Search found 126 matches
- Sat Jun 09, 2012 11:13 pm
- Forum: Project Announcements
- Topic: Firemen!
- Replies: 12
- Views: 4270
Re: Firemen!
Hey there! This sounds really cool. I just have one question. Is it really necessary to mock-up your own sensor bar? I mean, you are building it specifically for your projector screen, right, so couldn't you just translate the perceived mouse coordinates to the coordinates that you want?
- Sun Dec 18, 2011 5:23 am
- Forum: Beginners Help
- Topic: Irrlicht Caching question.
- Replies: 1
- Views: 259
Irrlicht Caching question.
Hi, just a quick question that I can't seem to find any documentation on. It is my understanding that when loading a Mesh with the SceneManagers "getMesh" function, Irrlicht first checks to see if the specified Mesh has already been loaded, and if it has, simply uses that copy. Correct me ...
- Fri May 13, 2011 1:08 am
- Forum: Beginners Help
- Topic: Help me!! How to add a smooth Keyboard event?
- Replies: 6
- Views: 707
Xaryl said, it is most likely because the keyboard only fires events when the key is pressed or released. It does not continuously fire events indicating that a specific key is held down. Depending on how flexible you want your event management system to be, you could store only information regardin...
- Mon Mar 21, 2011 6:47 pm
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2654
- Sun Mar 20, 2011 5:36 pm
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2654
- Sun Mar 20, 2011 1:40 am
- Forum: Beginners Help
- Topic: Speed of object
- Replies: 5
- Views: 597
- Sun Mar 20, 2011 1:23 am
- Forum: Beginners Help
- Topic: Speed of object
- Replies: 5
- Views: 597
- Sun Mar 20, 2011 12:39 am
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2654
Thanks for your responses. I realize that there is a TerrainSceneNode with which I could use a height map. This isn't suitable for my needs. Basically, I want to replicate what the TerrainSceneNode does, but I have a few things that I need to alter in the process. I'm not worried about LOD'ing it ri...
- Sat Mar 19, 2011 2:01 am
- Forum: Beginners Help
- Topic: Creating a custom heightmap (?)
- Replies: 8
- Views: 2654
Creating a custom heightmap (?)
Alrighty, first let me say, yes I know that tutorial 23 shows how to make a custom heightmap. My question is, is there any benefit to doing it this way, rather than deriving a new SceneNode and creating the geometry manually? I've done a bit of forum searching and it seems that when someone wants to...
- Wed Feb 23, 2011 5:30 am
- Forum: Beginners Help
- Topic: Tiling Textures?
- Replies: 4
- Views: 773
- Sat Feb 19, 2011 2:50 am
- Forum: Beginners Help
- Topic: Tiling Textures?
- Replies: 4
- Views: 773
Tiling Textures?
Hey. I've been trying to find out how to repeat textures over a cube, but have been unsuccessful. I think you can guess what I want to do, but in case you can't: I want to create a CubeSceneNode and then apply a texture to it. However, I'm using this cube as a floor, and each level is a different si...
- Wed Dec 15, 2010 3:30 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 25967
DoF is there to create a movie illusion not real life through the eyes (things go out of focus and that gets you looking in the right direction where the director intends). Exactly. Which is why I don't think it has any real place in a game unless you are specifically trying to give the illusion th...
- Tue Dec 14, 2010 9:42 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 25967
I don't like DOF blur effects :) They quit detail from where there should be. depends on how it's implemented, i agree that there are some really awful DOF effects which can completely ruin a scene, but when implemented and tweaked just right it can create a very realistic effect Agreed The point o...
- Tue Nov 23, 2010 7:33 pm
- Forum: Off-topic
- Topic: Main Site Updates
- Replies: 5
- Views: 1151
Main Site Updates
I'm just wondering if someone is trying to pull the wool over my eyes, or if I'm blind :P I could have sworn that two days ago, the newest posting on the Irrlicht website was that CopperCube was free for Irrlicht users to use as a level editor. Today, there are several postings ranging from Septembe...
- Tue Nov 09, 2010 12:07 pm
- Forum: Off-topic
- Topic: JavaScript buggy game
- Replies: 8
- Views: 1769