Search found 58 matches
- Fri May 08, 2009 12:22 am
- Forum: Beginners Help
- Topic: Confused about rotational velocity/torque
- Replies: 1
- Views: 463
- Thu May 07, 2009 9:19 pm
- Forum: Beginners Help
- Topic: Confused about rotational velocity/torque
- Replies: 1
- Views: 463
Confused about rotational velocity/torque
I'm using IrrNewt, and I have a body with a rotation (x1,y1,z1), and I know the rotation (x2,y2,z2) that I want it to go to. I can interpolate the first rotation with the second rotation to get a rotation in between, and it works perfectly.
But what I want to do is apply torque to the body to ...
But what I want to do is apply torque to the body to ...
- Mon Jan 05, 2009 2:34 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
So I changed NewtonToIrr from 32.0 to 1.0 and recompiled IrrNewt. It fixed my sphere/cube problem, and even some bugs that I didn't know were caused by precision errors! I figure using 1.0 (instead of 8.0 or 4.0) will make any "giant level" issues turn up sooner... I'm using a kind of big level, but ...
- Sun Jan 04, 2009 9:04 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Tue Dec 30, 2008 10:09 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
I considered that, but then the levels would have to be designed in such a way that there aren't any small holes in the floor. The game's more of a platformer than an FPS, so we can't have the character falling in a tiny hole because there happens to be a tiny hole right below it. One solution would ...
- Tue Dec 30, 2008 6:49 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
I've been stuck on a Newton problem for several days, but now it's gotten to the point that I can't really proceed until I fix it:
Is it possible to find out if a particular newton body is in contact with something? I need something like this to figure out when my character is/isn't on the ground ...
Is it possible to find out if a particular newton body is in contact with something? I need something like this to figure out when my character is/isn't on the ground ...
- Sun Dec 21, 2008 10:45 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Sun Dec 21, 2008 10:02 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Sun Dec 21, 2008 9:05 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Sun Dec 21, 2008 8:51 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Sun Dec 21, 2008 8:21 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Sun Dec 21, 2008 12:12 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Sat Dec 20, 2008 8:08 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 166743
- Sun Oct 07, 2007 6:40 am
- Forum: Beginners Help
- Topic: Key codes[solved.. sort of]
- Replies: 14
- Views: 1946
Ah, so you're just trying to write out a text file that contains a list of all the key codes, and the number for each? There probably isn't a way to turn the name of the key (for example "KEY_KEY_W") into a string.
But if I wanted a list of all the key codes with their numerical values, I'd look in ...
But if I wanted a list of all the key codes with their numerical values, I'd look in ...
- Sun Oct 07, 2007 4:50 am
- Forum: Beginners Help
- Topic: Key codes[solved.. sort of]
- Replies: 14
- Views: 1946
Can't you cast it to an int? My input handling stuff uses integers instead of Irrlicht key codes. Whenever I need to use a keycode for anything, I cast it to an int (or rather, I'm passing the keycode to a method as an int parameter). Because I always convert them to integers before using them, I ...