Search found 9 matches

by ajdlinux
Sun Jul 30, 2006 9:23 am
Forum: Open Discussion and Dev Announcements
Topic: Python bindings, anyone?
Replies: 47
Views: 3977

Python bindings, anyone?

Has anyone made a Python binding for Irrlicht? I know of Venom, however it switched to NeoEngine and Lua instead of Irrlicht and Python.
by ajdlinux
Sat Apr 15, 2006 1:40 am
Forum: Beginners Help
Topic: Error when compiling
Replies: 7
Views: 329

Did you apply all the Linux patches available on the patch page? Otherwise you won't be able to remove OpenGL completely. The standard Irrlicht uses some OpneGL methods to open the windows etc. Seems to be the case here. And: No, you don't need the vendor drivers to use some hardware acceleration. ...
by ajdlinux
Thu Apr 13, 2006 7:48 am
Forum: Beginners Help
Topic: Error when compiling
Replies: 7
Views: 329

And now, after compiling it, the examples (using any of OpenGL, Irrlicht Software or Apfelbaum) complain that they cannot get visual. Is this something to do with X?

andrew
by ajdlinux
Thu Apr 13, 2006 7:42 am
Forum: Beginners Help
Topic: Error when compiling
Replies: 7
Views: 329

OK, I changed the makefile and added the GL folder for includes. Compiler command becomes g++ -c COpenGLDriver.cpp -o COpenGLDriver.o -I"include/" -I"zlib/" -I/usr/include -I/usr/include/GL -DIRRLICHT_EXPORTS=1 and still fails with the same errors. Is there any way to skip the O...
by ajdlinux
Thu Apr 13, 2006 7:38 am
Forum: Beginners Help
Topic: Error when compiling
Replies: 7
Views: 329

OK, I changed the makefile and added the GL folder for includes. Compiler command becomes g++ -c COpenGLDriver.cpp -o COpenGLDriver.o -I"include/" -I"zlib/" -I/usr/include -I/usr/include/GL -DIRRLICHT_EXPORTS=1 and still fails with the same errors. Is there any way to skip the Op...
by ajdlinux
Thu Apr 13, 2006 7:33 am
Forum: Beginners Help
Topic: Error when compiling
Replies: 7
Views: 329

If you're ugin separate libraires you have to make sure that all include paths are correctly set. It seems to be something's missing here. Or maybe you'll even need some additional includes in the source. BTW: Wiht pure Mesa you won't get hardware acceleration, so don't expect more then 3-4 FPS! OK...
by ajdlinux
Thu Apr 13, 2006 6:57 am
Forum: Beginners Help
Topic: Error when compiling
Replies: 7
Views: 329

Error when compiling

Hi, I'm getting this error when running make: g++ -c COpenGLDriver.cpp -o COpenGLDriver.o -I"include/" -I"zlib/" -DIRRLICHT_EXPORTS=1 In file included from COpenGLDriver.cpp:11: COpenGLMaterialRenderer.h: In member function `virtual void irr::video::COpenGLMaterialRenderer_TRANSP...
by ajdlinux
Thu Apr 13, 2006 6:39 am
Forum: Beginners Help
Topic: Apfelbaum renderer segfaults
Replies: 2
Views: 202

hybrid wrote:There is a major bug in the renderer which was fixed almost immediately after release of 0.14. Check the bugs forum, the wiki and the patch page.
Thanks for the help!
by ajdlinux
Wed Apr 12, 2006 9:00 pm
Forum: Beginners Help
Topic: Apfelbaum renderer segfaults
Replies: 2
Views: 202

Apfelbaum renderer segfaults

Hi, I'm trying to compile the Quake3Map example and run it with the Apfelbaum renderer (because the current Irrlicht software renderer is pretty bad at actually rendering anything, but apparently the Apfelbaum one is better) and I get the following output: andrew@debian:~/software/irrlicht-0.14.0/ex...