Hi Again Hybrid!
I use the following code for the meshes
scene::IAnimatedMesh* floorMesh = smgr->getMesh("floor_uno_floor.3DS");
scene::IAnimatedMesh* wallMesh = smgr->getMesh("floor_uno_walls.3DS");
scene::ISceneNode* floorNode = smgr->addAnimatedMeshSceneNode(floorMesh , NULL, 10);
scene ...
Search found 12 matches
- Mon May 22, 2006 2:33 pm
- Forum: Beginners Help
- Topic: Bounding Box and Selection.
- Replies: 2
- Views: 410
- Sat May 20, 2006 10:41 am
- Forum: Beginners Help
- Topic: Bounding Box and Selection.
- Replies: 2
- Views: 410
Bounding Box and Selection.
Hello,
I have this problem with picking scene nodes
Sceen Shot : http://www.megalomania666.com/xjobb/bound.JPG
As seen on the screen shot I can only select the wall at the upper part of it.
I have been looking around for quite some time in the forum or an answer to this now. I suspect it´s a ...
I have this problem with picking scene nodes
Sceen Shot : http://www.megalomania666.com/xjobb/bound.JPG
As seen on the screen shot I can only select the wall at the upper part of it.
I have been looking around for quite some time in the forum or an answer to this now. I suspect it´s a ...
- Fri May 19, 2006 6:29 pm
- Forum: Beginners Help
- Topic: Scene Selection
- Replies: 2
- Views: 237
- Fri May 19, 2006 5:29 pm
- Forum: Beginners Help
- Topic: Creating a Terrain in 3D-Max
- Replies: 4
- Views: 482
- Fri May 19, 2006 5:14 pm
- Forum: Beginners Help
- Topic: Creating a Terrain in 3D-Max
- Replies: 4
- Views: 482
- Fri May 19, 2006 4:35 pm
- Forum: Beginners Help
- Topic: Scene Selection
- Replies: 2
- Views: 237
Scene Selection
Hi
I load these two teapots into the engine from the same MY3D file
Screen Shot : http://www.megalomania666.com/xjobb/teapots.JPG
I need to know which of these two teapots I´m currently marking with the light "crosshair" so that I can write on the console "green" or "violet".
I have tried using ...
I load these two teapots into the engine from the same MY3D file
Screen Shot : http://www.megalomania666.com/xjobb/teapots.JPG
I need to know which of these two teapots I´m currently marking with the light "crosshair" so that I can write on the console "green" or "violet".
I have tried using ...
- Fri May 19, 2006 1:25 pm
- Forum: Beginners Help
- Topic: Node Problem
- Replies: 2
- Views: 336
- Wed May 17, 2006 8:35 pm
- Forum: Beginners Help
- Topic: Node Problem
- Replies: 2
- Views: 336
Node Problem
Hi all,
First of all I import a .dwg drawing into 3d Studio max.
Screen Shot : http://megalomania666.com/xjobb/orginal.JPG
The drawing is made of about 28 different objects, I´m pretty sure about this because I dissected the drawing by moving them apart.
Screen Shot : http://megalomania666.com ...
First of all I import a .dwg drawing into 3d Studio max.
Screen Shot : http://megalomania666.com/xjobb/orginal.JPG
The drawing is made of about 28 different objects, I´m pretty sure about this because I dissected the drawing by moving them apart.
Screen Shot : http://megalomania666.com ...
- Tue May 09, 2006 6:59 am
- Forum: Beginners Help
- Topic: Node id
- Replies: 2
- Views: 231
- Mon May 08, 2006 7:04 pm
- Forum: Beginners Help
- Topic: Node id
- Replies: 2
- Views: 231
Node id
I have looked around for an answer to this for some time now,
I use the code from tutorial 7 (Collision), I load my MY3D file into the engine, It works very good and no problem there at all, I can collision detect and all that.
Next step is that I need to get the id from the nodes, it says that 18 ...
I use the code from tutorial 7 (Collision), I load my MY3D file into the engine, It works very good and no problem there at all, I can collision detect and all that.
Next step is that I need to get the id from the nodes, it says that 18 ...
- Wed Apr 05, 2006 12:13 pm
- Forum: Beginners Help
- Topic: using 3dsmax as a scene/map editor...
- Replies: 13
- Views: 2409
Re:
A couple of questions,
How are you loading dwg file? Is the loader loading mesh as a whole or piece wise? Are the walls selectable before export to 3ds.
I just Import the .dwg file into 3d Studio Max,
Before I export it to .3ds the objects is klickable and I get a nice 3d structure (which I can ...
How are you loading dwg file? Is the loader loading mesh as a whole or piece wise? Are the walls selectable before export to 3ds.
I just Import the .dwg file into 3d Studio Max,
Before I export it to .3ds the objects is klickable and I get a nice 3d structure (which I can ...
- Wed Apr 05, 2006 7:58 am
- Forum: Beginners Help
- Topic: using 3dsmax as a scene/map editor...
- Replies: 13
- Views: 2409
Export : .dwg -> .3ds
These are my steps
1)Create a level in 3ds max.
2) Texturize it in 3ds max.
3) Export 3ds file of the level from 3dsmax. Make sure that the textures are placed alongwith the 3ds file.
.
.
.
Hi Mobeen,
I have got my hands on a really cool looking .dwg (Made in Architectural Desktop 2005) which ...
1)Create a level in 3ds max.
2) Texturize it in 3ds max.
3) Export 3ds file of the level from 3dsmax. Make sure that the textures are placed alongwith the 3ds file.
.
.
.
Hi Mobeen,
I have got my hands on a really cool looking .dwg (Made in Architectural Desktop 2005) which ...