Search found 9 matches
- Sun Jul 30, 2006 9:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: Python bindings, anyone?
- Replies: 47
- Views: 3977
Python bindings, anyone?
Has anyone made a Python binding for Irrlicht? I know of Venom, however it switched to NeoEngine and Lua instead of Irrlicht and Python.
- Sat Apr 15, 2006 1:40 am
- Forum: Beginners Help
- Topic: Error when compiling
- Replies: 7
- Views: 329
Did you apply all the Linux patches available on the patch page? Otherwise you won't be able to remove OpenGL completely. The standard Irrlicht uses some OpneGL methods to open the windows etc. Seems to be the case here. And: No, you don't need the vendor drivers to use some hardware acceleration. ...
- Thu Apr 13, 2006 7:48 am
- Forum: Beginners Help
- Topic: Error when compiling
- Replies: 7
- Views: 329
- Thu Apr 13, 2006 7:42 am
- Forum: Beginners Help
- Topic: Error when compiling
- Replies: 7
- Views: 329
- Thu Apr 13, 2006 7:38 am
- Forum: Beginners Help
- Topic: Error when compiling
- Replies: 7
- Views: 329
- Thu Apr 13, 2006 7:33 am
- Forum: Beginners Help
- Topic: Error when compiling
- Replies: 7
- Views: 329
If you're ugin separate libraires you have to make sure that all include paths are correctly set. It seems to be something's missing here. Or maybe you'll even need some additional includes in the source. BTW: Wiht pure Mesa you won't get hardware acceleration, so don't expect more then 3-4 FPS! OK...
- Thu Apr 13, 2006 6:57 am
- Forum: Beginners Help
- Topic: Error when compiling
- Replies: 7
- Views: 329
Error when compiling
Hi, I'm getting this error when running make: g++ -c COpenGLDriver.cpp -o COpenGLDriver.o -I"include/" -I"zlib/" -DIRRLICHT_EXPORTS=1 In file included from COpenGLDriver.cpp:11: COpenGLMaterialRenderer.h: In member function `virtual void irr::video::COpenGLMaterialRenderer_TRANSP...
- Thu Apr 13, 2006 6:39 am
- Forum: Beginners Help
- Topic: Apfelbaum renderer segfaults
- Replies: 2
- Views: 202
- Wed Apr 12, 2006 9:00 pm
- Forum: Beginners Help
- Topic: Apfelbaum renderer segfaults
- Replies: 2
- Views: 202
Apfelbaum renderer segfaults
Hi, I'm trying to compile the Quake3Map example and run it with the Apfelbaum renderer (because the current Irrlicht software renderer is pretty bad at actually rendering anything, but apparently the Apfelbaum one is better) and I get the following output: andrew@debian:~/software/irrlicht-0.14.0/ex...