Search found 126 matches
- Sat Jun 09, 2012 11:13 pm
- Forum: Project Announcements
- Topic: Firemen!
- Replies: 12
- Views: 4844
Re: Firemen!
Hey there! This sounds really cool. I just have one question. Is it really necessary to mock-up your own sensor bar? I mean, you are building it specifically for your projector screen, right, so couldn't you just translate the perceived mouse coordinates to the coordinates that you want?
- Sun Dec 18, 2011 5:23 am
- Forum: Beginners Help
- Topic: Irrlicht Caching question.
- Replies: 1
- Views: 352
Irrlicht Caching question.
Hi, just a quick question that I can't seem to find any documentation on.
It is my understanding that when loading a Mesh with the SceneManagers "getMesh" function, Irrlicht first checks to see if the specified Mesh has already been loaded, and if it has, simply uses that copy. Correct me if I'm ...
It is my understanding that when loading a Mesh with the SceneManagers "getMesh" function, Irrlicht first checks to see if the specified Mesh has already been loaded, and if it has, simply uses that copy. Correct me if I'm ...
- Fri May 13, 2011 1:08 am
- Forum: Beginners Help
- Topic: Help me!! How to add a smooth Keyboard event?
- Replies: 6
- Views: 822
- Mon Mar 21, 2011 6:47 pm
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2908
- Sun Mar 20, 2011 5:36 pm
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2908
- Sun Mar 20, 2011 1:40 am
- Forum: Beginners Help
- Topic: Speed of object
- Replies: 5
- Views: 1071
- Sun Mar 20, 2011 1:23 am
- Forum: Beginners Help
- Topic: Speed of object
- Replies: 5
- Views: 1071
I think you mean that you want to know the magnitude of the vector (ie the "length" of the line from your current position to the one indicated by the vector)?
Doing that, if I remember my math correctly, is fairly simple. Just square all the values, add them together, and then take the square root ...
Doing that, if I remember my math correctly, is fairly simple. Just square all the values, add them together, and then take the square root ...
- Sun Mar 20, 2011 12:39 am
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2908
Thanks for your responses.
I realize that there is a TerrainSceneNode with which I could use a height map. This isn't suitable for my needs. Basically, I want to replicate what the TerrainSceneNode does, but I have a few things that I need to alter in the process. I'm not worried about LOD'ing it ...
I realize that there is a TerrainSceneNode with which I could use a height map. This isn't suitable for my needs. Basically, I want to replicate what the TerrainSceneNode does, but I have a few things that I need to alter in the process. I'm not worried about LOD'ing it ...
- Sat Mar 19, 2011 2:01 am
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2908
Creating a custom heightmap (?)
Alrighty, first let me say, yes I know that tutorial 23 shows how to make a custom heightmap.
My question is, is there any benefit to doing it this way, rather than deriving a new SceneNode and creating the geometry manually?
I've done a bit of forum searching and it seems that when someone wants ...
My question is, is there any benefit to doing it this way, rather than deriving a new SceneNode and creating the geometry manually?
I've done a bit of forum searching and it seems that when someone wants ...
- Wed Feb 23, 2011 5:30 am
- Forum: Beginners Help
- Topic: Tiling Textures?
- Replies: 4
- Views: 887
- Sat Feb 19, 2011 2:50 am
- Forum: Beginners Help
- Topic: Tiling Textures?
- Replies: 4
- Views: 887
Tiling Textures?
Hey. I've been trying to find out how to repeat textures over a cube, but have been unsuccessful.
I think you can guess what I want to do, but in case you can't:
I want to create a CubeSceneNode and then apply a texture to it. However, I'm using this cube as a floor, and each level is a different ...
I think you can guess what I want to do, but in case you can't:
I want to create a CubeSceneNode and then apply a texture to it. However, I'm using this cube as a floor, and each level is a different ...
- Wed Dec 15, 2010 3:30 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 31714
DoF is there to create a movie illusion not real life through the eyes (things go out of focus and that gets you looking in the right direction where the director intends).
Exactly. Which is why I don't think it has any real place in a game unless you are specifically trying to give the illusion ...
Exactly. Which is why I don't think it has any real place in a game unless you are specifically trying to give the illusion ...
- Tue Dec 14, 2010 9:42 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 31714
- Tue Nov 23, 2010 7:33 pm
- Forum: Off-topic
- Topic: Main Site Updates
- Replies: 5
- Views: 1355
Main Site Updates
I'm just wondering if someone is trying to pull the wool over my eyes, or if I'm blind :P
I could have sworn that two days ago, the newest posting on the Irrlicht website was that CopperCube was free for Irrlicht users to use as a level editor. Today, there are several postings ranging from ...
I could have sworn that two days ago, the newest posting on the Irrlicht website was that CopperCube was free for Irrlicht users to use as a level editor. Today, there are several postings ranging from ...
- Tue Nov 09, 2010 12:07 pm
- Forum: Off-topic
- Topic: JavaScript buggy game
- Replies: 8
- Views: 1987