Search found 24 matches

by Belshamaroth
Sun Sep 27, 2009 4:59 pm
Forum: Project Announcements
Topic: Paged-editable terrain
Replies: 21
Views: 8828

hmm seems like u use the same idea, that i wanted to use. so i have to check my code^^ with "popping" i meant that new parts of the terrain (a new 33x33 tile) is shown instantly instead updating the height data of the geometry data in a smooth way. the best would be a carpet-like terrain which ...
by Belshamaroth
Sun Sep 27, 2009 11:28 am
Forum: Project Announcements
Topic: Paged-editable terrain
Replies: 21
Views: 8828

nice work! i hope u will have success with ur project.
i am working on a same kind of editor too. it supports texture splatting via glsl using atlas textures and a seemless calculation of the LOD in the shader (so u just need one layer for 2^n different diffuse materials). but im having troubles ...
by Belshamaroth
Fri Feb 16, 2007 10:31 am
Forum: Beginners Help
Topic: problems while compiling irrlicht under ubuntu edgy
Replies: 19
Views: 2555

ive found the error... the -lXxf86vm was in another linking dir than the x11 lib... so the compiler couldnt find it... i found the error while adding the libs step by step looking which lib was found (cb only shows one lib which is missing... so i couldnt find because it displayed me that the ...
by Belshamaroth
Thu Feb 15, 2007 1:42 pm
Forum: Beginners Help
Topic: problems while compiling irrlicht under ubuntu edgy
Replies: 19
Views: 2555

im glad that ur not such a noobish guy as me concerning the handling of linux athlon_jedi, but i didnt switch to linux because i want a "real professional" os but an alternative as im not willing to pay 80€ for a windows distribution... so this easy-to-go distribution called ubuntu is the best a ...
by Belshamaroth
Sun Feb 11, 2007 9:58 pm
Forum: Beginners Help
Topic: problems while compiling irrlicht under ubuntu edgy
Replies: 19
Views: 2555

ok thank you now ive got compiled it... but if i include the libirrlicht.a now i get these errors:
:: === Test, Debug ===
CIrrDeviceLinux.cpp:(.text+0x191):: undefined reference to `XPutImage'
CIrrDeviceLinux.cpp:(.text+0x46b):: undefined reference to `XOpenDisplay'
CIrrDeviceLinux.cpp:(.text+0x4da ...
by Belshamaroth
Sat Feb 10, 2007 3:08 pm
Forum: Beginners Help
Topic: problems while compiling irrlicht under ubuntu edgy
Replies: 19
Views: 2555

it makes no difference...
might be i use the wrong compile information in irrCompileConfig.h ...
but i dont know what i have to change as i used irrlicht only with windows before...

i just tried to compile it without the libpng and got this errors.... i cant get it... why does it have that probs ...
by Belshamaroth
Sat Feb 10, 2007 12:45 am
Forum: Beginners Help
Topic: problems while compiling irrlicht under ubuntu edgy
Replies: 19
Views: 2555

problems while compiling irrlicht under ubuntu edgy

hello,
i switched to ubuntu.
but now i have a problem, with compiling the engine with code::blocks under this system. if i try to compile the file irrlicht_win32.cbp without commenting the windows configuration and setting #linux i get the error that the windows.h was not found - as i expected under ...
by Belshamaroth
Sat Jan 06, 2007 3:25 pm
Forum: Project Announcements
Topic: Tiled terrain scene node
Replies: 60
Views: 26616

i played around a little bit with the headers being able to add tangents and binormals to the terrain (using the calculation used in the mesh manipulator). a thing made me wonder was that there was not a big difference visible on the FPS count if you use parallax mapping on the terrain.. with the ...
by Belshamaroth
Mon Jul 03, 2006 9:52 pm
Forum: Project Announcements
Topic: German Game Project
Replies: 4
Views: 1735

hello.

im german too. im not a big artist but have a some expierience in c++ basics and i am common with the irrlicht api.

i startet some browser-based mmogs and mmorpgs in the last years but changed to irrlicht as i want to make real games.

what are you planning with your project? any concept ...
by Belshamaroth
Mon May 29, 2006 10:21 pm
Forum: Project Announcements
Topic: Random Entity Placement Manager (BETA)
Replies: 4
Views: 906

next two screenshots with tree scene nodes and volumetric fog:

Image
Image
by Belshamaroth
Mon May 29, 2006 8:04 pm
Forum: Project Announcements
Topic: Random Entity Placement Manager (BETA)
Replies: 4
Views: 906

thank you,

i continued developing in the last days.
i finished two new features:

- embedding of the "tree scene node" (view project announcements) as object
- embedding of dynamic lights and bump-maps

i will release the project after the last problems are solved:
they are:

- loading of ...
by Belshamaroth
Sun May 28, 2006 11:18 pm
Forum: Project Announcements
Topic: Random Entity Placement Manager (BETA)
Replies: 4
Views: 906

Random Entity Placement Manager (BETA)

Hello everyone,

this is my first project.
English is not my native language so please excuse my errors.

For some time i started with Irrlicht and after some coding i have got the idea to write this Random Entity Placement Manager , which places selected meshes randomly all over a terrain (in the ...
by Belshamaroth
Tue Apr 18, 2006 11:30 am
Forum: Beginners Help
Topic: [SOLVED]problem with displaying a bsp map
Replies: 26
Views: 2170

hmm i compared the prices.... an i have to say, that your suggestion succeeds ;-)
by Belshamaroth
Mon Apr 17, 2006 8:53 pm
Forum: Beginners Help
Topic: [SOLVED]problem with displaying a bsp map
Replies: 26
Views: 2170

this is wired as there are still the same problems on my pc, that objects are drawn even if they are behind walls and that walls and floors are sightable through other walls.

here's the link to the .map file.
http://mitglied.lycos.de/forum1689/first_room.map

i tried it with a .x file map but the ...
by Belshamaroth
Sun Apr 16, 2006 10:40 am
Forum: Beginners Help
Topic: [SOLVED]problem with displaying a bsp map
Replies: 26
Views: 2170

why is nobody able to give an additional hint for this problem.
none of the advices works...