Search found 58 matches
- Fri May 08, 2009 12:22 am
- Forum: Beginners Help
- Topic: Confused about rotational velocity/torque
- Replies: 1
- Views: 270
- Thu May 07, 2009 9:19 pm
- Forum: Beginners Help
- Topic: Confused about rotational velocity/torque
- Replies: 1
- Views: 270
Confused about rotational velocity/torque
I'm using IrrNewt, and I have a body with a rotation (x1,y1,z1), and I know the rotation (x2,y2,z2) that I want it to go to. I can interpolate the first rotation with the second rotation to get a rotation in between, and it works perfectly. But what I want to do is apply torque to the body to change...
- Mon Jan 05, 2009 2:34 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
- Sun Jan 04, 2009 9:04 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
Hmm, I'm in a pickle. Long story short: is there anything bad I should look out for if I lower this variable (in irrtonewt.hpp) to something lower? //!Convert a position from newton to irrlicht const irr::f32 NewtonToIrr = 32.0f; Or, would recompiling IrrNewt with a different NewtonToIrr value (say,...
- Tue Dec 30, 2008 10:09 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
I considered that, but then the levels would have to be designed in such a way that there aren't any small holes in the floor. The game's more of a platformer than an FPS, so we can't have the character falling in a tiny hole because there happens to be a tiny hole right below it. One solution would...
- Tue Dec 30, 2008 6:49 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
I've been stuck on a Newton problem for several days, but now it's gotten to the point that I can't really proceed until I fix it: Is it possible to find out if a particular newton body is in contact with something? I need something like this to figure out when my character is/isn't on the ground, a...
- Sun Dec 21, 2008 10:45 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
where can i download the media floder needed for the demos? I got the media from this IrrNewt version for Irrlicht 1.5 here, I think there are some things that aren't in Irrlicht's media: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=180684#180684 wow, thanks a lot... Well, when I tried ru...
- Sun Dec 21, 2008 10:02 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
I use world->update() with no timestep and I don't have problems. What operating system and compiler are you using? Maybe problem lies there... Fairly old machine, Windows XP, Visual Studio 2005. Get this - now I can't get update() to NOT work! Here's the skinny: -Yesterday I compiled the IrrNewt l...
- Sun Dec 21, 2008 9:05 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
I don't see any significant Newton performance change since using the 1.5 code. How can you tell your physics is only 4 fps? How many of you have this problem? Could you paste some code to test? Does this issue show all the time or only in some cases? Before I switched to your 1.5 code, I couldn't ...
- Sun Dec 21, 2008 8:51 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
i can't compile under linux could you provide a makefile? i tried with codeblocks, but i am getting following errors: IrrBox.h isn't with all the other .hpp files, instead it's in source\IrrNewt_src\IrrBox. Hope that helps! That's because the exact filename is IrrBox not irrbox Hehe, could've been ...
- Sun Dec 21, 2008 8:21 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
i can't compile under linux could you provide a makefile? i tried with codeblocks, but i am getting following errors: ||=== IrrNewt, default ===| /home/bachir/lib/aresfps/IrrNewt/source/IrrNewt_src/IrrBox/IrrBox.cpp|5|error: irrbox.h: No such file or directory| /home/bachir/lib/aresfps/IrrNewt/sour...
- Sun Dec 21, 2008 12:12 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
- Sat Dec 20, 2008 8:08 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 125708
hey, i have a question. Why does irrnewt need a lib and dll file to be able to be compiled if i added all the cpp source files from svn into my project? I integrated all the cpp files with iphysics and it worked fine without the necessity of an iphysics lib and dll, but irrnewt is not letting me co...
- Sun Oct 07, 2007 6:40 am
- Forum: Beginners Help
- Topic: Key codes[solved.. sort of]
- Replies: 14
- Views: 825
- Sun Oct 07, 2007 4:50 am
- Forum: Beginners Help
- Topic: Key codes[solved.. sort of]
- Replies: 14
- Views: 825
Can't you cast it to an int? My input handling stuff uses integers instead of Irrlicht key codes. Whenever I need to use a keycode for anything, I cast it to an int (or rather, I'm passing the keycode to a method as an int parameter). Because I always convert them to integers before using them, I ne...