Search found 38 matches

by Mobeen
Mon Apr 23, 2007 4:28 pm
Forum: Irrlicht.NET
Topic: How to run Irrlicht in a panel
Replies: 6
Views: 3184

RE:

I am using C#. I have set the KeyPreview property to true but I am still unable to move around the map. Yeah I tried that too and it doesnot work even if u attach a custom eventreceiver. Only mouse movement is working ok. I feel that the .Net forms do not allow keyboard events to be passed to irrli...
by Mobeen
Sat Apr 21, 2007 2:55 pm
Forum: Irrlicht.NET
Topic: How to run Irrlicht in a panel
Replies: 6
Views: 3184

Re:

What language are you using c++ or c#. If you are using c#, then make sure that the KeyPreview property of your form is set to true otherwise the key input will be set to the control having focus and the form key handler will not be called. If you are using c++ then what windowing apui are u using M...
by Mobeen
Sat Apr 21, 2007 2:49 pm
Forum: Irrlicht.NET
Topic: need helper for editor
Replies: 1
Views: 1384

Re:

Sure what are u using it for in the first place?
by Mobeen
Sun Apr 01, 2007 9:18 am
Forum: Irrlicht.NET
Topic: How to run Irrlicht in a panel
Replies: 6
Views: 3184

re:Running Irrlicht in Panel

Hi there, You can run irrlicht inside a Panel. You have to do two things 1) Pass the Handle of your panel to createDevice (see the last overload which accepts the Intptr handle) 2) Alter the while main loop slightly. Currently in all the samples, its like this while(device.run()) { if(device.windowA...
by Mobeen
Sun Apr 01, 2007 6:39 am
Forum: Irrlicht.NET
Topic: Porblem running irrlicht.net in winform
Replies: 1
Views: 1393

another finding

Hi guys, I have found one more thing. When i try to run any of the cpp examples on my pc with nvidia geforce card, all of them run ok the output window shows proper shutdown. but when I run any of the c# samples using opengl driver, I get this in the output window. caught opengl shutdown exception S...
by Mobeen
Sun Mar 25, 2007 6:18 pm
Forum: Irrlicht.NET
Topic: Porblem running irrlicht.net in winform
Replies: 1
Views: 1393

Porblem running irrlicht.net in winform

hi all i m trying to run the hellow world example through winform i have changed the was it is given by implementing the Application.onidle handler to invoke the device render loop and scene manager rendering stuff. IT renders ok but on termintation i get an exception referring to the irrlicht.net d...
by Mobeen
Sat Sep 09, 2006 8:28 am
Forum: Beginners Help
Topic: Drawing alpha masked images
Replies: 0
Views: 231

Drawing alpha masked images

I am making a simple demo in which i m trying to draw a 2d image to show the misses left. Now the image is an 8bit png with alpha channel stored to mask out the ship image but when i render the image the alpha mask is not applied, I am doing this drawImage2d(img, point2d<s32>(570,10)); Wuold i have ...
by Mobeen
Wed Sep 06, 2006 8:13 am
Forum: Beginners Help
Topic: Complete game tutorial request
Replies: 1
Views: 322

Complete game tutorial request

Hi guys I have had a look on the forum before posting this thread. I have seen many replies before but havent seen a tutorial on making a full game with irrlicht if anyone can please do so it would help a great deal. I had a looked at YASS source and demo but it does not perform well I mererly get a...
by Mobeen
Sat Sep 02, 2006 9:14 am
Forum: Beginners Help
Topic: Attaching camera to a meshSceneNode
Replies: 3
Views: 284

I´m not sure I understand you but if you set a parent for the camera you can imagine than it´s position changes from for example (100, 200, 300) to (ship.X + 100, ship.Y + 200, ship.Z + 300). So if you set cameras position to (0,0,0) you will be in the middle of your ship. Yeah thats what should ha...
by Mobeen
Sat Sep 02, 2006 4:49 am
Forum: Beginners Help
Topic: Attaching camera to a meshSceneNode
Replies: 3
Views: 284

Attaching camera to a meshSceneNode

I am doing a simplistic game with a spaceship and some asteroids. I want to attach the camera to the spaceship so that when i move the spaceship the camera should move with it. I create the camera scenenode using ICameraSceneNode cam* = smgr->addCameraSceneNode(); then I set its position so that it ...
by Mobeen
Thu Aug 31, 2006 4:40 am
Forum: Beginners Help
Topic: Irrlicht with wxWidget, no win32
Replies: 14
Views: 1324

Re:

This creates a window having graphics setup in its client area not as a separate window just like in the win32 sample. Take a look here
Image
by Mobeen
Wed Aug 30, 2006 5:02 pm
Forum: Beginners Help
Topic: Irrlicht with wxWidget, no win32
Replies: 14
Views: 1324

Here you go ...

This is a minimalistic app based on the win32 sample. This has been tested on MS VisualStudio.Net 2003. If you find any mistake in it do let me know. Thanks Mobeen /////////////////////////////////////////////////////// //MyHeader.h ////////////////////////////////////////// ////////////////////////...
by Mobeen
Tue Aug 29, 2006 6:47 am
Forum: Beginners Help
Topic: .md2 animation keyframes (SOLVED)
Replies: 4
Views: 346

Re:

Hi there, Its all given in the source file CAnimatedMeshMD2.cpp struct SMD2AnimationType { s32 begin; s32 end; s32 fps; }; SMD2AnimationType MD2AnimationTypeList[21] = { { 0, 39, 9 }, // STAND { 40, 45, 10 }, // RUN { 46, 53, 10 }, // ATTACK { 54, 57, 7 }, // PAIN_A { 58, 61, 7 }, // PAIN_B { 62, 65...
by Mobeen
Tue Aug 29, 2006 5:35 am
Forum: Beginners Help
Topic: md2 animation playback issue
Replies: 0
Views: 163

md2 animation playback issue

Hi all I have a simple animation of a door opening and closing in an md2 file having 30 frames at 50 the door is opened completely and on 0 and 30 it is closed. My problems are 1) When I try to get the total frames in my animation, it returns 218 frames when I only have 30 in the md2. 2) I am trying...
by Mobeen
Tue Aug 29, 2006 5:11 am
Forum: Beginners Help
Topic: Repaint issue in wxWidgets
Replies: 2
Views: 352

Re:

Hi Kevin,
Sure I would love to share the code with you and have someone to work on this together with. Send me an email at mobeen211@yahoo.com
Thanks
Mobeen