Search found 6 matches

by Ismarc
Thu Apr 06, 2006 3:25 am
Forum: Beginners Help
Topic: Weapons and Firing
Replies: 7
Views: 854

I'm sorry about that, I didn't get the third tutorial needed in there that showed more of the special effects.

http://irrlicht.sourceforge.net/tut011.html

Specifically, look at the portion labeled "add light 1 (nearly red)" and "add light 2 (grey)" of tutorial 11 and "create light" of tutorial 8 ...
by Ismarc
Thu Apr 06, 2006 3:10 am
Forum: Beginners Help
Topic: Integrate irrlicht into a Windows application
Replies: 12
Views: 1173

I'd like to point out that the term hack derived from two different places, both of which are covered at http://dictionary.reference.com/search?q=hack . One was someone who rode a horse in a specific way, which is where the term hack to describe cab drivers came from. The other is from writing ...
by Ismarc
Thu Apr 06, 2006 2:57 am
Forum: Beginners Help
Topic: Weapons and Firing
Replies: 7
Views: 854

http://irrlicht.sourceforge.net/tutorials.html
http://irrlicht.sourceforge.net/tut007.html
http://irrlicht.sourceforge.net/tut008.html

Everything you are wanting to do is clearly and brilliantly outlined in the tutorials. I highly suggest walking through each tutorial, in the order posted. I also ...
by Ismarc
Tue Apr 04, 2006 5:42 pm
Forum: Beginners Help
Topic: resolution and scaling gui graphics
Replies: 8
Views: 849

This might be wrong, and I hope it is, but here we go anyways. I've been actually looking at this exact thing. If you use Irrlicht's built in gui objects (buttons, windows, text boxes) you can scale them when they are created (easily done if you use variables to hold the values rather than ...
by Ismarc
Tue Apr 04, 2006 5:36 pm
Forum: Beginners Help
Topic: calling a function that creates a scenenode
Replies: 2
Views: 271

What you did was move your mesh and node variables to be local to that function only. With that style of function, you would need to make smgr, mesh and node global. Another method would be to simply pass them as parameters.


With the variables global:

int CreateMesh()
{
mesh = smgr->getMesh ...
by Ismarc
Tue Apr 04, 2006 12:09 am
Forum: Beginners Help
Topic: Visual C++ 2005 Express problem
Replies: 23
Views: 3277

I just looked at this pretty quickly, didn't have much time for more right now, but shouldn't it be

//snip unrelated
if (mesh)
{
node = pCore->getSceneMgr()->addOctTreeSceneNode(mesh->getMesh(0));
}
if(node)
{
node->setPosition(pos);

if (trans)
node->setMaterialType(EMT_TRANSPARENT ...