Hello!
I made a sphere with a 3d modelling porgram and then I loaded it in irrlicht, scaled it very high and placed a texture on it Then I don`t know how the make the sphere "looking inside", because so I didn`t see anything.
Search found 10 matches
- Fri Apr 28, 2006 1:45 pm
- Forum: Beginners Help
- Topic: SkySphere
- Replies: 1
- Views: 216
- Thu Apr 27, 2006 11:45 am
- Forum: Beginners Help
- Topic: Move code
- Replies: 11
- Views: 547
- Wed Apr 26, 2006 3:27 pm
- Forum: Beginners Help
- Topic: Move code
- Replies: 11
- Views: 547
- Wed Apr 26, 2006 2:25 pm
- Forum: Beginners Help
- Topic: Move code
- Replies: 11
- Views: 547
Move code
Hello! I had a problem: I will move the code for the terrain creating: scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode("heightmap.tga"); terrain->setScale(core::vector3df(40, 4.4f, 40)); terrain->setMaterialFlag(video::EMF_LIGHTING, false); terrain->setMaterialTexture(0, driv...
- Tue Apr 25, 2006 4:01 pm
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 431
- Sun Apr 23, 2006 7:49 pm
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 431
- Sat Apr 22, 2006 8:05 am
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 431
- Fri Apr 21, 2006 4:28 pm
- Forum: Beginners Help
- Topic: Textures for 3ds files
- Replies: 7
- Views: 431
Textures for 3ds files
Hello! When I try to set a texture for a *.3ds File it doesn`t show me the correct texture, but rather a black/grey color. Here is a code snippet: IAnimatedMesh* mesh = smgr->getMesh(Player1.GetMeshPath()); IAnimatedMeshSceneNode* node_mesh = smgr->addAnimatedMeshSceneNode(mesh); if(node_mesh) { nod...
- Tue Mar 21, 2006 3:53 pm
- Forum: Beginners Help
- Topic: Linker error
- Replies: 4
- Views: 176
- Tue Mar 21, 2006 3:23 pm
- Forum: Beginners Help
- Topic: Linker error
- Replies: 4
- Views: 176
Linker error
Hello! I get a simple error message when I compile this: #include <irrlicht.h> #pragma comment(lib, "Irrlicht.lib") using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; int main() { IrrlichtDevice *device; device ...