Search found 78 matches

by cypher543
Fri Feb 16, 2007 10:12 pm
Forum: Irrlicht.NET
Topic: Basic User Input for controls?
Replies: 2
Views: 1616

In the "examples.net/Examples_CSharp" directory, there is a file called "example04.cs". It demonstrates basic movement with Irrlicht.NET.
by cypher543
Wed Feb 14, 2007 1:03 pm
Forum: Irrlicht.NET
Topic: Where is it
Replies: 1
Views: 1241

Add the missing functions to the Irrlicht.NET library. It's really simple, because the library simply makes external calls to the unmanaged C++ Irrlicht DLL.
by cypher543
Tue Feb 13, 2007 3:50 am
Forum: Project Announcements
Topic: Glass Refraction Demo
Replies: 17
Views: 6774

That is amazing! Now all it needs are light beams that pass through the glass and it'll be just like something from The Elder Scrolls: Oblivion! :D
by cypher543
Sat Feb 03, 2007 1:25 am
Forum: Irrlicht.NET
Topic: Is Irrlicht.NET for me?
Replies: 3
Views: 2151

Is Irrlicht.NET for me?

C# is my favorite language, and Irrlicht is the best 3D engine, imho. However, I've read that Irrlicht.NET lacks certain features that the C++ version of Irrlicht has. Will Irrlicht.NET work for a Quake III style multiplayer FPS? I don't want big and fancy effects like shadows and things (for now), ...
by cypher543
Mon Sep 18, 2006 11:46 pm
Forum: Beginners Help
Topic: Poly count
Replies: 6
Views: 462

It typically depends on the video card and processing power.
by cypher543
Sun Sep 17, 2006 1:52 pm
Forum: Project Announcements
Topic: 2048 - Open source single-player FPS for Linux
Replies: 20
Views: 2763

We only meant that the game is for showing what Linux can do in terms of graphical power and "next-gen" special effects. Every artist has his/her own tools, and in no way are we saying that everything has to be made with open source Linux tools. For example, I'll be using Photoshop CS2 to ...
by cypher543
Sun Sep 17, 2006 12:20 am
Forum: Project Announcements
Topic: 2048 - Open source single-player FPS for Linux
Replies: 20
Views: 2763

hybrid: Yeah, we're using the SVN version after the source package from the website wouldn't compile. Irrlicht SVN compiled the first time for me, but rappermas is having problems with GLX. It's not an Irrlicht problem, though. I'm adding a new design to the site. It's from a premade K2 style, so th...
by cypher543
Sat Sep 16, 2006 9:30 pm
Forum: Project Announcements
Topic: 2048 - Open source single-player FPS for Linux
Replies: 20
Views: 2763

Also, the compilcated install system with packages... but that can be fixed. This is one thing that we are working hard to eliminate. So far, only the OpenGL development packages are needed as dependencies, and that is only if you are building from source. We hope to make 2048 as distro-independant...
by cypher543
Sat Sep 16, 2006 7:47 pm
Forum: Project Announcements
Topic: 2048 - Open source single-player FPS for Linux
Replies: 20
Views: 2763

2048 - Open source single-player FPS for Linux

2048 is a new project which is meant to bring attention to the Linux game market by showing big game developers that advanced effects and features can still be accomplished on the Linux platform. We haven't quite started on the engine yet, but only because one of the team members is having a bit of ...
by cypher543
Wed Sep 13, 2006 11:28 pm
Forum: Open Discussion and Dev Announcements
Topic: Choosing the correct wrapping method?
Replies: 2
Views: 454

Choosing the correct wrapping method?

Ok, I'm working on a new Linux FPS, but my C++ skills aren't all that great. I love Python, though. But, I can't decide which path to take... [1] Use SWIG to write Irrlicht code in Python [2] Write the game in C++ and use SWIG to make Python the scripting language Either way, I must have a scripting...
by cypher543
Fri Jul 21, 2006 6:28 pm
Forum: Off-topic
Topic: to all hobby mmo devs
Replies: 7
Views: 829

SPAM! Everybody run!

Only joking. ;)

But seriously, very nice site. I love the logo! It's also a very good idea to have a central meeting place for all MMO developers. Nice job. :D
by cypher543
Wed Jul 19, 2006 3:40 pm
Forum: Off-topic
Topic: cool joke
Replies: 12
Views: 957

Ugh... some of you sound like grandparents.

I thought it was pretty funny, and English is my native language. So there. :P
by cypher543
Mon Jul 17, 2006 1:33 am
Forum: Off-topic
Topic: Anything other than sin/cos
Replies: 9
Views: 695

It's always going to be slow with 40 enemies on the same level all moving around at once. DirectX 10 is better for rendering large groups of AI characters. It doesn't really matter what method your use to calculate your AI paths, becuase rendering 40 enemies all with their own set of rules can reall...
by cypher543
Sun Jul 16, 2006 9:11 pm
Forum: Off-topic
Topic: attaching clothing to mesh question
Replies: 3
Views: 522

This is usually just an animation, right? It would be incredibly system intensive to render a cloth and give it realistic physics. I'm no 3d modeller (or programmer, really) so correct me if I'm wrong.
by cypher543
Fri Jul 14, 2006 6:05 pm
Forum: Off-topic
Topic: What can I do now?
Replies: 7
Views: 575

Yup. :D Another question... in the PayPal help center, it says that one person can have "a Personal and a Premium/Business" account. Does that mean one person can have a Premium AND a Business? Or just a Personal and then either a Premium or Business? My parents have a Premium, but they wo...