Search found 4 matches

by Peter
Fri Apr 07, 2006 1:57 pm
Forum: Off-topic
Topic: Worst Coding Ever
Replies: 10
Views: 1712

hehe, in QBasic, before i knew about for-next loops i coded the code for 20 individual blob enemy dudes seperatley...

like so (except way different because i don't remember what i did)
if enemy1x > playerx then dec enemy1x
if enemy2x > playerx then dec enemy2x
...
...


and of course i had a ...
by Peter
Thu Apr 06, 2006 1:32 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 569136

name: Peter Hellmuth
age: 16
Location: Texas, USA
Languages: English, QBasic (*shudder*), DarkBasicPro, C++, Java, HTML (don't we all?) with CSS, and a little bit of spanish... :roll:
Interests/Hobbies: Game Development, Drums, and Piano
occupation: student, (highschool + Linear Algebra, and ...
by Peter
Tue Apr 04, 2006 8:28 pm
Forum: Beginners Help
Topic: Polygons abruptly cut-off
Replies: 3
Views: 295

Thanks! You were right!
i was using EDT_SOFTWARE for some reason... :shock:

i changed it to EDT_OPENGL and not only does it no longer do that nasty culling stuff, but it looks alot nicer (i was starting to worry about the way it looked :wink: )
by Peter
Tue Apr 04, 2006 5:47 pm
Forum: Beginners Help
Topic: Polygons abruptly cut-off
Replies: 3
Views: 295

Doh! That was me...
I thought I was registered and logged in when I made the post! :oops: