Search found 7 matches

by thzero
Tue Jun 13, 2006 3:32 pm
Forum: Irrlicht.NET
Topic: Irrlicht in a WinForm!
Replies: 32
Views: 8719

In the scenemanager object there is an ActiveCamera property which has an InputReceiverEnabled property. Set the InputReceiverEnabled to false when you want to regain input control from Irrlicht and set it to true when you want Irrlicht to take over again.
by thzero
Sun May 28, 2006 2:38 pm
Forum: Irrlicht.NET
Topic: Irrlicht in a WinForm!
Replies: 32
Views: 8719

It is possible to use addCameraSceneNodeMaya() or addCameraSceneNodeFPS() in a WinForm? (If yes how?) cam = device.SceneManager.AddCameraSceneNodeMaya(null, -250, 100, 100, -1); Sure, they work as intended, but they do take over your control device. If you want to use a Window dialog or such with i...
by thzero
Thu May 25, 2006 1:45 pm
Forum: Irrlicht.NET
Topic: Irrlicht in a WinForm!
Replies: 32
Views: 8719

If you are running Irrlicht in another thread, you don't need to send the control across, you just need to send the control's height/width and the handle.
by thzero
Wed Apr 19, 2006 1:54 pm
Forum: Irrlicht.NET
Topic: Tutorials.Net
Replies: 7
Views: 2257

Re: Tutorials.Net

Irrlicht.NET is written in managed C++, so yes there is bound to be some issue since it is just a wrapper to the Irrlicht C++ library.

There is a project out there that is porting Irrlicht to C#, but its not yet completed.
by thzero
Wed Apr 19, 2006 1:50 pm
Forum: Bug reports
Topic: .NET SceneManager missing GetRootNode
Replies: 0
Views: 237

.NET SceneManager missing GetRootNode

The SceneManager wrapper for Irrlicht.NET is missing the GetRootNode method, so it makes it impossible to clear all nodes from the scene manager. Instead you have to insert an empty node and use that as your root node in which you load everything as a child off and then remove all nodes from your &q...
by thzero
Fri Apr 14, 2006 3:01 pm
Forum: Irrlicht.NET
Topic: Matrix to Matrix4 to Matrix conversions
Replies: 0
Views: 897

Matrix to Matrix4 to Matrix conversions

Just a pointer to my thread in the beginner forum that has to do with DirectX.Matrix to Matrix4 conversions in case someone monitoring this forum and not the other might know what it is. This seems to be specifically a Irrlicht.NET issue I *think*. http://irrlicht.sourceforge.net/phpBB2/viewtopic.ph...
by thzero
Fri Apr 14, 2006 2:14 pm
Forum: Beginners Help
Topic: Matrix to Matrix4 to Matrix conversions
Replies: 6
Views: 1659

quote from matrix4.h (shoudl be accessible from the API documentation as well): The matrix is a D3D style matrix, row major with translations in the 4th row. Don't know about your results, but maybe that's different in C#? I don't know, all it says in the online API (not the .NET API mind you) is &...