Ok, now the source code is released:
--> http://garnetgames.com/puzzlemoppet/
----> http://garnetgames.com/PuzzleMoppetSource.tar.gz
But be warned: it's very ugly in places, and uses an obese and overly complex engine I was working on at the time.
Search found 673 matches
- Sat Jun 30, 2012 2:10 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34260
- Fri Jun 22, 2012 9:49 am
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34260
Re: Puzzle Moppet (now free)
Hmm, I did try most of the things suggested; it's on the Ubuntu Software Centre, Desura, the Mac store... I manually emailed a *lot* of review sites of all different types, and used a press release distribution service several times. (I did get several reviews on some minor websites, and a lot of co...
- Wed Jun 20, 2012 10:32 am
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34260
Re: Puzzle Moppet - mac version testers wanted!
Update: Puzzle Moppet is now freeware...
http://garnetgames.com/PuzzleMoppetFull.exe
http://garnetgames.com/PuzzleMoppetFull.dmg
http://garnetgames.com/PuzzleMoppetFull.tar.gz
Maybe one day when I can be bothered I'll make it open source too, but I can't be bothered just yet
http://garnetgames.com/PuzzleMoppetFull.exe
http://garnetgames.com/PuzzleMoppetFull.dmg
http://garnetgames.com/PuzzleMoppetFull.tar.gz
Maybe one day when I can be bothered I'll make it open source too, but I can't be bothered just yet
- Sat Feb 25, 2012 10:43 am
- Forum: Bug reports
- Topic: Fullscreen (focus?) problems in 1.6 [update: and with 1.7.2]
- Replies: 32
- Views: 5407
Re: Fullscreen (focus?) problems in 1.6 [update: and with 1.
Switching to xrandr as described above worked for me... at least I didn't get any more reports of this problem after that. It required modifying CIrrDeviceLinux::switchToFullscreen so that XRandr was tried before XVid. Or I think there are compile flags you can use... I'm afraid I lost my source and...
- Tue Aug 02, 2011 6:19 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34260
Re: Puzzle Moppet
Breaking news! Puzzle Moppet for Mac! Download here: http://download.garnetgames.com/PuzzleMoppetTrial.dmg Testers wanted... nay, needed . (I'm especially interested if bloom/glow works for anyone, since it doesn't for me, but I've a feeling this cranky old macbook simply doesn't support FBOs or wha...
- Tue Aug 02, 2011 2:13 pm
- Forum: Bug reports
- Topic: getCursorControl->getPosition() on Mac
- Replies: 7
- Views: 1669
Re: getCursorControl->getPosition() on Mac
Hello, this appears to still be present in 1.7.2 ;) Cursor Y position is inverted when full screen. Thus, also the camera controller Y motion is inverted (e.g. try 02.Quake3Map *fullscreen* on Mac, the Y motion is opposite to on Windows and Linux). I imagine this might also mean the GUI is unusable ...
- Tue Aug 02, 2011 9:37 am
- Forum: Bug reports
- Topic: Get desktop resolution with NULL driver in Mac
- Replies: 0
- Views: 638
Get desktop resolution with NULL driver in Mac
Hello, it would be nice to be able to get the current desktop resolution when starting with the NULL driver in Mac. (currently just returns a size of 0,0). This is possible in Windows and Linux. you can in CIrrDeviceMacOSX::createWindow remove the line: VideoModeList.setDesktop(CreationParams.Bits, ...
- Thu Jul 28, 2011 1:36 pm
- Forum: Bug reports
- Topic: Crash on Mac OS when specifying wrong window size
- Replies: 9
- Views: 3667
Re: Crash on Mac OS when specifying wrong window size
The suggested fix, as far as I can see, just causes the error to be caught. But it would be nice to try a valid window size instead. So what about this: In CIrrDeviceMacOSX.mm, replace Window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0,0,CreationParams.WindowSize.Width,Creat...
- Thu Jul 28, 2011 12:54 pm
- Forum: Advanced Help
- Topic: Lack of keyboard input in a windowed Mac OS X application
- Replies: 8
- Views: 4115
Re: Lack of keyboard input in a windowed Mac OS X applicatio
I'm not certain if this is the exact same problem, but for me, when using CMake and make rather than XCode, the solution to get input working was to package the binary as a .app See here: http://jesper.sarnesjo.org/blog/cocoa-sans-xcode-and-interface-builder/ So ensure your binary named APPNAME is i...
- Thu Jul 28, 2011 12:38 pm
- Forum: Game Programming
- Topic: Neural nets, Boring gameplay?
- Replies: 7
- Views: 2237
Re: Neural nets, Boring gameplay?
I think this is more useful when evolving offline, e.g. at high speed and not involving a player (bots fighting against themselves). About fine tuning and whether the results will be fun, in this http://irrlicht.sourceforge.net/forum/viewtopic.php?p=189008 the best tactic often seemed to be simply g...
- Thu Jul 28, 2011 12:08 pm
- Forum: Everything 2d/3d Graphics
- Topic: Blender now has a tracker!
- Replies: 2
- Views: 1045
Re: Blender now has a tracker!
wow, it took me several watches to realise the monkey and barrel weren't real... :S
That's cool.
That's cool.
- Thu Jul 14, 2011 6:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Do YOU want a third theme for the forum?: Poll
- Replies: 18
- Views: 3011
Re: Do YOU want a third theme for the forum?: Poll
> Just choose the other one then. It's up to you here Sure, already changed it since a while :roll: But half the time I don't log in, or use a different computer, or it randomly expires my session. So that's not a solution, for me at least. But, whatever. Admins will choose what style they like, I d...
- Thu Jul 14, 2011 4:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Do YOU want a third theme for the forum?: Poll
- Replies: 18
- Views: 3011
Re: Do YOU want a third theme for the forum?: Poll
> subsilver2 is already installed and can be configured via the user control panel
Ahh, sorry, I thought this was for the default theme.
For the record, I hate the current default
Ahh, sorry, I thought this was for the default theme.
For the record, I hate the current default
- Thu Jul 14, 2011 10:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: Do YOU want a third theme for the forum?: Poll
- Replies: 18
- Views: 3011
Re: Do YOU want a third theme for the forum?: Poll
So where's the "none of the above" option? I find them all rather clunky.
My vote goes to "subsilver2", it's fast and lightweight, like Irrlicht
(and seems most similar to the old theme)
My vote goes to "subsilver2", it's fast and lightweight, like Irrlicht
(and seems most similar to the old theme)
- Wed Jul 13, 2011 7:37 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34260
Re: Puzzle Moppet
> And this is your very first released game?! You kidding me?! well, it's my first real attempt at a finished *commercial* game. I've made a whole lot of prototypes, mini games, and unfinished rubbish stuff over the years though.. Thanks :) > I would cancel this promotion right away, stick with your...