Search found 12 matches

by megalomania666
Mon May 22, 2006 2:33 pm
Forum: Beginners Help
Topic: Bounding Box and Selection.
Replies: 2
Views: 335

Hi Again Hybrid! I use the following code for the meshes scene::IAnimatedMesh* floorMesh = smgr->getMesh("floor_uno_floor.3DS"); scene::IAnimatedMesh* wallMesh = smgr->getMesh("floor_uno_walls.3DS"); scene::ISceneNode* floorNode = smgr->addAnimatedMeshSceneNode(floorMesh , NULL, ...
by megalomania666
Sat May 20, 2006 10:41 am
Forum: Beginners Help
Topic: Bounding Box and Selection.
Replies: 2
Views: 335

Bounding Box and Selection.

Hello, I have this problem with picking scene nodes Sceen Shot : http://www.megalomania666.com/xjobb/bound.JPG As seen on the screen shot I can only select the wall at the upper part of it. I have been looking around for quite some time in the forum or an answer to this now. I suspect it´s a boundin...
by megalomania666
Fri May 19, 2006 6:29 pm
Forum: Beginners Help
Topic: Scene Selection
Replies: 2
Views: 139

They have to be loaded into the engine from the same file (MY3D, 3ds or whatever) let´s just say it´s part of the problem! :?
by megalomania666
Fri May 19, 2006 5:29 pm
Forum: Beginners Help
Topic: Creating a Terrain in 3D-Max
Replies: 4
Views: 240

Send me an URL from where you downloaded that so I can test one of my MY3D files in that program and se if I get the same problem.
by megalomania666
Fri May 19, 2006 5:14 pm
Forum: Beginners Help
Topic: Creating a Terrain in 3D-Max
Replies: 4
Views: 240

Hi

Are you using example 2 "Quake 3 map" to load the file?

How do you do the lighting? in max or in the engine?
by megalomania666
Fri May 19, 2006 4:35 pm
Forum: Beginners Help
Topic: Scene Selection
Replies: 2
Views: 139

Scene Selection

Hi I load these two teapots into the engine from the same MY3D file Screen Shot : http://www.megalomania666.com/xjobb/teapots.JPG I need to know which of these two teapots I´m currently marking with the light "crosshair" so that I can write on the console "green" or "violet&...
by megalomania666
Fri May 19, 2006 1:25 pm
Forum: Beginners Help
Topic: Node Problem
Replies: 2
Views: 262

Thanks for answering! (your parts of the mesh may be loaded into mesh buffers, but that depends on the format and the exporter...). OK... so with the right file format it´s possible to select these 18 nodes individualy? The OctTree nodes are completely different to scene nodes and need not be relate...
by megalomania666
Wed May 17, 2006 8:35 pm
Forum: Beginners Help
Topic: Node Problem
Replies: 2
Views: 262

Node Problem

Hi all, First of all I import a .dwg drawing into 3d Studio max. Screen Shot : http://megalomania666.com/xjobb/orginal.JPG The drawing is made of about 28 different objects, I´m pretty sure about this because I dissected the drawing by moving them apart. Screen Shot : http://megalomania666.com/xjobb...
by megalomania666
Tue May 09, 2006 6:59 am
Forum: Beginners Help
Topic: Node id
Replies: 2
Views: 159

Ok... I spent half a day looking around in the forum. :lol:
by megalomania666
Mon May 08, 2006 7:04 pm
Forum: Beginners Help
Topic: Node id
Replies: 2
Views: 159

Node id

I have looked around for an answer to this for some time now, I use the code from tutorial 7 (Collision), I load my MY3D file into the engine, It works very good and no problem there at all, I can collision detect and all that. Next step is that I need to get the id from the nodes, it says that 18 n...
by megalomania666
Wed Apr 05, 2006 12:13 pm
Forum: Beginners Help
Topic: using 3dsmax as a scene/map editor...
Replies: 13
Views: 1132

Re:

A couple of questions, How are you loading dwg file? Is the loader loading mesh as a whole or piece wise? Are the walls selectable before export to 3ds. I just Import the .dwg file into 3d Studio Max, Before I export it to .3ds the objects is klickable and I get a nice 3d structure (which I can see...
by megalomania666
Wed Apr 05, 2006 7:58 am
Forum: Beginners Help
Topic: using 3dsmax as a scene/map editor...
Replies: 13
Views: 1132

Export : .dwg -> .3ds

These are my steps 1)Create a level in 3ds max. 2) Texturize it in 3ds max. 3) Export 3ds file of the level from 3dsmax. Make sure that the textures are placed alongwith the 3ds file. . . . Hi Mobeen, I have got my hands on a really cool looking .dwg (Made in Architectural Desktop 2005) which I wan...