Search found 2 matches

by Minotaur
Tue Apr 04, 2006 6:11 pm
Forum: Beginners Help
Topic: calling a function that creates a scenenode
Replies: 2
Views: 322

wow, thank you a lot man.
i got it working now :)
by Minotaur
Tue Apr 04, 2006 3:36 pm
Forum: Beginners Help
Topic: calling a function that creates a scenenode
Replies: 2
Views: 322

calling a function that creates a scenenode

this piece of script is taken from the int main


IAnimatedMesh* mesh = smgr->getMesh("arrow.3ds");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );


it all works well but when i try to replace it with a call to the create_mesh function it doesn't work :?

create_mesh ...