Serg Nechaeff..
Hi I found a old version of the particle editor/generator you wrote.
May I use the texturs and/or source for it ?
What license do I need to put with the textures?
my website is http://www.slytron.com
I am working on a world generator/editor
Search found 132 matches
- Thu Sep 11, 2008 10:21 am
- Forum: Open Discussion and Dev Announcements
- Topic: Another particle editor
- Replies: 6
- Views: 1917
- Thu Sep 04, 2008 5:52 pm
- Forum: Project Announcements
- Topic: [HELP wanted]AR_Completed
- Replies: 15
- Views: 2881
I also wanted to make a MMORG but soon found out that although I could probably finish the engine and networking and tools etc the problem is the massive amount of content required. I suggest playing WOW for a month.. youll see what I mean. I would guess about 30+ man years of content work went into...
- Thu Aug 21, 2008 3:44 am
- Forum: Bug reports
- Topic: [fixed]question about dmf loader and texture paths
- Replies: 1
- Views: 552
[fixed]question about dmf loader and texture paths
I was investigating why some free dmf models I had would not show in the mesh viewer unless the textures were up one subdirectory from the the directory the dmf file was in. while stepping through the CDMFLoader.cpp on line 250 StringList filepath = SubdivideString(String(file->getFileName()),"...
- Tue May 06, 2008 6:00 am
- Forum: Off-topic
- Topic: What does Niko has to do with GTA IV?
- Replies: 32
- Views: 3554
- Tue Apr 22, 2008 3:54 pm
- Forum: Off-topic
- Topic: does gnu licensed models infect your code?
- Replies: 17
- Views: 1558
Thanks for the answers. I believe that I will risk using the GPL models ( my game is free and open source). The models in question are from the open source game SCOURGE. The reason I assume they are GPL licensed is because in many cases the models have thier own sub directory and the only licensing ...
- Tue Apr 22, 2008 6:30 am
- Forum: Off-topic
- Topic: does gnu licensed models infect your code?
- Replies: 17
- Views: 1558
does gnu licensed models infect your code?
I know that if I use even one small bit of gnu licensed source code in my project then all of my source code requires a gnu license, however, how does gnu licensed artwork work. I have found some very good models that are gnu license. If I add them to my game then my code does not necessarily become...
- Thu Jan 31, 2008 7:27 pm
- Forum: Off-topic
- Topic: Trying to find a catchy slogan for my project - NGE
- Replies: 35
- Views: 4973
- Thu Jan 24, 2008 6:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: i'm looking for an open source irrlicht scene editor
- Replies: 24
- Views: 5507
- Wed Jan 23, 2008 12:20 am
- Forum: Project Announcements
- Topic: [Help Wanted] "The First King" - FPS game. PRE-ALP
- Replies: 192
- Views: 35053
- Tue Jan 22, 2008 7:57 pm
- Forum: Game Programming
- Topic: Database for MMORPG
- Replies: 16
- Views: 6069
Sqlite is a good database for most games. Small fast and free for any use licence. For massive RPG server you would probably need a expensive solution like oracal etc. In any case I like Sqlite. add 2 files to your project and you have a SQL database. [/code] http://www.sqlite.org/ Here is some code...
- Fri Jan 11, 2008 6:00 am
- Forum: Advanced Help
- Topic: Irrlicht X Opensteer
- Replies: 2
- Views: 615
Dont know if you have seen this one. It was with a very old version of irrlicht but it would be a good start.
http://s-fonline.com/webhosting/dhenton ... erdemo.php
http://s-fonline.com/webhosting/dhenton ... erdemo.php
- Tue Dec 25, 2007 6:00 pm
- Forum: Beginners Help
- Topic: Loading a sequence of levels.
- Replies: 4
- Views: 414
You may want to see how IrrWizard does state/levels
http://irrwizard.sourceforge.net/wiki/i ... /Main_Page
http://irrwizard.sourceforge.net/wiki/i ... /Main_Page
- Fri Dec 14, 2007 12:40 am
- Forum: Off-topic
- Topic: You Might Be a Game Developer If...
- Replies: 4
- Views: 661
- Sun Dec 02, 2007 3:29 pm
- Forum: Beginners Help
- Topic: Webcam Capture and Display in Irrlicht [solved]
- Replies: 13
- Views: 2090
- Sun Nov 11, 2007 11:16 pm
- Forum: Beginners Help
- Topic: How to check the #N bit of a s32/u32 number?
- Replies: 19
- Views: 921