Just upgraded an older project from Irrlicht 1.5 to Irrlict 1.8.5, and got some strange behaviour with one certain mesh getting heavily overlit, by a dynamic lightsource. Is there some way of setting the light sensitivity of mesches?
Search found 94 matches
- Fri Jun 26, 2020 2:00 pm
- Forum: Beginners Help
- Topic: Overlit mesh
- Replies: 1
- Views: 467
- Fri Jun 26, 2020 1:01 pm
- Forum: Beginners Help
- Topic: Meshes disappears
- Replies: 1
- Views: 313
Meshes disappears
Hi Everyone Just upgraded an older project from Irrlicht 1.5 to Irrlict 1.8.5, and got some strange behaviour with meshes disappearing from certain angles. What kind off problem am I facing here? http://www.schimkat.dk/ForumStuff/Irrlicht/Angle1.png http://www.schimkat.dk/ForumStuff/Irrlicht/Angle2....
- Mon Dec 22, 2008 9:54 pm
- Forum: Beginners Help
- Topic: addListBox lost its border - or - howto skin?
- Replies: 0
- Views: 255
addListBox lost its border - or - howto skin?
Hi guys I just upgraded from version 1.2 to 1.5 .. and now my transparent GUI listboxes are missing their 1 px borders. Ok .. something has been changed - but I cannot figure out, what to do to get my borders back. Any thoughts on that one? I also would like to create my own skin.. but I don´t know ...
- Sun Jul 01, 2007 6:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SPEC file for building Irrlicht 1.3.1 RPM´s
- Replies: 0
- Views: 352
SPEC file for building Irrlicht 1.3.1 RPM´s
Hi guys Here is a SPEC file for building RPM´s containing Irrlicht. The SPEC file was created for Fedora Core, but should work just fine on all RPM based Linux distributions. I suggest that the SPEC file is to be included within the Irrlicht distribution, and that changes are made to Irrlicht, so th...
- Thu Jun 14, 2007 10:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: Forum notifications
- Replies: 1
- Views: 420
Forum notifications
Hi guys
Is it just me that dosn´t recieve notifications when reply´s are posted - or is it a general problem with the forum?
Regards Stickybit
Is it just me that dosn´t recieve notifications when reply´s are posted - or is it a general problem with the forum?
Regards Stickybit
- Thu Jun 14, 2007 10:31 am
- Forum: Beginners Help
- Topic: Bump mapped materials and transparent materials
- Replies: 3
- Views: 271
Sure thing. Here is the model: Lamp.rar Hybrid: Thanks for trying to help me out. :-) Everyone: The model is now in the public domain. Feel free to use it however you like. My only request is that you, in this thread, share the code displaying the lamp, so others (including me) can see how it´s done...
- Thu Jun 14, 2007 8:17 am
- Forum: Beginners Help
- Topic: Bump mapped materials and transparent materials
- Replies: 3
- Views: 271
Bump mapped materials and transparent materials
Hi Guys I´m trying to display a 3DS mesh which has a bumpmapped surface and some transparent glass - which i made using Anim8or. As you can se, the model renders fine with bumpmapped surface and allmost transparent glass in Anim8or, but the ingame result is quite different: http://www.schimkat.dk/Fo...
- Fri Jun 08, 2007 10:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: SPEC file for building Irrlicht RPM´s
- Replies: 0
- Views: 416
SPEC file for building Irrlicht RPM´s
Hi guys Here is a SPEC file for building RPM´s containing Irrlicht. The SPEC file was created for Fedora Core, but should work just fine on all RPM based Linux distributions. I suggest that the SPEC file, and the needed patch, is to be included within the Irrlicht distribution. The purpose of the pa...
- Sat May 19, 2007 11:39 am
- Forum: Off-topic
- Topic: MinGW GCC 3.4.5 MSI installer
- Replies: 3
- Views: 760
CodeBlocks MSI installer
Hi guys
..and here you got a CodeBlocks MSI installer:
CodeBlocks MSI installer (md5sum: cb703d0fa014b7ab9d131f5b2f7e3b1d)
CodeBlocks and Mingw is all you need, to make great applications with Irrlicht.
Regards Stickybit
..and here you got a CodeBlocks MSI installer:
CodeBlocks MSI installer (md5sum: cb703d0fa014b7ab9d131f5b2f7e3b1d)
CodeBlocks and Mingw is all you need, to make great applications with Irrlicht.
Regards Stickybit
- Tue May 01, 2007 8:16 am
- Forum: Beginners Help
- Topic: wchar_t conversion (aka: arghhh ... bloody wchar_t´s)
- Replies: 2
- Views: 329
wchar_t conversion (aka: arghhh ... bloody wchar_t´s)
Hi guys Damn .. I'm banging my head against the wall right now - cuz´ I just cant figure out how to convert the Gui´s editboxes wchar_t values - into something usefull. Damn you wchar_t´s :evil: Could someone please post a code snippet for converting the editbox content to a char* and an int. The co...
- Fri Apr 27, 2007 7:32 am
- Forum: Beginners Help
- Topic: C++ OOP question
- Replies: 8
- Views: 483
Thanks guys. It actually works quite well .. so I will use this setup for holding all my reuseable models. There is one error though: The metaselector dosn´t seem to have any effect - since I can walk though the faces of the models. The code currently looks like this: class CItem { public: CItem(irr...
- Thu Apr 26, 2007 9:12 am
- Forum: Beginners Help
- Topic: C++ OOP question
- Replies: 8
- Views: 483
Thanks Sudi .. It looks just like what I need - but I´m not sure how to use it. :-) I´ve tried different things .. but I just can´t figure out how to use the class. irr:scene::ISceneNode* house = CItem::addHouse(s32(5)); .. was as close as I could get - but it complains about a missing object - whic...
- Wed Apr 25, 2007 7:23 am
- Forum: Beginners Help
- Topic: C++ OOP question
- Replies: 8
- Views: 483
C++ OOP question
Hi Guys Still learning C++, and I just ran my head against the wall. Say I would like to make X copies of the same scenenode - then everyone would say "you just need to make a class". Okay.. I dig that, but how? :-) This is some example code that I would like to resuse: mesh = smgr->getMes...
- Sun Apr 22, 2007 7:21 am
- Forum: Off-topic
- Topic: MinGW GCC 3.4.5 MSI installer
- Replies: 3
- Views: 760
What's the problem with just using the regular Nullsoft installer? It´s an .exe file. System administrators used to deploying software will now, that this is a showstopper. I prefer scriptable cross-platform installers over MSI Cross-platform installers.. gimmi a break. Name one scriptable cross-pl...
- Fri Apr 20, 2007 10:41 am
- Forum: Off-topic
- Topic: MinGW GCC 3.4.5 MSI installer
- Replies: 3
- Views: 760
MinGW GCC 3.4.5 MSI installer
Hi guys I´ve just created a Mingw GCC 3.4.5 MSI installer. Feel free to download a copy: Mingw GCC 3.4.5 MSI installer (md5sum: a964de0dfc4527a2687218256757f579) The distribution of Castle Draco is compiled using this package. Regards Stickybit Edit: The installer now includes gdb, and is now hosted...