Search found 132 matches

by drac_gd
Thu Sep 11, 2008 10:21 am
Forum: Open Discussion and Dev Announcements
Topic: Another particle editor
Replies: 6
Views: 1917

Serg Nechaeff..
Hi I found a old version of the particle editor/generator you wrote.

May I use the texturs and/or source for it ?
What license do I need to put with the textures?

my website is http://www.slytron.com

I am working on a world generator/editor
by drac_gd
Thu Sep 04, 2008 5:52 pm
Forum: Project Announcements
Topic: [HELP wanted]AR_Completed
Replies: 15
Views: 2881

I also wanted to make a MMORG but soon found out that although I could probably finish the engine and networking and tools etc the problem is the massive amount of content required. I suggest playing WOW for a month.. youll see what I mean. I would guess about 30+ man years of content work went into...
by drac_gd
Thu Aug 21, 2008 3:44 am
Forum: Bug reports
Topic: [fixed]question about dmf loader and texture paths
Replies: 1
Views: 552

[fixed]question about dmf loader and texture paths

I was investigating why some free dmf models I had would not show in the mesh viewer unless the textures were up one subdirectory from the the directory the dmf file was in. while stepping through the CDMFLoader.cpp on line 250 StringList filepath = SubdivideString(String(file->getFileName()),"...
by drac_gd
Tue May 06, 2008 6:00 am
Forum: Off-topic
Topic: What does Niko has to do with GTA IV?
Replies: 32
Views: 3554

There will always be some market for games on PC. Its hard to play your XBOX while flying for a business trip. Also before saying games cant make real money on the PC I think you should look at the income from World Of Warcraft.
by drac_gd
Tue Apr 22, 2008 3:54 pm
Forum: Off-topic
Topic: does gnu licensed models infect your code?
Replies: 17
Views: 1558

Thanks for the answers. I believe that I will risk using the GPL models ( my game is free and open source). The models in question are from the open source game SCOURGE. The reason I assume they are GPL licensed is because in many cases the models have thier own sub directory and the only licensing ...
by drac_gd
Tue Apr 22, 2008 6:30 am
Forum: Off-topic
Topic: does gnu licensed models infect your code?
Replies: 17
Views: 1558

does gnu licensed models infect your code?

I know that if I use even one small bit of gnu licensed source code in my project then all of my source code requires a gnu license, however, how does gnu licensed artwork work. I have found some very good models that are gnu license. If I add them to my game then my code does not necessarily become...
by drac_gd
Thu Jan 31, 2008 7:27 pm
Forum: Off-topic
Topic: Trying to find a catchy slogan for my project - NGE
Replies: 35
Views: 4973

NGE: Not your Grandpa's Game Engine
by drac_gd
Thu Jan 24, 2008 6:26 am
Forum: Open Discussion and Dev Announcements
Topic: i'm looking for an open source irrlicht scene editor
Replies: 24
Views: 5507

dlangdev,
Great work.. It is a great start for some In game editing.
maybe some config file to enable/disable editing mode?
by drac_gd
Wed Jan 23, 2008 12:20 am
Forum: Project Announcements
Topic: [Help Wanted] "The First King" - FPS game. PRE-ALP
Replies: 192
Views: 35053

hi dejai,
I would like to use a few of the textures If that is ok. What requirements or licensing file should I put with the textures?
by drac_gd
Tue Jan 22, 2008 7:57 pm
Forum: Game Programming
Topic: Database for MMORPG
Replies: 16
Views: 6069

Sqlite is a good database for most games. Small fast and free for any use licence. For massive RPG server you would probably need a expensive solution like oracal etc. In any case I like Sqlite. add 2 files to your project and you have a SQL database. [/code] http://www.sqlite.org/ Here is some code...
by drac_gd
Fri Jan 11, 2008 6:00 am
Forum: Advanced Help
Topic: Irrlicht X Opensteer
Replies: 2
Views: 615

Dont know if you have seen this one. It was with a very old version of irrlicht but it would be a good start.
http://s-fonline.com/webhosting/dhenton ... erdemo.php
by drac_gd
Tue Dec 25, 2007 6:00 pm
Forum: Beginners Help
Topic: Loading a sequence of levels.
Replies: 4
Views: 414

You may want to see how IrrWizard does state/levels
http://irrwizard.sourceforge.net/wiki/i ... /Main_Page
by drac_gd
Fri Dec 14, 2007 12:40 am
Forum: Off-topic
Topic: You Might Be a Game Developer If...
Replies: 4
Views: 661

You may be game programmer I you go to a major movie and you constantly wonder If you could produce the special effects in game. + your wife or girlfriend claims shes a computer widow
by drac_gd
Sun Dec 02, 2007 3:29 pm
Forum: Beginners Help
Topic: Webcam Capture and Display in Irrlicht [solved]
Replies: 13
Views: 2090

here is how I update my tile textures directly without creating new textures each time first create a empty texture of the correct dimensions char as8Buf[ 30 ]; sprintf( as8Buf, "TileTexture%d", iTileNodeCnt ); m_poTileTexture = m_poMgr->m_poDriver->addTexture(core::dimension2d<s32>(128, 1...
by drac_gd
Sun Nov 11, 2007 11:16 pm
Forum: Beginners Help
Topic: How to check the #N bit of a s32/u32 number?
Replies: 19
Views: 921

ahhh .. I see the error now.. thanks