Search found 55 matches
- Sun Jan 09, 2005 3:06 pm
- Forum: Beginners Help
- Topic: How to make node to move to point in 3d space(NO animators!)
- Replies: 6
- Views: 465
- Tue Jan 04, 2005 5:43 pm
- Forum: Beginners Help
- Topic: How to make node to move to point in 3d space(NO animators!)
- Replies: 6
- Views: 465
About getRotation: The idea was that we make direct the node to our point,get vector of its direction,and every frame do something like this: node->setPosition(node->getPosition()+node->getRotation()*speed); To be exact, I created a camera,and wanted it to move to the point at which it looks.(Read m...
- Tue Jan 04, 2005 5:37 pm
- Forum: Beginners Help
- Topic: How to make the camera look at point in 3d space?
- Replies: 5
- Views: 372
- Tue Jan 04, 2005 3:27 pm
- Forum: Beginners Help
- Topic: How to make node to move to point in 3d space(NO animators!)
- Replies: 6
- Views: 465
How to make node to move to point in 3d space(NO animators!)
How can I make node to move to point in 3d space without animators?
All my attempts with getRotation() were useless...
Code needed...!!! [/list]
All my attempts with getRotation() were useless...
Code needed...!!! [/list]
- Tue Jan 04, 2005 3:24 pm
- Forum: Beginners Help
- Topic: How to make the camera look at point in 3d space?
- Replies: 5
- Views: 372
- Tue Jan 04, 2005 12:28 pm
- Forum: Beginners Help
- Topic: How to make the camera look at point in 3d space?
- Replies: 5
- Views: 372
How to make the camera look at point in 3d space?
This is a really stupid question,but how can I do it?
When I write
camera->setTarget(core::vector3d(10,10,10));
or something like that,the effect is not that I had expected!
When I write
camera->setTarget(core::vector3d(10,10,10));
or something like that,the effect is not that I had expected!
- Sun Jan 02, 2005 8:05 am
- Forum: Advanced Help
- Topic: Quark and Shaders
- Replies: 1
- Views: 445
- Fri Dec 31, 2004 7:31 am
- Forum: Advanced Help
- Topic: How to create spotlights(or flashlights) in Irrlicht?
- Replies: 5
- Views: 616
Spotlights
2 bal
You say there is patch somewhere in the forums,don't you remember where it is exactly?
You say there is patch somewhere in the forums,don't you remember where it is exactly?
- Thu Dec 30, 2004 5:23 pm
- Forum: Advanced Help
- Topic: How to create spotlights(or flashlights) in Irrlicht?
- Replies: 5
- Views: 616
Spotlights
What is IrrlichtNX++'s official website where I can find all the information about it?
- Wed Dec 29, 2004 5:36 pm
- Forum: Advanced Help
- Topic: How to create spotlights(or flashlights) in Irrlicht?
- Replies: 5
- Views: 616
How to create spotlights(or flashlights) in Irrlicht?
Maybe it's a beginners question,but I don't think so. I've looked through all Irrlicht documentation,and I haven't found any function to create spotlights(or flashlights). :cry: I don't want to create Doom3-like flashlight because I know it's impossible; all I need is very simple spotlight,like the ...
- Sat Dec 25, 2004 11:58 am
- Forum: Advanced Help
- Topic: MD3 Loader bug.
- Replies: 0
- Views: 347
MD3 Loader bug.
We all know Md3 loader,written by r2d2.(http://irrlicht.gamingnexus.de/downloads.php). And it seems that no one have found a bug there!!! :? The bug is that lighting simply don't work with Md3's! When we set material flag to Lighting,the model becomes black... The author said that there should be bu...
- Thu Dec 23, 2004 6:01 pm
- Forum: Bug reports
- Topic: MD2 Animation bug
- Replies: 3
- Views: 856
MD2 Animation bug
Another question.
Have You ever tried to use "->setFrameLoop(stFr,enFr);" with MD2's?!
I have tried->again not the thing i expected!!!
Have You ever tried to use "->setFrameLoop(stFr,enFr);" with MD2's?!
I have tried->again not the thing i expected!!!
- Sun Dec 12, 2004 5:27 pm
- Forum: Advanced Help
- Topic: Any genius to write *.md5 importer?!
- Replies: 1
- Views: 464
Any genius to write *.md5 importer?!
Have you played DooM3? If no,still you should have heard about high-poly models,for which Doom is famous. And after some Dooming hours I thought:"Damn!How wonderful it would be to see Doom3 models(Pinky,for example ]:) ) in our favourite 3D Engine!". Also I have thought about possible draw...
- Sun Nov 14, 2004 8:58 pm
- Forum: Bug reports
- Topic: MD2 Animation bug
- Replies: 3
- Views: 856
MD2 Animation bug
This is rather strange.
When at then beginnig I write
node->setMD2AnimationType(scene::EMAT_STAND);
and then
node->setAnimationSpeed(0);
node->setCurrentFrame(197);
the animation is stopped(OK),but frame number is changed to 1,while it should be 197!
What is the problem?!
When at then beginnig I write
node->setMD2AnimationType(scene::EMAT_STAND);
and then
node->setAnimationSpeed(0);
node->setCurrentFrame(197);
the animation is stopped(OK),but frame number is changed to 1,while it should be 197!
What is the problem?!
- Sat Oct 23, 2004 4:59 pm
- Forum: Bug reports
- Topic: really STRANGE collision bug
- Replies: 3
- Views: 857