Search found 6 matches
- Mon Dec 10, 2007 4:49 pm
- Forum: Irrlicht.NET
- Topic: How to apply a texture in a specific face of cube
- Replies: 3
- Views: 28531
- Mon Dec 10, 2007 4:01 pm
- Forum: Beginners Help
- Topic: Add or change TEXTURE of any FACE of a Custom Scene Node.
- Replies: 5
- Views: 12121
- Mon Dec 10, 2007 3:54 pm
- Forum: Irrlicht.NET
- Topic: How to apply a texture in a specific face of cube
- Replies: 3
- Views: 28531
thank you for answering. :) I think the solution for my problem is the second option you talk about , because the texture to apply in the front face of the cube is choosed dynamically by user so generate UV coordenates from an external tool I think is not possible (maybe I am wrong...) :roll: Now I ...
- Mon Dec 10, 2007 12:01 pm
- Forum: Irrlicht.NET
- Topic: How to apply a texture in a specific face of cube
- Replies: 3
- Views: 28531
How to apply a texture in a specific face of cube
I want simply to apply a texture to one face of a CubeSceneNode, I followed the tutorial about custom scene nodes but I dont know how to apply the texture only to one face of the cube. help please!
Thanks in advance!
Thanks in advance!
- Tue Apr 04, 2006 4:44 pm
- Forum: Beginners Help
- Topic: the best way of loading a model and its texture
- Replies: 6
- Views: 3308
Thanks for the answers. I have tried to enble lighting of 3ds model and It doesn´t work. I have searched in forum and I haven't find a free alternative with good results. Maybe the best way is model with Wings3D, export to .obj and applying the texture from Irrlicht...? Another question: lightmaps a...
- Mon Apr 03, 2006 5:07 pm
- Forum: Beginners Help
- Topic: the best way of loading a model and its texture
- Replies: 6
- Views: 3308
the best way of loading a model and its texture
Hi I have one problem about meshes and its textures. What is in your opinion the best way to load a model in irrlicht?? I have tried several options but, each of them have its limitations: 1) Design the mesh in Milkshape, load .ms3d in irrlicht and apply the texture. Then the limitation is that if t...