Hello!
I made a sphere with a 3d modelling porgram and then I loaded it in irrlicht, scaled it very high and placed a texture on it Then I don`t know how the make the sphere "looking inside", because so I didn`t see anything.
Search found 10 matches
- Fri Apr 28, 2006 1:45 pm
- Forum: Beginners Help
- Topic: SkySphere
- Replies: 1
- Views: 262
- Thu Apr 27, 2006 11:45 am
- Forum: Beginners Help
- Topic: Move code
- Replies: 11
- Views: 1368
- Wed Apr 26, 2006 3:27 pm
- Forum: Beginners Help
- Topic: Move code
- Replies: 11
- Views: 1368
- Wed Apr 26, 2006 2:25 pm
- Forum: Beginners Help
- Topic: Move code
- Replies: 11
- Views: 1368
Move code
Hello!
I had a problem:
I will move the code for the terrain creating:
scene::ITerrainSceneNode* terrain =
smgr->addTerrainSceneNode("heightmap.tga");
terrain->setScale(core::vector3df(40, 4.4f, 40));
terrain->setMaterialFlag(video::EMF_LIGHTING, false);
terrain->setMaterialTexture(0 ...
I had a problem:
I will move the code for the terrain creating:
scene::ITerrainSceneNode* terrain =
smgr->addTerrainSceneNode("heightmap.tga");
terrain->setScale(core::vector3df(40, 4.4f, 40));
terrain->setMaterialFlag(video::EMF_LIGHTING, false);
terrain->setMaterialTexture(0 ...
- Tue Apr 25, 2006 4:01 pm
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 624
- Sun Apr 23, 2006 7:49 pm
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 624
- Sat Apr 22, 2006 8:05 am
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 624
- Fri Apr 21, 2006 4:28 pm
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 624
Textures for 3ds files
Hello!
When I try to set a texture for a *.3ds File it doesn`t show me the correct texture, but rather a black/grey color. Here is a code snippet:
IAnimatedMesh* mesh = smgr->getMesh(Player1.GetMeshPath());
IAnimatedMeshSceneNode* node_mesh =
smgr->addAnimatedMeshSceneNode(mesh);
if(node_mesh ...
When I try to set a texture for a *.3ds File it doesn`t show me the correct texture, but rather a black/grey color. Here is a code snippet:
IAnimatedMesh* mesh = smgr->getMesh(Player1.GetMeshPath());
IAnimatedMeshSceneNode* node_mesh =
smgr->addAnimatedMeshSceneNode(mesh);
if(node_mesh ...
- Tue Mar 21, 2006 3:53 pm
- Forum: Beginners Help
- Topic: Linker error
- Replies: 4
- Views: 256
- Tue Mar 21, 2006 3:23 pm
- Forum: Beginners Help
- Topic: Linker error
- Replies: 4
- Views: 256
Linker error
Hello!
I get a simple error message when I compile this:
#include <irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main()
{
IrrlichtDevice *device;
device ...
I get a simple error message when I compile this:
#include <irrlicht.h>
#pragma comment(lib, "Irrlicht.lib")
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main()
{
IrrlichtDevice *device;
device ...