Hello,
When I try to execute the IrrlichtShaders.bas in the examples folder I get the following error messages -
The IrrlichtShaders.bas file is a support file used by some of the other examples it is not intended to be executed directly.
Hello,
The file - 97_Example_PhysicsNewtonAndOpenDE.bas ...
Search found 208 matches
- Sat Dec 08, 2012 11:41 am
- Forum: Project Announcements
- Topic: Irrlicht Wrapper for FreeBasic
- Replies: 49
- Views: 68836
- Sun Jun 19, 2011 10:41 pm
- Forum: Project Announcements
- Topic: Removed project
- Replies: 5
- Views: 1935
Removed project
Due to a change in employment I have had to temporarily remove this announcement, my apologies.
- Sat Jul 31, 2010 8:17 am
- Forum: Beginners Help
- Topic: MouseEvent
- Replies: 2
- Views: 780
This is just a suggestion without running any code and having not used this class before (looks nice though).
As CNrp2DPictureFlowis based on a listbox the click hit will be tested against the AbsoluteRect and inside a square, from a quick scan of the CNrp2DPictureFlow code it looks like all mouse ...
As CNrp2DPictureFlowis based on a listbox the click hit will be tested against the AbsoluteRect and inside a square, from a quick scan of the CNrp2DPictureFlow code it looks like all mouse ...
- Thu Jul 22, 2010 9:34 pm
- Forum: Beginners Help
- Topic: Fading out effect with TRANPARENT_ALPHA_CHANNEL
- Replies: 7
- Views: 1826
- Mon Jul 19, 2010 11:00 pm
- Forum: Beginners Help
- Topic: Generating run-time poly meshes
- Replies: 3
- Views: 772
- Sun Jul 18, 2010 9:34 am
- Forum: Beginners Help
- Topic: Generating run-time poly meshes
- Replies: 3
- Views: 772
- Sat Jul 17, 2010 6:25 am
- Forum: Beginners Help
- Topic: A lot of objects - a lot of Slowdown?
- Replies: 9
- Views: 1180
- Sat Jul 17, 2010 6:21 am
- Forum: Beginners Help
- Topic: Mesh batching
- Replies: 14
- Views: 5422
I utilise the Batching Mesh in my IrrlichtWrapper you can use that as a simple example. When dealing with static objects the CBatchingMesh module can offer really massive frame rate improvements as it gets rid of all of the overhead associated with managing a node and setting up a node for rendering ...
- Fri Jul 09, 2010 10:18 am
- Forum: Code Snippets
- Topic: New GUI skin [update: new skins, support for 1.5/1.6]
- Replies: 112
- Views: 84110
Great job on this GUI module. I've only just taken a look at this. Its working very well and is a very easy way to customize the GUI.
The errors that Monchito referred to some months ago are due to changes in the interface defined in IGUISkin (although they are only thrown by the latest dodgy GCC ...
The errors that Monchito referred to some months ago are due to changes in the interface defined in IGUISkin (although they are only thrown by the latest dodgy GCC ...
- Fri Jul 09, 2010 9:20 am
- Forum: Beginners Help
- Topic: I make smart programs, want to make games. where to start
- Replies: 5
- Views: 882
- Tue Jul 06, 2010 9:29 pm
- Forum: Project Announcements
- Topic: pacific_chung free flight simulator in freebasic
- Replies: 8
- Views: 2946
- Sun Jul 04, 2010 3:18 pm
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3865
I'm very surprised that it would be returned like that surely there must be some segmentation. Even if the vertices had been entirely prepared for passing though the appropriate OpenGL calls, some segmentation would be required for the support of hardware buffering for example.
What frame rate does ...
What frame rate does ...
- Wed Jun 30, 2010 6:35 pm
- Forum: Beginners Help
- Topic: Funtion
- Replies: 37
- Views: 3896
- Tue Jun 29, 2010 10:10 pm
- Forum: Advanced Help
- Topic: Dynamic mesh creation
- Replies: 14
- Views: 3865
Do you mind me asking what library are you using for this?
As I'm sure you know most planetary rendering engines utilise some method of reducing the number of vertices they are using and changing each frame.
Often the surface is divided into a number of patches and as you move closer to or further ...
As I'm sure you know most planetary rendering engines utilise some method of reducing the number of vertices they are using and changing each frame.
Often the surface is divided into a number of patches and as you move closer to or further ...
- Sun Jun 27, 2010 11:10 pm
- Forum: Beginners Help
- Topic: Funtion
- Replies: 37
- Views: 3896
Why do you want this 'Scale' function rather than just call setScale for that object? I have created a similar function myself but it was necessary to allow it to be used by a language that was not object oriented.
If you just want to uniformly scale your object you could use the following command ...
If you just want to uniformly scale your object you could use the following command ...