beginners Help
Topic: 2D Collision Detection/Rotation?
Replies: 11
Views: 1909

Wow! I step away for a couple days, and get this when I return. :P

Unfortunately, I'm using KDevelop under Linux, so I can't make much of this VC++ information. And I'd really rather keep things to Irrlicht, for the sake of simplicity. I think I'll continue pursuing that polygon idea, although this ...
by sabaal
Wed May 03, 2006 2:30 pm
Forum: Beginners Help
Topic: 2D Collision Detection/Rotation?
Replies: 11
Views: 1909

Hmm... I might have a hard time combining per-pixel detection with image rotation. Because all I have to generate from is the source texture, I don't know how I'd figure out where the new region is. I'd have a rotated image, but the collision area would still be oriented the same way as the original ...
by sabaal
Wed May 03, 2006 1:46 am
Forum: Beginners Help
Topic: 2D Collision Detection/Rotation?
Replies: 11
Views: 1909

Two extraordinarily useful links. Thank you very much. :D
I'll try to implement these methods tonight and post my results tomorrow.
by sabaal
Mon May 01, 2006 11:50 pm
Forum: Beginners Help
Topic: 2D Collision Detection/Rotation?
Replies: 11
Views: 1909

2D Collision Detection/Rotation?

So, I'm making a 2D game, right? I've noticed that Irrlicht comes with some built-in collision detection for 3D models, but I can't seem to find any equivalent for alpha-ized 2D images. I'd rather it be pixel-precise, instead of using bounding boxes, but I'm not so picky that I won't accept either ...
by sabaal
Tue Mar 21, 2006 12:36 am
Forum: Beginners Help
Topic: Segmentation Fault? What's that mean?
Replies: 5
Views: 635

Thanks a lot. I'll do that. :)
by sabaal
Mon Mar 20, 2006 11:59 pm
Forum: Beginners Help
Topic: Segmentation Fault? What's that mean?
Replies: 5
Views: 635

Well, that explains the problem. :roll:
Thanks. :)

But now I'm getting something different:
Please select the driver you want for this example:
(a) Direct3D 9.0c
(b) Direct3D 8.1
(c) OpenGL 1.5
(d) Software Renderer
(e) Apfelbaum Software Renderer
(f) NullDevice
(otherKey) exit ...
by sabaal
Mon Mar 20, 2006 10:58 pm
Forum: Beginners Help
Topic: Segmentation Fault? What's that mean?
Replies: 5
Views: 635

Segmentation Fault? What's that mean?

I'm getting an error from my program called "segmentation fault". I'm very new to C++ and Irrlicht, so I don't know what that means, or if it's coming from the engine, or from something else in my program, or what. I have narrowed down the cause to around my tcySprite class, but I'm not sure exactly ...