hehe, in QBasic, before i knew about for-next loops i coded the code for 20 individual blob enemy dudes seperatley...
like so (except way different because i don't remember what i did)
if enemy1x > playerx then dec enemy1x
if enemy2x > playerx then dec enemy2x
...
...
and of course i had a ...
Search found 4 matches
- Fri Apr 07, 2006 1:57 pm
- Forum: Off-topic
- Topic: Worst Coding Ever
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- Forum: Off-topic
- Topic: Who is everybody?
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- Tue Apr 04, 2006 8:28 pm
- Forum: Beginners Help
- Topic: Polygons abruptly cut-off
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- Tue Apr 04, 2006 5:47 pm
- Forum: Beginners Help
- Topic: Polygons abruptly cut-off
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