Search found 7 matches
- Tue Jun 13, 2006 3:32 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht in a WinForm!
- Replies: 32
- Views: 8719
- Sun May 28, 2006 2:38 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht in a WinForm!
- Replies: 32
- Views: 8719
It is possible to use addCameraSceneNodeMaya() or addCameraSceneNodeFPS() in a WinForm? (If yes how?) cam = device.SceneManager.AddCameraSceneNodeMaya(null, -250, 100, 100, -1); Sure, they work as intended, but they do take over your control device. If you want to use a Window dialog or such with i...
- Thu May 25, 2006 1:45 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht in a WinForm!
- Replies: 32
- Views: 8719
- Wed Apr 19, 2006 1:54 pm
- Forum: Irrlicht.NET
- Topic: Tutorials.Net
- Replies: 7
- Views: 2257
Re: Tutorials.Net
Irrlicht.NET is written in managed C++, so yes there is bound to be some issue since it is just a wrapper to the Irrlicht C++ library.
There is a project out there that is porting Irrlicht to C#, but its not yet completed.
There is a project out there that is porting Irrlicht to C#, but its not yet completed.
- Wed Apr 19, 2006 1:50 pm
- Forum: Bug reports
- Topic: .NET SceneManager missing GetRootNode
- Replies: 0
- Views: 237
.NET SceneManager missing GetRootNode
The SceneManager wrapper for Irrlicht.NET is missing the GetRootNode method, so it makes it impossible to clear all nodes from the scene manager. Instead you have to insert an empty node and use that as your root node in which you load everything as a child off and then remove all nodes from your &q...
- Fri Apr 14, 2006 3:01 pm
- Forum: Irrlicht.NET
- Topic: Matrix to Matrix4 to Matrix conversions
- Replies: 0
- Views: 897
Matrix to Matrix4 to Matrix conversions
Just a pointer to my thread in the beginner forum that has to do with DirectX.Matrix to Matrix4 conversions in case someone monitoring this forum and not the other might know what it is. This seems to be specifically a Irrlicht.NET issue I *think*. http://irrlicht.sourceforge.net/phpBB2/viewtopic.ph...
- Fri Apr 14, 2006 2:14 pm
- Forum: Beginners Help
- Topic: Matrix to Matrix4 to Matrix conversions
- Replies: 6
- Views: 1659
quote from matrix4.h (shoudl be accessible from the API documentation as well): The matrix is a D3D style matrix, row major with translations in the 4th row. Don't know about your results, but maybe that's different in C#? I don't know, all it says in the online API (not the .NET API mind you) is &...