i got it working now
Search found 2 matches
- Tue Apr 04, 2006 6:11 pm
- Forum: Beginners Help
- Topic: calling a function that creates a scenenode
- Replies: 2
- Views: 322
- Tue Apr 04, 2006 3:36 pm
- Forum: Beginners Help
- Topic: calling a function that creates a scenenode
- Replies: 2
- Views: 322
calling a function that creates a scenenode
this piece of script is taken from the int main
IAnimatedMesh* mesh = smgr->getMesh("arrow.3ds");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
it all works well but when i try to replace it with a call to the create_mesh function it doesn't work :?
create_mesh ...
IAnimatedMesh* mesh = smgr->getMesh("arrow.3ds");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
it all works well but when i try to replace it with a call to the create_mesh function it doesn't work :?
create_mesh ...