Search found 24 matches
- Sun Sep 27, 2009 4:59 pm
- Forum: Project Announcements
- Topic: Paged-editable terrain
- Replies: 21
- Views: 7955
- Sun Sep 27, 2009 11:28 am
- Forum: Project Announcements
- Topic: Paged-editable terrain
- Replies: 21
- Views: 7955
nice work! i hope u will have success with ur project. i am working on a same kind of editor too. it supports texture splatting via glsl using atlas textures and a seemless calculation of the LOD in the shader (so u just need one layer for 2^n different diffuse materials). but im having troubles wit...
- Fri Feb 16, 2007 10:31 am
- Forum: Beginners Help
- Topic: problems while compiling irrlicht under ubuntu edgy
- Replies: 19
- Views: 1732
ive found the error... the -lXxf86vm was in another linking dir than the x11 lib... so the compiler couldnt find it... i found the error while adding the libs step by step looking which lib was found (cb only shows one lib which is missing... so i couldnt find because it displayed me that the irrlic...
- Thu Feb 15, 2007 1:42 pm
- Forum: Beginners Help
- Topic: problems while compiling irrlicht under ubuntu edgy
- Replies: 19
- Views: 1732
- Sun Feb 11, 2007 9:58 pm
- Forum: Beginners Help
- Topic: problems while compiling irrlicht under ubuntu edgy
- Replies: 19
- Views: 1732
ok thank you now ive got compiled it... but if i include the libirrlicht.a now i get these errors: :: === Test, Debug === CIrrDeviceLinux.cpp:(.text+0x191):: undefined reference to `XPutImage' CIrrDeviceLinux.cpp:(.text+0x46b):: undefined reference to `XOpenDisplay' CIrrDeviceLinux.cpp:(.text+0x4da)...
- Sat Feb 10, 2007 3:08 pm
- Forum: Beginners Help
- Topic: problems while compiling irrlicht under ubuntu edgy
- Replies: 19
- Views: 1732
it makes no difference... might be i use the wrong compile information in irrCompileConfig.h ... but i dont know what i have to change as i used irrlicht only with windows before... i just tried to compile it without the libpng and got this errors.... i cant get it... why does it have that probs??? ...
- Sat Feb 10, 2007 12:45 am
- Forum: Beginners Help
- Topic: problems while compiling irrlicht under ubuntu edgy
- Replies: 19
- Views: 1732
problems while compiling irrlicht under ubuntu edgy
hello, i switched to ubuntu. but now i have a problem, with compiling the engine with code::blocks under this system. if i try to compile the file irrlicht_win32.cbp without commenting the windows configuration and setting #linux i get the error that the windows.h was not found - as i expected under...
- Sat Jan 06, 2007 3:25 pm
- Forum: Project Announcements
- Topic: Tiled terrain scene node
- Replies: 60
- Views: 24016
i played around a little bit with the headers being able to add tangents and binormals to the terrain (using the calculation used in the mesh manipulator). a thing made me wonder was that there was not a big difference visible on the FPS count if you use parallax mapping on the terrain.. with the no...
- Mon Jul 03, 2006 9:52 pm
- Forum: Project Announcements
- Topic: German Game Project
- Replies: 4
- Views: 1577
hello. im german too. im not a big artist but have a some expierience in c++ basics and i am common with the irrlicht api. i startet some browser-based mmogs and mmorpgs in the last years but changed to irrlicht as i want to make real games. what are you planning with your project? any concept yet? ...
- Mon May 29, 2006 10:21 pm
- Forum: Project Announcements
- Topic: Random Entity Placement Manager (BETA)
- Replies: 4
- Views: 739
- Mon May 29, 2006 8:04 pm
- Forum: Project Announcements
- Topic: Random Entity Placement Manager (BETA)
- Replies: 4
- Views: 739
- Sun May 28, 2006 11:18 pm
- Forum: Project Announcements
- Topic: Random Entity Placement Manager (BETA)
- Replies: 4
- Views: 739
Random Entity Placement Manager (BETA)
Hello everyone, this is my first project. English is not my native language so please excuse my errors. For some time i started with Irrlicht and after some coding i have got the idea to write this Random Entity Placement Manager , which places selected meshes randomly all over a terrain (in the fut...
- Tue Apr 18, 2006 11:30 am
- Forum: Beginners Help
- Topic: [SOLVED]problem with displaying a bsp map
- Replies: 26
- Views: 1318
- Mon Apr 17, 2006 8:53 pm
- Forum: Beginners Help
- Topic: [SOLVED]problem with displaying a bsp map
- Replies: 26
- Views: 1318
this is wired as there are still the same problems on my pc, that objects are drawn even if they are behind walls and that walls and floors are sightable through other walls. here's the link to the .map file. http://mitglied.lycos.de/forum1689/first_room.map i tried it with a .x file map but the pro...
- Sun Apr 16, 2006 10:40 am
- Forum: Beginners Help
- Topic: [SOLVED]problem with displaying a bsp map
- Replies: 26
- Views: 1318