Search found 22 matches

by HantaCore
Mon May 28, 2007 12:21 pm
Forum: Irrlicht.NET
Topic: [Answered] Change mouse cursor?
Replies: 3
Views: 10114

Thank you for this quick answer, I'll try that
by HantaCore
Mon May 28, 2007 9:59 am
Forum: Irrlicht.NET
Topic: [Answered] Change mouse cursor?
Replies: 3
Views: 10114

[Answered] Change mouse cursor?

Id there a way in Irrlicht.NET to change the appearance of the mouse cursor?
Does it have to do with GUI Skinning?

Thanx for any answer!
by HantaCore
Mon Dec 11, 2006 9:15 am
Forum: Irrlicht.NET
Topic: IMeshBuffer
Replies: 13
Views: 7721

Hi guys, I'd like to know where to find the source-code for the IMeshBuffer, in order to be able to use ODE.NET with Irrlicht.NET

Please could someone repost the file, either as snippet or as a link to the file?

Thanks for any answer
by HantaCore
Fri Jun 02, 2006 2:23 pm
Forum: Irrlicht.NET
Topic: Inhereit ISceneNode
Replies: 2
Views: 1250

The way the wrapper is implemented makes it currently impossible to construct/inherit scene nodes you also cannot directly 'construct' a node in a way like 'node = new SceneNode()' this won't work this is because the wrapping class does not directly construct the instance of the node, but gets the i...
by HantaCore
Tue Apr 25, 2006 11:05 am
Forum: Irrlicht.NET
Topic: tab control ?
Replies: 2
Views: 1285

by HantaCore
Mon Apr 24, 2006 3:38 pm
Forum: Irrlicht.NET
Topic: Porting Changes
Replies: 2
Views: 1315

I actually have to make changes to the Irrlicht.NET.DLL source code
by HantaCore
Thu Apr 13, 2006 8:18 am
Forum: Irrlicht.NET
Topic: AddLightSceneNode pb
Replies: 9
Views: 2313

das ist nicht sinn des forums, wenn jeder in seiner landessprache spricht
Was? verstehst-du kein französich? :p

ok ich werde probieren ab jetzt in englisch zu schreiben...
by HantaCore
Wed Apr 12, 2006 7:04 am
Forum: Irrlicht.NET
Topic: AddLightSceneNode pb
Replies: 9
Views: 2313

et tu veux que ta lumiere fasse quoi?

si tu veux qu'elle suive ta caméra, il faut la déclarer en Child node de ta cam. sinon elle est effectivement statique
by HantaCore
Wed Apr 12, 2006 7:02 am
Forum: Irrlicht.NET
Topic: Detail map... doesn't work in Irrlicht.Net ?
Replies: 2
Views: 1327

I have had the same problem, but with the recompiled version it works... Actually the problem was on the ScaleTexture, I was using a standard SceneNode...

Be sure to use a TerrainSceneNode
by HantaCore
Mon Apr 10, 2006 5:12 am
Forum: Irrlicht.NET
Topic: Adding the TabControl
Replies: 0
Views: 1471

Adding the TabControl

To add TabControl support to IrrlichtNET.dll, add the following files to the solution: IGUITab.h IGUITab.cpp IGUITabControl.h IGUITabControl.cpp you will have to edit IGUIEnvironment.h IGUIEnvironment.cpp Sorry for the lack of comments, and for the commented useless lines, you can delete them, I rea...
by HantaCore
Thu Apr 06, 2006 6:32 am
Forum: Irrlicht.NET
Topic: Click'n Run System ?
Replies: 5
Views: 2035

DeusXL you're great, I'll try that tonight :)

I couldn't get the "GetTriangles(...)" methods of ITriangleSelector to work until now, and that was really problematic...
by HantaCore
Mon Apr 03, 2006 6:11 am
Forum: Irrlicht.NET
Topic: SetTriangleSelector in .NET?
Replies: 16
Views: 3850

As I thought, the archive is the same I already downloaded, the fact is that MANY files are missing, for exemple the ISceneManager, which contains the new implementation. When using the 0.12 file, at compile time, in my project, it says: ISceneManger contains no definition for "AddParticleSyste...
by HantaCore
Mon Apr 03, 2006 5:47 am
Forum: Irrlicht.NET
Topic: SetTriangleSelector in .NET?
Replies: 16
Views: 3850

I'll check that ^^
by HantaCore
Thu Mar 30, 2006 7:34 am
Forum: Irrlicht.NET
Topic: SetTriangleSelector in .NET?
Replies: 16
Views: 3850

actually I used the project file in Irrlicht.NET 0.12 and added the files found in the 0.14 archive. The problem is that the source files don't implement all functionnalities (i recently found out that the DLL version implemented AddParticlSceneNode, whereas the sources don't... Niko? :p )
by HantaCore
Wed Mar 29, 2006 1:02 pm
Forum: Irrlicht.NET
Topic: snow
Replies: 3
Views: 1932

hi ja ja ja,

with a particle emitter throwing particles to the ground you may create a snowfall effect (setting the proper falling speed and movement), but I don't know if it is possible to have them react to collisions