Search found 126 matches
- Mon Sep 27, 2010 2:22 am
- Forum: Beginners Help
- Topic: Trying to create a fog of war effect
- Replies: 0
- Views: 663
Trying to create a fog of war effect
So, I searched the forums and I found that the suggestions where mostly to create and use a shader for this. I have absolutely 0 experience using shaders, so I was hoping to get a few answers, and maybe some suggestions. I want the game to run on as wide a range of computers as possible, and the fog...
- Sun Sep 26, 2010 3:22 am
- Forum: Beginners Help
- Topic: Render only called when on screen
- Replies: 4
- Views: 273
I also thought they should be culled by Irrlicht automatically... are you sure they are actually be drawn? From what I know, Irrlicht culls be testing each Scene Node's position, so is it possible that what you are seeing is just Irrlicht checking whether they are in the frustum or not? Also, check ...
- Sat Sep 25, 2010 11:53 pm
- Forum: Beginners Help
- Topic: Wrapping a Scene...
- Replies: 2
- Views: 205
I encountered this problem with my Nun Chuck game. The grid copy idea sounds great to me, I'm not sure why you're reluctant to use it. You only need one scene node. Just find where it's position would be on the first grid, and the second grid. If it's closer to the camera on its first position, set...
- Sat Sep 25, 2010 10:24 pm
- Forum: Beginners Help
- Topic: Wrapping a Scene...
- Replies: 2
- Views: 205
Wrapping a Scene...
It's kind of hard to explain in the short title, so I'll describe it better here. Basically, I have a ton of tiles (50,000+) which I've combined using the lovely mesh combiner to create a giant rectangular grid. I've set up the camera so that it scrolls around, and stops at the borders of the grid. ...
- Sat Sep 04, 2010 4:46 am
- Forum: Beginners Help
- Topic: Generating terrain with different textures
- Replies: 20
- Views: 2774
...irrlicht only supports 4 textures... Not if you recompile it. Then it can support up to 8, and recompiling is super easy. Just out of curiosity, if it is so easy to recompile with support for 8 textures (which I think involves changing only the value of a constant?), why do the official builds o...
- Sat Sep 04, 2010 3:27 am
- Forum: Game Programming
- Topic: Mapping a 2D grid onto a sphere
- Replies: 2
- Views: 2711
Thanks for the reply, but your solution still requires me to subdivide the sphere many times. I think I've changed my mind on exactly what I want to do. First, rather than using a square grid, I'll use a hexagonal grid. Secondly, it won't span the entire globe, it will be just a wide band around the...
- Thu Sep 02, 2010 9:46 pm
- Forum: Game Programming
- Topic: Mapping a 2D grid onto a sphere
- Replies: 2
- Views: 2711
Mapping a 2D grid onto a sphere
I have been asked to map a grid onto a sphere. The basic idea, as I understand it, is very similar to Civilization 4, if you have played it. If you haven't, the game basically works as a 2D RTS, but the 2D map is wrapped around a sphere that you can rotate and zoom in on and has 3D elements placed o...
- Tue Aug 31, 2010 10:44 pm
- Forum: Beginners Help
- Topic: Alpha Map on ITerrainSceneNode
- Replies: 0
- Views: 413
Alpha Map on ITerrainSceneNode
Alright guys, I'm trying to add an alpha map to a terrain so that I can hide bits of it whilst I have a tiled grass texture applied. I don't have any idea how to do this though. First, my alpha map doesn't contain any alpha data, I just want to use a greyscale image (black being fully transparent). ...
- Mon Aug 09, 2010 4:18 am
- Forum: Beginners Help
- Topic: Best Method for Dynamic Sky
- Replies: 5
- Views: 555
I can't answer how to make the sky change colours, it's something that I've been trying to figure out too. However, I think I have a reasonable suggestion for the clouds: Have a cloud layer, I guess it could be a plane or maybe a sphere, and apply a cloud texture to it with alpha. Then animate the t...
- Fri Aug 06, 2010 9:03 am
- Forum: Beginners Help
- Topic: Easy method to attach additional attributes to scene nodes
- Replies: 5
- Views: 347
- Thu Aug 05, 2010 11:37 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 2825
Renamed 'Sphere' to 'Whole model'. A little miscommunication between me and the graphic artist. He also made a character out of boxes and bones 5 minutes ago. Same problem as this character. So the problem must be something else. Even still, for that specific model, 4.5k poly's is quite high. To il...
- Thu Aug 05, 2010 11:16 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 2825
Doesn't look like more than 65536 vertices unless the sphere is way too detailed :) Sphere: 4.5k verticles 4.5k faces :shock: 4.5 k faces on a sphere... That is WAY too many for a sphere... Usually, when I make a sphere, I give it a maximum of 48 triangles. I think it would be in your best interest...
- Thu Aug 05, 2010 10:24 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 2825
- Thu Aug 05, 2010 10:18 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 167238
right? right? Please tell me I'm right!!! :P Actually, it depends :) Of course the derivative is: = 4 cos (7x - pi/2) * 7 = 28 cos (7x - pi/2) x = 0 : 28 cos(-pi/2) However, PI is usually measured in radian. So: cos(-pi/2) = 0 and therefore the result is 0 :) Doh! I was imaging a sin graph in my he...
- Thu Aug 05, 2010 10:12 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 167238