
Search found 94 matches
- Fri Jun 26, 2020 2:00 pm
- Forum: Beginners Help
- Topic: Overlit mesh
- Replies: 1
- Views: 685
Overlit mesh
Just upgraded an older project from Irrlicht 1.5 to Irrlict 1.8.5, and got some strange behaviour with one certain mesh getting heavily overlit, by a dynamic lightsource. Is there some way of setting the light sensitivity of mesches?


- Fri Jun 26, 2020 1:01 pm
- Forum: Beginners Help
- Topic: Meshes disappears
- Replies: 1
- Views: 495
Meshes disappears
Hi Everyone
Just upgraded an older project from Irrlicht 1.5 to Irrlict 1.8.5, and got some strange behaviour with meshes disappearing from certain angles. What kind off problem am I facing here?
http://www.schimkat.dk/ForumStuff/Irrlicht/Angle1.png
http://www.schimkat.dk/ForumStuff/Irrlicht ...
Just upgraded an older project from Irrlicht 1.5 to Irrlict 1.8.5, and got some strange behaviour with meshes disappearing from certain angles. What kind off problem am I facing here?
http://www.schimkat.dk/ForumStuff/Irrlicht/Angle1.png
http://www.schimkat.dk/ForumStuff/Irrlicht ...
- Mon Dec 22, 2008 9:54 pm
- Forum: Beginners Help
- Topic: addListBox lost its border - or - howto skin?
- Replies: 0
- Views: 314
addListBox lost its border - or - howto skin?
Hi guys
I just upgraded from version 1.2 to 1.5 .. and now my transparent GUI listboxes are missing their 1 px borders.
Ok .. something has been changed - but I cannot figure out, what to do to get my borders back. Any thoughts on that one?
I also would like to create my own skin.. but I don´t ...
I just upgraded from version 1.2 to 1.5 .. and now my transparent GUI listboxes are missing their 1 px borders.
Ok .. something has been changed - but I cannot figure out, what to do to get my borders back. Any thoughts on that one?
I also would like to create my own skin.. but I don´t ...
- Sun Jul 01, 2007 6:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SPEC file for building Irrlicht 1.3.1 RPM´s
- Replies: 0
- Views: 410
SPEC file for building Irrlicht 1.3.1 RPM´s
Hi guys
Here is a SPEC file for building RPM´s containing Irrlicht. The SPEC file was created for Fedora Core, but should work just fine on all RPM based Linux distributions. I suggest that the SPEC file is to be included within the Irrlicht distribution, and that changes are made to Irrlicht, so ...
Here is a SPEC file for building RPM´s containing Irrlicht. The SPEC file was created for Fedora Core, but should work just fine on all RPM based Linux distributions. I suggest that the SPEC file is to be included within the Irrlicht distribution, and that changes are made to Irrlicht, so ...
- Thu Jun 14, 2007 10:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: Forum notifications
- Replies: 1
- Views: 489
Forum notifications
Hi guys
Is it just me that dosn´t recieve notifications when reply´s are posted - or is it a general problem with the forum?
Regards Stickybit
Is it just me that dosn´t recieve notifications when reply´s are posted - or is it a general problem with the forum?
Regards Stickybit
- Thu Jun 14, 2007 10:31 am
- Forum: Beginners Help
- Topic: Bump mapped materials and transparent materials
- Replies: 3
- Views: 379
- Thu Jun 14, 2007 8:17 am
- Forum: Beginners Help
- Topic: Bump mapped materials and transparent materials
- Replies: 3
- Views: 379
Bump mapped materials and transparent materials
Hi Guys
I´m trying to display a 3DS mesh which has a bumpmapped surface and some transparent glass - which i made using Anim8or. As you can se, the model renders fine with bumpmapped surface and allmost transparent glass in Anim8or, but the ingame result is quite different:
http://www.schimkat.dk ...
I´m trying to display a 3DS mesh which has a bumpmapped surface and some transparent glass - which i made using Anim8or. As you can se, the model renders fine with bumpmapped surface and allmost transparent glass in Anim8or, but the ingame result is quite different:
http://www.schimkat.dk ...
- Fri Jun 08, 2007 10:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: SPEC file for building Irrlicht RPM´s
- Replies: 0
- Views: 471
SPEC file for building Irrlicht RPM´s
Hi guys
Here is a SPEC file for building RPM´s containing Irrlicht. The SPEC file was created for Fedora Core, but should work just fine on all RPM based Linux distributions. I suggest that the SPEC file, and the needed patch, is to be included within the Irrlicht distribution. The purpose of the ...
Here is a SPEC file for building RPM´s containing Irrlicht. The SPEC file was created for Fedora Core, but should work just fine on all RPM based Linux distributions. I suggest that the SPEC file, and the needed patch, is to be included within the Irrlicht distribution. The purpose of the ...
- Sat May 19, 2007 11:39 am
- Forum: Off-topic
- Topic: MinGW GCC 3.4.5 MSI installer
- Replies: 3
- Views: 880
CodeBlocks MSI installer
Hi guys
..and here you got a CodeBlocks MSI installer:
CodeBlocks MSI installer (md5sum: cb703d0fa014b7ab9d131f5b2f7e3b1d)
CodeBlocks and Mingw is all you need, to make great applications with Irrlicht.
Regards Stickybit
..and here you got a CodeBlocks MSI installer:
CodeBlocks MSI installer (md5sum: cb703d0fa014b7ab9d131f5b2f7e3b1d)
CodeBlocks and Mingw is all you need, to make great applications with Irrlicht.
Regards Stickybit
- Tue May 01, 2007 8:16 am
- Forum: Beginners Help
- Topic: wchar_t conversion (aka: arghhh ... bloody wchar_t´s)
- Replies: 2
- Views: 416
wchar_t conversion (aka: arghhh ... bloody wchar_t´s)
Hi guys
Damn .. I'm banging my head against the wall right now - cuz´ I just cant figure out how to convert the Gui´s editboxes wchar_t values - into something usefull. Damn you wchar_t´s :evil:
Could someone please post a code snippet for converting the editbox content to a char* and an int. The ...
Damn .. I'm banging my head against the wall right now - cuz´ I just cant figure out how to convert the Gui´s editboxes wchar_t values - into something usefull. Damn you wchar_t´s :evil:
Could someone please post a code snippet for converting the editbox content to a char* and an int. The ...
- Fri Apr 27, 2007 7:32 am
- Forum: Beginners Help
- Topic: C++ OOP question
- Replies: 8
- Views: 771
- Thu Apr 26, 2007 9:12 am
- Forum: Beginners Help
- Topic: C++ OOP question
- Replies: 8
- Views: 771
- Wed Apr 25, 2007 7:23 am
- Forum: Beginners Help
- Topic: C++ OOP question
- Replies: 8
- Views: 771
C++ OOP question
Hi Guys
Still learning C++, and I just ran my head against the wall. Say I would like to make X copies of the same scenenode - then everyone would say "you just need to make a class". Okay.. I dig that, but how? :-)
This is some example code that I would like to resuse:
mesh = smgr->getMesh ...
Still learning C++, and I just ran my head against the wall. Say I would like to make X copies of the same scenenode - then everyone would say "you just need to make a class". Okay.. I dig that, but how? :-)
This is some example code that I would like to resuse:
mesh = smgr->getMesh ...
- Sun Apr 22, 2007 7:21 am
- Forum: Off-topic
- Topic: MinGW GCC 3.4.5 MSI installer
- Replies: 3
- Views: 880
- Fri Apr 20, 2007 10:41 am
- Forum: Off-topic
- Topic: MinGW GCC 3.4.5 MSI installer
- Replies: 3
- Views: 880
MinGW GCC 3.4.5 MSI installer
Hi guys
I´ve just created a Mingw GCC 3.4.5 MSI installer. Feel free to download a copy:
Mingw GCC 3.4.5 MSI installer (md5sum: a964de0dfc4527a2687218256757f579)
The distribution of Castle Draco is compiled using this package.
Regards Stickybit
Edit: The installer now includes gdb, and is now ...
I´ve just created a Mingw GCC 3.4.5 MSI installer. Feel free to download a copy:
Mingw GCC 3.4.5 MSI installer (md5sum: a964de0dfc4527a2687218256757f579)
The distribution of Castle Draco is compiled using this package.
Regards Stickybit
Edit: The installer now includes gdb, and is now ...