Search found 4 matches

by GiffE
Wed Apr 21, 2010 4:28 pm
Forum: Beginners Help
Topic: addHillPlaneMesh not visible?
Replies: 4
Views: 694

CuteAlien wrote:Maybe you have no light. Disable light in the material of the node with water->setMaterialFlag(EMF_LIGHTING, false);
Or just add a light.
oh wow... I feel like such an idiot :oops: it WAS there, just perpendicular to the camera (right inside it) so it couldnt be seen...
Thanks anyway cutealien.
by GiffE
Tue Apr 20, 2010 9:04 pm
Forum: Beginners Help
Topic: addHillPlaneMesh not visible?
Replies: 4
Views: 694

Not sure right now. On a quick view the problem could be that you set texture with index 1 while you probably want to use index 0 (which is the first one).
I had thought of this too, tried it with both and no luck either way.

Also it shows up black when I use:
water = scenemgr ...
by GiffE
Tue Apr 20, 2010 6:33 pm
Forum: Beginners Help
Topic: addHillPlaneMesh not visible?
Replies: 4
Views: 694

addHillPlaneMesh not visible?

Hey, I'm trying to simply render a massive plane (the size of the skydome) which I can then later work on a water shader for.
So I wanted to start out making sure I can just the plane visible with a static water texture.

However this does not create any such mesh (atleast not one I can see)
(I've ...
by GiffE
Sun Apr 02, 2006 12:58 pm
Forum: Irrlicht.NET
Topic: SKeyMap in .NET
Replies: 3
Views: 2191

SKeyMap in .NET

Hey i'm pretty new to Irrlitch,
This is kinda frusterating. there is no Skeymap class in the .net wrapper. so i cant easily do things like

SKeyMap keyMap[8];
keyMap[1].Action = EKA_MOVE_FORWARD;
keyMap[1].KeyCode = KEY_KEY_W;

keyMap[3].Action = EKA_MOVE_BACKWARD;
keyMap[3].KeyCode = KEY_KEY ...