Search found 78 matches
- Fri Feb 16, 2007 10:12 pm
- Forum: Irrlicht.NET
- Topic: Basic User Input for controls?
- Replies: 2
- Views: 1639
- Wed Feb 14, 2007 1:03 pm
- Forum: Irrlicht.NET
- Topic: Where is it
- Replies: 1
- Views: 1250
- Tue Feb 13, 2007 3:50 am
- Forum: Project Announcements
- Topic: Glass Refraction Demo
- Replies: 17
- Views: 6971
- Sat Feb 03, 2007 1:25 am
- Forum: Irrlicht.NET
- Topic: Is Irrlicht.NET for me?
- Replies: 3
- Views: 2167
Is Irrlicht.NET for me?
C# is my favorite language, and Irrlicht is the best 3D engine, imho. However, I've read that Irrlicht.NET lacks certain features that the C++ version of Irrlicht has. Will Irrlicht.NET work for a Quake III style multiplayer FPS? I don't want big and fancy effects like shadows and things (for now), ...
- Mon Sep 18, 2006 11:46 pm
- Forum: Beginners Help
- Topic: Poly count
- Replies: 6
- Views: 473
- Sun Sep 17, 2006 1:52 pm
- Forum: Project Announcements
- Topic: 2048 - Open source single-player FPS for Linux
- Replies: 20
- Views: 2896
- Sun Sep 17, 2006 12:20 am
- Forum: Project Announcements
- Topic: 2048 - Open source single-player FPS for Linux
- Replies: 20
- Views: 2896
hybrid: Yeah, we're using the SVN version after the source package from the website wouldn't compile. Irrlicht SVN compiled the first time for me, but rappermas is having problems with GLX. It's not an Irrlicht problem, though. I'm adding a new design to the site. It's from a premade K2 style, so th...
- Sat Sep 16, 2006 9:30 pm
- Forum: Project Announcements
- Topic: 2048 - Open source single-player FPS for Linux
- Replies: 20
- Views: 2896
Also, the compilcated install system with packages... but that can be fixed. This is one thing that we are working hard to eliminate. So far, only the OpenGL development packages are needed as dependencies, and that is only if you are building from source. We hope to make 2048 as distro-independant...
- Sat Sep 16, 2006 7:47 pm
- Forum: Project Announcements
- Topic: 2048 - Open source single-player FPS for Linux
- Replies: 20
- Views: 2896
2048 - Open source single-player FPS for Linux
2048 is a new project which is meant to bring attention to the Linux game market by showing big game developers that advanced effects and features can still be accomplished on the Linux platform. We haven't quite started on the engine yet, but only because one of the team members is having a bit of ...
- Wed Sep 13, 2006 11:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Choosing the correct wrapping method?
- Replies: 2
- Views: 461
Choosing the correct wrapping method?
Ok, I'm working on a new Linux FPS, but my C++ skills aren't all that great. I love Python, though. But, I can't decide which path to take... [1] Use SWIG to write Irrlicht code in Python [2] Write the game in C++ and use SWIG to make Python the scripting language Either way, I must have a scripting...
- Fri Jul 21, 2006 6:28 pm
- Forum: Off-topic
- Topic: to all hobby mmo devs
- Replies: 7
- Views: 843
- Mon Jul 17, 2006 1:33 am
- Forum: Off-topic
- Topic: Anything other than sin/cos
- Replies: 9
- Views: 730
It's always going to be slow with 40 enemies on the same level all moving around at once. DirectX 10 is better for rendering large groups of AI characters. It doesn't really matter what method your use to calculate your AI paths, becuase rendering 40 enemies all with their own set of rules can reall...
- Sun Jul 16, 2006 9:11 pm
- Forum: Off-topic
- Topic: attaching clothing to mesh question
- Replies: 3
- Views: 534
- Fri Jul 14, 2006 6:05 pm
- Forum: Off-topic
- Topic: What can I do now?
- Replies: 7
- Views: 590