Search found 30 matches
- Thu Jul 13, 2006 7:31 am
- Forum: Advanced Help
- Topic: textbox background color different from skin
- Replies: 1
- Views: 230
- Wed Jul 12, 2006 8:57 am
- Forum: Advanced Help
- Topic: textbox background color different from skin
- Replies: 1
- Views: 230
textbox background color different from skin
I would like to set a background color for my StaticText which is different from the one of the skin. Indeed, I want for exemple a grey listbox and a red static text. Is is possible or not.
Thanks !
Thanks !
- Fri Jun 30, 2006 6:39 am
- Forum: Beginners Help
- Topic: listbox : scrollbar problem
- Replies: 2
- Views: 352
- Wed Jun 28, 2006 2:35 pm
- Forum: Beginners Help
- Topic: listbox : scrollbar problem
- Replies: 2
- Views: 352
listbox : scrollbar problem
I have create some listboxes but the scrollbar doesn't appear.
There is a little space for it on the left side of the listbox, but no scrollbar.
I don't understand where it can coming from
I paste the code I :
There is a little space for it on the left side of the listbox, but no scrollbar.
I don't understand where it can coming from
I paste the code I :
Code: Select all
m_pGui->addListBox( core::rect<s32>( 0, 100, 0, 60 ), 0, 3, true);
- Tue Jun 13, 2006 8:27 am
- Forum: Advanced Help
- Topic: Light doesn't work !!
- Replies: 1
- Views: 411
Light doesn't work !!
I have a problem with Light. I have a sphere which is red and I would like to light it. I have try many things but I don't manage to have Light effect on my sphere, it's desperatly red.
Did you have any remark on the code I wrote :
scene::ISceneNode* node = NULL ;
scene::IAnimatedMesh ...
Did you have any remark on the code I wrote :
scene::ISceneNode* node = NULL ;
scene::IAnimatedMesh ...
- Mon Jun 05, 2006 10:55 am
- Forum: Advanced Help
- Topic: [SOLVED] picking accurate in openGL
- Replies: 3
- Views: 466
- Mon Jun 05, 2006 8:20 am
- Forum: Advanced Help
- Topic: [SOLVED] picking accurate in openGL
- Replies: 3
- Views: 466
- Mon Jun 05, 2006 8:19 am
- Forum: Advanced Help
- Topic: [SOLVED] picking accurate in openGL
- Replies: 3
- Views: 466
- Fri Jun 02, 2006 1:56 pm
- Forum: Advanced Help
- Topic: [SOLVED] picking accurate in openGL
- Replies: 3
- Views: 466
[SOLVED] picking accurate in openGL
For my application, I need a picking which is pixel accurate, so i wrote one.
I take in count all the object whose id is geater than Zero.
But I have one problem when I have Gui node. Indeed it seems the gui drawing change many parameters. Is someone have an idea or an advice onto the code I wrote ...
I take in count all the object whose id is geater than Zero.
But I have one problem when I have Gui node. Indeed it seems the gui drawing change many parameters. Is someone have an idea or an advice onto the code I wrote ...
- Tue May 23, 2006 11:58 am
- Forum: Beginners Help
- Topic: CAmera movement Problems
- Replies: 4
- Views: 450
- Thu May 04, 2006 2:11 pm
- Forum: Advanced Help
- Topic: change terrain vertex color
- Replies: 4
- Views: 622
I comment the piece of code who scale the terrain in CTerrainSceneNode and then it doesn't works with the scale function define in ISceneNode.
But I don't understand why there is no need to define one in AnimatedSceneNode and why you have to in TerrainSceneNode.
a Terrain is just a mesh with some ...
But I don't understand why there is no need to define one in AnimatedSceneNode and why you have to in TerrainSceneNode.
a Terrain is just a mesh with some ...
- Thu May 04, 2006 2:04 pm
- Forum: Advanced Help
- Topic: change terrain vertex color
- Replies: 4
- Views: 622
- Thu May 04, 2006 11:17 am
- Forum: Advanced Help
- Topic: change terrain vertex color
- Replies: 4
- Views: 622
change terrain vertex color
I use irrspintz. I have created a terrainscenenode thanks to the function addterrainSceneNodeRaw. Its works great but I would like to change the color of the vertex belong the Y value of each vertex. I've tried to modify the color of the vertex of the MeshBuffer but it doesn't change anything ...
- Wed Apr 05, 2006 1:33 pm
- Forum: Advanced Help
- Topic: Material questions
- Replies: 4
- Views: 616
Thanks !! it works but I don't understand why. Why sould have to grab the IAnimatedMesh object because I never drop it by myself. I did not understand well the mechanism of the drop and grab methods and the methods description into the API is not enough for me. I would like to know exactly when and ...
- Wed Apr 05, 2006 12:19 pm
- Forum: Advanced Help
- Topic: Material questions
- Replies: 4
- Views: 616