Hi guys.
I do not know if anyone has seen, if so, I said nothing.
Within "COpenGLDriver.cpp" file in "initDriver" we see the following piece of code:
GLuint PixelFormat;
for (u32 i=0; i<5; ++i)
{
if (i == 1)
{
if (params.Stencilbuffer)
{
os::Printer::log("Cannot create a GL device with ...
Search found 31 matches
- Sat Dec 11, 2010 7:27 am
- Forum: Bug reports
- Topic: [fixed]Bug in class COpenGLDriver
- Replies: 1
- Views: 515
- Mon Sep 21, 2009 7:01 am
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
MD3 for Irrlicht version 1.5.X developing
Hello everyone, again. At the end I decided to incorporate the necessary changes, to develop the code to new versions of Irrlicht, 1.5.0 and 1.5.1. There is promise in a short time, then do not have much time to develop, but I promise to finish it. :roll:
I decided since I could see that, although ...
I decided since I could see that, although ...
- Fri Sep 18, 2009 6:01 am
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
- Tue Jul 14, 2009 3:21 pm
- Forum: Project Announcements
- Topic: Space Rock Defense (2D Asteroid Shooter)
- Replies: 20
- Views: 6815
Very cool and very addictive
I never thought that a game with either, can hook so soon. You just need to work a bit pointer, and some more effect ... It's great, I was fine! 
- Tue Jun 02, 2009 6:45 pm
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
- Sun May 03, 2009 6:04 am
- Forum: Bug reports
- Topic: [fixed]Chasing a bug in os.cpp
- Replies: 3
- Views: 813
Re: Chasing a bug in os.cpp
Not a bad idea, vitek, i never understood why this is here.vitek wrote:Sure looks like a bug to me. That said, I wish stuff like this was written as an inline function intead of a macro...Jesus.Net wrote:Code: Select all
#define bswap_16 (X) ((((X) & 0xFF) <<8) | (((X) & = 0xFF00)>> 8))
Travis
- Sat May 02, 2009 6:57 am
- Forum: Bug reports
- Topic: [fixed]Chasing a bug in os.cpp
- Replies: 3
- Views: 813
[fixed]Chasing a bug in os.cpp
Hello,
While developing a code based on Irrlicht 1.5, I found something that could be a bug. I'm not sure, I can be wrong, it's your decision.
The allegedly erroneous code is located at the source "os.cpp".
This is the last "#else" it defines "bswap_16(X)."
It shows something like the following ...
While developing a code based on Irrlicht 1.5, I found something that could be a bug. I'm not sure, I can be wrong, it's your decision.
The allegedly erroneous code is located at the source "os.cpp".
This is the last "#else" it defines "bswap_16(X)."
It shows something like the following ...
- Thu Jan 08, 2009 9:56 pm
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
- Thu Jan 08, 2009 6:25 pm
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
- Wed Jan 07, 2009 10:32 pm
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
- Wed Jan 07, 2009 9:19 pm
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
- Wed Jan 07, 2009 7:25 pm
- Forum: Project Announcements
- Topic: MD3 loader with shaders for Irrlicht 1.4.2
- Replies: 18
- Views: 5932
MD3 loader with shaders for Irrlicht 1.4.2
Hello everyone.
Here I leave with you a new version of the material to charge Irrlichter 1.4.2 model "MD3" Quake III Arena.
He is in a very early stage (alpha version), so I'm asking that you may be considered. Not everything is done, there is still much to do and I must continue this. :oops ...
Here I leave with you a new version of the material to charge Irrlichter 1.4.2 model "MD3" Quake III Arena.
He is in a very early stage (alpha version), so I'm asking that you may be considered. Not everything is done, there is still much to do and I must continue this. :oops ...
- Fri Jul 11, 2008 4:03 pm
- Forum: Bug reports
- Topic: Problems when viewing models. MD3
- Replies: 0
- Views: 620
Problems when viewing models. MD3
Try the following:
1) Start the sample application "Meshvewer".
2) loading a mesh. md3.
3) Load another mesh. md3.
For the second time, the application crashes.
Do you happens to you like? Am I doing something wrong?
I tried to load a mesh. Md3, in a new application, and closes the engine, also ...
1) Start the sample application "Meshvewer".
2) loading a mesh. md3.
3) Load another mesh. md3.
For the second time, the application crashes.
Do you happens to you like? Am I doing something wrong?
I tried to load a mesh. Md3, in a new application, and closes the engine, also ...
- Fri Jun 06, 2008 3:14 pm
- Forum: Bug reports
- Topic: Decrease performance in "Quake3 Map" and wrong beh
- Replies: 0
- Views: 893
Decrease performance in "Quake3 Map" and wrong beh
Hi guys,
I've been testing the new version of Irrlicht Engine 1.4.1, and I brought a big surprise. When the engine displays some areas, a map of Quake III, is slowing down. In addition, ghost appear textures, with the movement as well.
The behavior, when displayed mesh moving within the map ...
I've been testing the new version of Irrlicht Engine 1.4.1, and I brought a big surprise. When the engine displays some areas, a map of Quake III, is slowing down. In addition, ghost appear textures, with the movement as well.
The behavior, when displayed mesh moving within the map ...
- Wed Jun 20, 2007 3:02 pm
- Forum: Bug reports
- Topic: Erroneous load of files BSP of Quake 3
- Replies: 12
- Views: 1280
Ah, ok. So we've got to debug now :wink:
Hello people of Irrlicht, I have been able to see that you have updated the machine, my congratulations. I see that even, q3 has improved the visualization of the maps, among others, but even they are left some bugs. As I do not see the text [fixed] to this ...
Hello people of Irrlicht, I have been able to see that you have updated the machine, my congratulations. I see that even, q3 has improved the visualization of the maps, among others, but even they are left some bugs. As I do not see the text [fixed] to this ...