Search found 126 matches

by DarkDepths
Sat Jun 09, 2012 11:13 pm
Forum: Project Announcements
Topic: Firemen!
Replies: 12
Views: 4113

Re: Firemen!

Hey there! This sounds really cool. I just have one question. Is it really necessary to mock-up your own sensor bar? I mean, you are building it specifically for your projector screen, right, so couldn't you just translate the perceived mouse coordinates to the coordinates that you want?
by DarkDepths
Sun Dec 18, 2011 5:23 am
Forum: Beginners Help
Topic: Irrlicht Caching question.
Replies: 1
Views: 225

Irrlicht Caching question.

Hi, just a quick question that I can't seem to find any documentation on. It is my understanding that when loading a Mesh with the SceneManagers "getMesh" function, Irrlicht first checks to see if the specified Mesh has already been loaded, and if it has, simply uses that copy. Correct me ...
by DarkDepths
Fri May 13, 2011 1:08 am
Forum: Beginners Help
Topic: Help me!! How to add a smooth Keyboard event?
Replies: 6
Views: 628

Xaryl said, it is most likely because the keyboard only fires events when the key is pressed or released. It does not continuously fire events indicating that a specific key is held down. Depending on how flexible you want your event management system to be, you could store only information regardin...
by DarkDepths
Mon Mar 21, 2011 6:47 pm
Forum: Beginners Help
Topic: Creating a custom heightmap (?)
Replies: 8
Views: 2394

Alright guys. Thanks for the info. I'll give it a shot and see what I can come up with!
by DarkDepths
Sun Mar 20, 2011 5:36 pm
Forum: Beginners Help
Topic: Creating a custom heightmap (?)
Replies: 8
Views: 2394

I'm actually trying to do some funky stuff with the mesh itself, so that probably won't work out for me.

However... is it possible to edit the vertices of a TerrainSceneNode after loading it from a heightmap? That might be the easier way to go, if it can be done...
by DarkDepths
Sun Mar 20, 2011 1:40 am
Forum: Beginners Help
Topic: Speed of object
Replies: 5
Views: 360

Seven wrote:vector3df.getLength()? seemed to easy........

//! Get length of the vector.
T getLength() const { return core::squareroot( X*X + Y*Y + Z*Z ); }
Oh, haha. I figured there would be a function for it. Looks like i'm still retaining my math fairly well though :P
by DarkDepths
Sun Mar 20, 2011 1:23 am
Forum: Beginners Help
Topic: Speed of object
Replies: 5
Views: 360

I think you mean that you want to know the magnitude of the vector (ie the "length" of the line from your current position to the one indicated by the vector)? Doing that, if I remember my math correctly, is fairly simple. Just square all the values, add them together, and then take the sq...
by DarkDepths
Sun Mar 20, 2011 12:39 am
Forum: Beginners Help
Topic: Creating a custom heightmap (?)
Replies: 8
Views: 2394

Thanks for your responses. I realize that there is a TerrainSceneNode with which I could use a height map. This isn't suitable for my needs. Basically, I want to replicate what the TerrainSceneNode does, but I have a few things that I need to alter in the process. I'm not worried about LOD'ing it ri...
by DarkDepths
Sat Mar 19, 2011 2:01 am
Forum: Beginners Help
Topic: Creating a custom heightmap (?)
Replies: 8
Views: 2394

Creating a custom heightmap (?)

Alrighty, first let me say, yes I know that tutorial 23 shows how to make a custom heightmap. My question is, is there any benefit to doing it this way, rather than deriving a new SceneNode and creating the geometry manually? I've done a bit of forum searching and it seems that when someone wants to...
by DarkDepths
Wed Feb 23, 2011 5:30 am
Forum: Beginners Help
Topic: Tiling Textures?
Replies: 4
Views: 661

Ah, thank you guys, I've got it working!
by DarkDepths
Sat Feb 19, 2011 2:50 am
Forum: Beginners Help
Topic: Tiling Textures?
Replies: 4
Views: 661

Tiling Textures?

Hey. I've been trying to find out how to repeat textures over a cube, but have been unsuccessful. I think you can guess what I want to do, but in case you can't: I want to create a CubeSceneNode and then apply a texture to it. However, I'm using this cube as a floor, and each level is a different si...
by DarkDepths
Wed Dec 15, 2010 3:30 am
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 24215

DoF is there to create a movie illusion not real life through the eyes (things go out of focus and that gets you looking in the right direction where the director intends). Exactly. Which is why I don't think it has any real place in a game unless you are specifically trying to give the illusion th...
by DarkDepths
Tue Dec 14, 2010 9:42 pm
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 24215

I don't like DOF blur effects :) They quit detail from where there should be. depends on how it's implemented, i agree that there are some really awful DOF effects which can completely ruin a scene, but when implemented and tweaked just right it can create a very realistic effect Agreed The point o...
by DarkDepths
Tue Nov 23, 2010 7:33 pm
Forum: Off-topic
Topic: Main Site Updates
Replies: 5
Views: 1089

Main Site Updates

I'm just wondering if someone is trying to pull the wool over my eyes, or if I'm blind :P I could have sworn that two days ago, the newest posting on the Irrlicht website was that CopperCube was free for Irrlicht users to use as a level editor. Today, there are several postings ranging from Septembe...
by DarkDepths
Tue Nov 09, 2010 12:07 pm
Forum: Off-topic
Topic: JavaScript buggy game
Replies: 8
Views: 1019

haffax wrote:You have to start to move before the car hits the ground, else it is stuck.
Ah yes, that was indeed the problem. I was able to test it out this time and it was pretty fun to play around with!