Search found 10 matches

by Rv
Tue Jul 10, 2007 4:08 pm
Forum: Bug reports
Topic: problems picking scaled scene nodes
Replies: 7
Views: 1048

by Rv
Tue Jul 10, 2007 4:07 pm
Forum: Bug reports
Topic: Problems picking scaled scene nodes / getPickedNodeBB
Replies: 1
Views: 638

Problems picking scaled scene nodes / getPickedNodeBB

Hi folks, I've been through the threads about this problem, and seen some of Vitek's posts make it into the source base, but as some have noticed, with scaled objects the problem persist. As previously noted, the problem with scaled objects is that the scale is applied to the ray as it is transforme...
by Rv
Mon Apr 10, 2006 3:53 pm
Forum: Advanced Help
Topic: window's display ratio incorrect when resizing !
Replies: 6
Views: 444

Re: window's display ratio incorrect when resizing !

I don't know if any experienced man have encounter this problem. But it's really a big one! When resizing the window, the graphics will be resizing,too!! looks fater or taller. Here's how I did it: void CSceneManager::UpdateViewportAspect(UINT sx, UINT sy) { if ( m_pCamera ) { //. When the viewport...
by Rv
Mon Apr 03, 2006 12:41 pm
Forum: Advanced Help
Topic: Why does the clipping plane change the projection matrix?
Replies: 15
Views: 10807

These fixes do help matters, but it's still not fully accurate. If you'd like a further fix, try here:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=72425

Cheers :D
by Rv
Mon Apr 03, 2006 12:38 pm
Forum: Advanced Help
Topic: Strange projection matrix
Replies: 4
Views: 1704

While the other thread does suggest improvements, it's still not great. The original poster had the right idea, using the correct formula. If you want an Irrlicht friendly implementation of this, try here:

http://irrlicht.sourceforge.net/phpBB2/ ... hp?p=72425

Cheers :D
by Rv
Mon Apr 03, 2006 12:34 pm
Forum: Bug reports
Topic: buildProjectionMatrixPerspectiveFovLH fixed
Replies: 2
Views: 1463

buildProjectionMatrixPerspectiveFovLH fixed

As mentioned in these other threads... http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=69746 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=68563 ... The projection matrix creation in Irrlicht is buggy. Even given the suggested fixes in the other threads, it's still not accurate, and ...
by Rv
Mon Apr 03, 2006 11:47 am
Forum: Bug reports
Topic: The problem with collision: node animators
Replies: 4
Views: 660

Removing or renaming OnPostRender() is not a good idea simply because it would break source compatibility with previous versions. In the very least that requires every user to edit their code and recompile so that it would work with the new library. You are right of course. My suggestion was really...
by Rv
Fri Mar 31, 2006 10:13 am
Forum: Bug reports
Topic: The problem with collision: node animators
Replies: 4
Views: 660

The problem with collision: node animators

Irrlicht has some odd design in the way it handles collision response and node animation. Here's why: Taking the collision response animator as an example, these are attached to a node, say a camera node, in order to resolve any collision issues that have occured. The problem here is that it's all d...
by Rv
Fri Mar 31, 2006 9:56 am
Forum: Bug reports
Topic: raycasting, intersectsWithLine broken in 0.14?
Replies: 9
Views: 6741

by Rv
Fri Mar 31, 2006 9:49 am
Forum: Bug reports
Topic: aabbox3d intersectsWithLine bug
Replies: 2
Views: 1804

aabbox3d intersectsWithLine bug

Appologies if this has already been posted: There is a bug in interectsWithLine(). The algorithm used is supposed to use the extents from the center of the box outwards, but is in fact using the width/height/depth of the box, so the results are out by a factor of two. Quick fix: bool intersectsWithL...