Search found 4 matches
- Fri Apr 21, 2006 11:28 pm
- Forum: Beginners Help
- Topic: That 'big outdoor map' question again...
- Replies: 4
- Views: 573
- Thu Apr 20, 2006 8:18 pm
- Forum: Beginners Help
- Topic: That 'big outdoor map' question again...
- Replies: 4
- Views: 573
That 'big outdoor map' question again...
Well, I've searched the net and these forum a bit, but I still don't manage to get the idea working... I know it has been asked quite a few time ago, but please forgive me.
Anyway, how to manage a potentially infinite seamless outdoor map? I know about the theory: just hold a small amount of the ...
Anyway, how to manage a potentially infinite seamless outdoor map? I know about the theory: just hold a small amount of the ...
- Wed Apr 19, 2006 6:26 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 198277
Yes, that did it. Well, thanks a lot for this piece of code, it's beautiful!Klasker wrote:Hmm.. I thought local arrays of variable size were supported by all compilers. Guess not.
You should be able to fix it easily like this:Code: Select all
core::array<core::vector3df> directions; directions.set_used( radVerts );
- Tue Apr 18, 2006 9:07 pm
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 198277