Search found 55 matches

by MessiaH
Sun Jan 09, 2005 3:06 pm
Forum: Beginners Help
Topic: How to make node to move to point in 3d space(NO animators!)
Replies: 6
Views: 465

Thanx.
by MessiaH
Tue Jan 04, 2005 5:43 pm
Forum: Beginners Help
Topic: How to make node to move to point in 3d space(NO animators!)
Replies: 6
Views: 465

About getRotation: The idea was that we make direct the node to our point,get vector of its direction,and every frame do something like this: node->setPosition(node->getPosition()+node->getRotation()*speed); To be exact, I created a camera,and wanted it to move to the point at which it looks.(Read m...
by MessiaH
Tue Jan 04, 2005 5:37 pm
Forum: Beginners Help
Topic: How to make the camera look at point in 3d space?
Replies: 5
Views: 372

Have you tested this function?
I expected the same,but in reality it doesn't work so!
by MessiaH
Tue Jan 04, 2005 3:27 pm
Forum: Beginners Help
Topic: How to make node to move to point in 3d space(NO animators!)
Replies: 6
Views: 465

How to make node to move to point in 3d space(NO animators!)

How can I make node to move to point in 3d space without animators?
All my attempts with getRotation() were useless...
Code needed...!!! :cry: :cry: :cry: [/list]
by MessiaH
Tue Jan 04, 2005 3:24 pm
Forum: Beginners Help
Topic: How to make the camera look at point in 3d space?
Replies: 5
Views: 372

No,I need this action to be done in dynamic way!
We got a point in 3d space-we make the camera to face it.
Another point-the same camera-the same action...
How this can be done?
Code please!!! :cry:
by MessiaH
Tue Jan 04, 2005 12:28 pm
Forum: Beginners Help
Topic: How to make the camera look at point in 3d space?
Replies: 5
Views: 372

How to make the camera look at point in 3d space?

This is a really stupid question,but how can I do it?
When I write
camera->setTarget(core::vector3d(10,10,10));
or something like that,the effect is not that I had expected!
by MessiaH
Sun Jan 02, 2005 8:05 am
Forum: Advanced Help
Topic: Quark and Shaders
Replies: 1
Views: 445

I don't know how to do it in QuArK,because I'm Q3Radiant user.
In Q3Radiant this is done the same way as with usual textures:
select a brush or face of a brush,and click texture or shader in texture view window.
by MessiaH
Fri Dec 31, 2004 7:31 am
Forum: Advanced Help
Topic: How to create spotlights(or flashlights) in Irrlicht?
Replies: 5
Views: 616

Spotlights

2 bal
You say there is patch somewhere in the forums,don't you remember where it is exactly?
by MessiaH
Thu Dec 30, 2004 5:23 pm
Forum: Advanced Help
Topic: How to create spotlights(or flashlights) in Irrlicht?
Replies: 5
Views: 616

Spotlights

What is IrrlichtNX++'s official website where I can find all the information about it?
by MessiaH
Wed Dec 29, 2004 5:36 pm
Forum: Advanced Help
Topic: How to create spotlights(or flashlights) in Irrlicht?
Replies: 5
Views: 616

How to create spotlights(or flashlights) in Irrlicht?

Maybe it's a beginners question,but I don't think so. I've looked through all Irrlicht documentation,and I haven't found any function to create spotlights(or flashlights). :cry: I don't want to create Doom3-like flashlight because I know it's impossible; all I need is very simple spotlight,like the ...
by MessiaH
Sat Dec 25, 2004 11:58 am
Forum: Advanced Help
Topic: MD3 Loader bug.
Replies: 0
Views: 347

MD3 Loader bug.

We all know Md3 loader,written by r2d2.(http://irrlicht.gamingnexus.de/downloads.php). And it seems that no one have found a bug there!!! :? The bug is that lighting simply don't work with Md3's! When we set material flag to Lighting,the model becomes black... The author said that there should be bu...
by MessiaH
Thu Dec 23, 2004 6:01 pm
Forum: Bug reports
Topic: MD2 Animation bug
Replies: 3
Views: 856

MD2 Animation bug

Another question.
:roll: Have You ever tried to use "->setFrameLoop(stFr,enFr);" with MD2's?!
I have tried->again not the thing i expected!!! :x :x :x
by MessiaH
Sun Dec 12, 2004 5:27 pm
Forum: Advanced Help
Topic: Any genius to write *.md5 importer?!
Replies: 1
Views: 464

Any genius to write *.md5 importer?!

Have you played DooM3? If no,still you should have heard about high-poly models,for which Doom is famous. And after some Dooming hours I thought:"Damn!How wonderful it would be to see Doom3 models(Pinky,for example ]:) ) in our favourite 3D Engine!". Also I have thought about possible draw...
by MessiaH
Sun Nov 14, 2004 8:58 pm
Forum: Bug reports
Topic: MD2 Animation bug
Replies: 3
Views: 856

MD2 Animation bug

This is rather strange.
When at then beginnig I write
node->setMD2AnimationType(scene::EMAT_STAND);
and then
node->setAnimationSpeed(0);
node->setCurrentFrame(197);
the animation is stopped(OK),but frame number is changed to 1,while it should be 197!
What is the problem?!
by MessiaH
Sat Oct 23, 2004 4:59 pm
Forum: Bug reports
Topic: really STRANGE collision bug
Replies: 3
Views: 857

I've got some kind of idea.
8) Maybe there is Collision Subdivision parameter for enhancing perfomance speed? :roll: