Search found 18 matches

by teromt
Fri Oct 06, 2006 2:18 pm
Forum: Irrlicht.NET
Topic: Which Wrapper??
Replies: 1
Views: 1334

Hello,

In my expreince the Irrlicht .NET CP wrapper is the most complete at the moment. It includes almost all the features that C++ version does including custom affectors, scenenodes.

http://irrlichtnetcp.sourceforge.net/in ... /Main_Page

- Tero
by teromt
Wed Jul 05, 2006 9:50 am
Forum: Irrlicht.NET
Topic: GUI options
Replies: 2
Views: 1585

Are there any .net gui libraries (that's a question in itself...) that work with irrlicht that anyone knows of? Of course you can use the .NET own GUI components if you embed the Irrlicht in .NET form or panel. This way you can do what ever you please with the gui. But there are of course few drawb...
by teromt
Tue Jun 13, 2006 7:57 am
Forum: Irrlicht.NET
Topic: Design to Events handling
Replies: 1
Views: 1050

I had also problems with Irrlicht events. So I have used .NET own events / event handlers.
by teromt
Mon Jun 12, 2006 5:24 pm
Forum: Irrlicht.NET
Topic: Multiple devices
Replies: 0
Views: 1061

Multiple devices

What might be impact (resource wise) when using multiple irrlicht instances in the project. I'm currently using 3 (all renders to own panel) and it works fine. But what if I would like to add e.g. 6 more. So then I would have 9 different Irllicht rendering containers. Does this approach consume a lo...
by teromt
Fri Jun 09, 2006 1:33 pm
Forum: Irrlicht.NET
Topic: .NET fonts
Replies: 7
Views: 1720

Here it is, maybe "crap" is wrong word for it but anyways...

http://img476.imageshack.us/my.php?image=font2de.jpg
by teromt
Thu Jun 08, 2006 11:40 am
Forum: Irrlicht.NET
Topic: .NET fonts
Replies: 7
Views: 1720

Any ideas?
by teromt
Tue Jun 06, 2006 6:15 am
Forum: Irrlicht.NET
Topic: .NET fonts
Replies: 7
Views: 1720

Well, I have tried to load my own fonts (generated with the font creation tool) but they all look like crap :cry: . So that is somewhat out of the question.
by teromt
Mon Jun 05, 2006 6:35 am
Forum: Irrlicht.NET
Topic: .NET fonts
Replies: 7
Views: 1720

.NET fonts

Hello,

Is there any way to get fonts look good in irrlicht .NET?

I have seen that there is the TrueType font "extension" but it isn't for .NET version.

Any help is appreciated....
by teromt
Tue May 23, 2006 8:47 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 99035

.NET version

Is there any way to get this to the .NET side also?
by teromt
Wed May 03, 2006 6:58 pm
Forum: Irrlicht.NET
Topic: OPENGL problems & strange crash
Replies: 7
Views: 1850

I now created "timer" thread that will fire a render event to the UI thread. This corrected the crash problem in my friend computer.

But the OPENGL rendering still doesn't work. Just black screen, nothing else.
by teromt
Wed May 03, 2006 2:55 pm
Forum: Irrlicht.NET
Topic: OPENGL problems & strange crash
Replies: 7
Views: 1850

Also what I could do is to create new thread just to invoke paint events in e.g. every 20 ms. This thread would call some UI component using "Invoke" method. This way the UI is always repainted in UI thread.
by teromt
Wed May 03, 2006 7:29 am
Forum: Irrlicht.NET
Topic: OPENGL problems & strange crash
Replies: 7
Views: 1850

Yep, I'm doing that, so is that causing the problems. I'm aware that everything UI specific stuff(changing control state etc.) should be done in the "UI" thread. But with Irrlicht, how can I do that because the rendering is done with the handle, any good ideas? Also any ideas about the OPE...
by teromt
Tue May 02, 2006 9:17 am
Forum: Irrlicht.NET
Topic: OPENGL problems & strange crash
Replies: 7
Views: 1850

More info: I'm using .NET framework 2.0 and irrlicht version is 1.0
by teromt
Tue May 02, 2006 9:15 am
Forum: Irrlicht.NET
Topic: OPENGL problems & strange crash
Replies: 7
Views: 1850

OPENGL problems & strange crash

I have poblems with OPENGL rendering. I'm developing a game and in options the user can choose the preferred redering mode. DirectX 9, DirectX 8 and Software are working ok but when using OPENGL the screen is just black. The rendering is done in a control (via handle), could this have some affect? A...
by teromt
Wed Apr 19, 2006 8:49 am
Forum: Irrlicht.NET
Topic: PictureBox Docked (Fill), Doesn't Resize properly.
Replies: 4
Views: 1594

No, for that the device has to be created again. You can also try to set the control size manually to the desiredd resolution and after that create the device. E.g. this.Widht = 1024; this.Height = 768; Initialize(this.Handle); The .NET layout engine will change the control size again if the control...