Search found 19 matches
- Mon Jun 19, 2006 9:05 pm
- Forum: Advanced Help
- Topic: Problem with NewtonBodyAddForce
- Replies: 4
- Views: 451
Its been a while since I've used Newton, but it could be like you said, it might only allow you to call AddForce once per AddForceAndTorqueEvent. I think you would be better off adding up all your forces(just add the vectors) into a total force vector in your loop, then calling NewtonBodySetForce() ...
- Sat Apr 22, 2006 5:06 pm
- Forum: Beginners Help
- Topic: Terrain and Newton
- Replies: 2
- Views: 654
- Sat Apr 22, 2006 7:35 am
- Forum: Beginners Help
- Topic: Terrain and Newton
- Replies: 2
- Views: 654
Terrain and Newton
Can anyone show me or point me in the direction of information on using Irrlicht terrain nodes for Newton collision? I've searched around, but so far havn't been able to get anything to work. Any help would be appreciated : ).
- Thu Apr 20, 2006 12:26 am
- Forum: Beginners Help
- Topic: Problem with lists.
- Replies: 10
- Views: 443
- Wed Apr 19, 2006 9:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.0
- Replies: 21
- Views: 2585
- Wed Apr 19, 2006 8:34 pm
- Forum: Beginners Help
- Topic: Problem with lists.
- Replies: 10
- Views: 443
Okay I changed it over to use the actual object, and not pointers to it. Works :). For now at least. And thanks for the pointer on passing the tGame pointers(pun intended). I had been wondering if I actualy needed to do that or not. Some code I learned off of for my game state management passed the ...
- Wed Apr 19, 2006 5:22 pm
- Forum: Beginners Help
- Topic: Problem with lists.
- Replies: 10
- Views: 443
Okay so I think somethings definitely wrong with the method I use to create new GameEntity objects. I converted from lists to vectors(which do you think is better suited for this task by the way?) and got the same result. I add objects this way, with the GameEntity::Instance() because its the way I ...
- Wed Apr 19, 2006 4:25 pm
- Forum: Beginners Help
- Topic: Problem with lists.
- Replies: 10
- Views: 443
Problem with lists.
Okay so I've been working on an "Entity Management" system for my game. Basicly any object in the game(buildings, vehicles, etc) will be an entity, so I'm using a class with a list to manage all the entities. I'm able to create my EntityManager class, and add a couple entities to it fine. ...
- Thu Apr 13, 2006 6:27 pm
- Forum: Beginners Help
- Topic: Can it be done with irrlicht?
- Replies: 4
- Views: 429
I'm not sure if Irrlicht alone can accomplish gravity, I don't think so. But, it is very easy to integrate Irrlicht with a nice phsysics engine. I recommended Newton, heres a tutorial on it if you're interested: http://irrlicht.sourceforge.net/tut_newton.html.
- Wed Apr 12, 2006 5:55 pm
- Forum: Beginners Help
- Topic: Slope Troubles
- Replies: 5
- Views: 413
I'm not sure, but I think that may just be the default behavior for FPS camera nodes when they have collisions, since it wouldnt be realistic for some one to walk straight up a steep hill. I'm sure there is a way to change it, but I'm not sure how. As for Newton, you should be able to use Irrlicht s...
- Wed Apr 12, 2006 3:16 am
- Forum: Beginners Help
- Topic: Open skies in GtkRadiant
- Replies: 5
- Views: 984
- Tue Apr 11, 2006 11:28 pm
- Forum: Beginners Help
- Topic: hello world is not working/loading
- Replies: 7
- Views: 496
- Tue Apr 11, 2006 3:15 pm
- Forum: Beginners Help
- Topic: loading a dynamic terrain map
- Replies: 11
- Views: 911
Heres my overloaded loadHeightMap(): bool CTerrainSceneNode::loadHeightMap( bool dynamic, video::SColor vertexColor ) { HillTerrain tTerrain; tTerrain.GenerateTerrain(); u32 startTime = os::Timer::getTime(); // Get the dimension of the heightmap data //TerrainData.Size = heightMap->getDimension().Wi...
- Tue Apr 11, 2006 10:40 am
- Forum: Beginners Help
- Topic: loading a dynamic terrain map
- Replies: 11
- Views: 911
Okay, I think I've made some progress, pretty much in the way you suggested. I'm not sure what file you were saying I should load though since the terrain will be generate from scratch. But anyways. It turned out to be more complicated than I had hoped, because of the way its set up. As it is now, t...
- Mon Apr 10, 2006 10:25 am
- Forum: Beginners Help
- Topic: loading a dynamic terrain map
- Replies: 11
- Views: 911
Yeah that would be my ideal approach. Copy the current one then change what I need. At the moment I'm still a bit confused as to how I can accomplish this though. I think the problem is mostly because I'm still a tad unsure of how inheritence works with c++, specificaly in Irrlicht. Should I just cr...