hi,
very nice project !
And more, i m very proud to see man as you to do that... and comming from the same city than me
Good job guys
Search found 34 matches
- Mon Dec 04, 2006 9:16 pm
- Forum: Project Announcements
- Topic: level moulins project
- Replies: 5
- Views: 940
- Mon Nov 20, 2006 10:46 am
- Forum: Beginners Help
- Topic: how hide the console ?
- Replies: 2
- Views: 489
alright after debuging with ollydbg i see that the entry point was not in correct place.
For making my hide i use this pragma
Hope that can help other users who having the same proble as me
For making my hide i use this pragma
Code: Select all
#pragma comment(linker, "/nologo /subsystem:windows /entry:mainCRTStartup")
- Tue Nov 14, 2006 4:24 pm
- Forum: Beginners Help
- Topic: how hide the console ?
- Replies: 2
- Views: 489
how hide the console ?
Hi, After reading this article http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=11986 i m trying to hide my consule by using the pragma methode #pragma comment(linker, "/subsystem:windows /entry:main") It s compiling without any errors or warning, but when i try to run it, the exe cr...
- Fri Nov 10, 2006 1:11 am
- Forum: Beginners Help
- Topic: breakable object
- Replies: 5
- Views: 566
alright, thanx for all this tips guy. I will have a look on all this idea ... to my part i think that the best it s to play with the physic engine. In m project, we use Physx from Ageia and in some tutorials we have see that we can use this one to do the stuff. Ass Stoge said, we have also modelise ...
- Thu Nov 09, 2006 2:41 pm
- Forum: Beginners Help
- Topic: breakable object
- Replies: 5
- Views: 566
breakable object
Hi there, i woukd like to know how could i modelise a 3d scene that i could break, with for example a Gun. By the way, i don't search a physic engine or other, but just the way for how represent into a 3d level tool. ( i m currently use GTKRadiant for having a pk3 at the final). If there is a guy or...
- Thu Oct 26, 2006 2:40 pm
- Forum: Code Snippets
- Topic: CGUITextBox, scrolling, static text.
- Replies: 34
- Views: 15988
- Mon Oct 23, 2006 1:34 pm
- Forum: Project Announcements
- Topic: PhysX Cars and IEffectLib (jf2 0.3.5 sdk)
- Replies: 3
- Views: 1620
- Sun Oct 22, 2006 10:26 pm
- Forum: Project Announcements
- Topic: Q3 Entity Extractor
- Replies: 13
- Views: 2479
- Sun Oct 22, 2006 10:14 pm
- Forum: Project Announcements
- Topic: PhysX Cars and IEffectLib (jf2 0.3.5 sdk)
- Replies: 3
- Views: 1620
- Thu Oct 05, 2006 3:04 pm
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11464
- Wed Aug 09, 2006 11:27 am
- Forum: Project Announcements
- Topic: Newton# - Newton Wrapper
- Replies: 13
- Views: 3293
- Wed Aug 09, 2006 11:16 am
- Forum: Project Announcements
- Topic: ShootIrr - [UPDATE - Alpha 0.8]
- Replies: 102
- Views: 11464
- Fri Jul 28, 2006 9:23 am
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 4509
hi Agar great job man, i have read quickly your code source. That great to see so fun projet into .net plateform and i hope that you will continue to do it :p shurijo I'd recommend moving to the App.config (XML) format instead of .ini. Its more standard now with .NET apps and much, much easier to re...
- Fri Jul 21, 2006 11:00 pm
- Forum: Irrlicht.NET
- Topic: checking keyboard events
- Replies: 1
- Views: 1655
- Thu Jul 13, 2006 1:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 99312