Search found 222 matches

by gfxstyler
Thu Jul 05, 2007 6:53 pm
Forum: Off-topic
Topic: ogre and irrlicht thingy!!
Replies: 70
Views: 24449

unfortunately im broke so i'll have to stay with my 3-4 year old laptop :)
by gfxstyler
Thu Jul 05, 2007 6:48 pm
Forum: Off-topic
Topic: ogre and irrlicht thingy!!
Replies: 70
Views: 24449

as far as i'm versed, ogre pushes more towards the bleeding edge of technology, whereas irrlicht attempts to work on everything, all the time, no matter the hardware. weird, the irrlicht version i used has a lot of bugs, is slow (especially on older hardware) and sometimes works different from OS t...
by gfxstyler
Tue Jun 19, 2007 7:27 pm
Forum: Project Announcements
Topic: Major sci-fi racing game project
Replies: 83
Views: 24147

hahahahahahaha :roll:
by gfxstyler
Sat Mar 17, 2007 5:29 pm
Forum: Project Announcements
Topic: H-Craft Championship now on Android
Replies: 91
Views: 78619

i dont know if it does use sdl but even if it does, why should he have to include a lgpl.txt ?
by gfxstyler
Thu Mar 08, 2007 7:04 pm
Forum: Off-topic
Topic: Linux IDE's suck!!
Replies: 56
Views: 4519

i dont know cause i dont use 64bit - sorry.
by gfxstyler
Thu Mar 08, 2007 2:15 pm
Forum: Off-topic
Topic: Linux IDE's suck!!
Replies: 56
Views: 4519

for hardware accel im sure you can find some tutorials. you can use codeblocks as IDE or (a little bit more complicated) anjuta/kdevelop. and why use ntfs on linux? btw: to share data between windows and linux you can make a big fat32 partition or just use ext3 everywhere (so you have symlinks on li...
by gfxstyler
Tue Mar 06, 2007 4:15 pm
Forum: Advanced Help
Topic: Brightness of EMT_NORMAL_MAP_SOLID
Replies: 4
Views: 594

this does not work omar :shock:

anyway, i decided to kick bumpmapping support out of my project anyway, so i don't need it anymore.
by gfxstyler
Sun Mar 04, 2007 4:40 pm
Forum: Project Announcements
Topic: Kold War: Road To Moskau
Replies: 16
Views: 2058

what about some screens?
by gfxstyler
Sun Mar 04, 2007 1:15 am
Forum: Off-topic
Topic: Guidelines of failure
Replies: 67
Views: 4113

42. fix a bug in 1.2 and re-introduce it in svn :wink:
by gfxstyler
Sat Mar 03, 2007 3:33 pm
Forum: Beginners Help
Topic: How to load *.x terrain?
Replies: 3
Views: 323

wtf? :?
by gfxstyler
Fri Mar 02, 2007 8:51 pm
Forum: Bug reports
Topic: Some Bugs in Irrlicht (8)
Replies: 4
Views: 1034

what graphics card and drivers? Ati Radeon Mobility 9600, Ati FGLRX Driver 8.34.bla you get the same cpu usage with and without yield? i thought you said it dropped to ~80%, which suggests its working properly. about 80-90%, without yield() it's 95-98%, which is nearly the same :( your ray probably...
by gfxstyler
Fri Mar 02, 2007 8:09 pm
Forum: Bug reports
Topic: Some Bugs in Irrlicht (8)
Replies: 4
Views: 1034

Some Bugs in Irrlicht (8)

Hi! Because i want to watch a movie an bitplane doesnt answer on irc :D im gonna post the list here: 1.2 bugs: -terrain-patches don't render -problem: http://img411.imageshack.us/img411/9897/beforepb5.jpg -when you move the camera slightly: http://img411.imageshack.us/img411/5954/afterkf5.jpg -terra...
by gfxstyler
Fri Mar 02, 2007 3:24 pm
Forum: Advanced Help
Topic: Brightness of EMT_NORMAL_MAP_SOLID
Replies: 4
Views: 594

Brightness of EMT_NORMAL_MAP_SOLID

Hi! I'm using the OpenGL driver and nodes with the EMT_NORMAL_MAP_SOLID material are way too dark in my opinion. Do they ignore the global ambient value (setAmbientLight)? Because the parts of the mesh that do not face the light directly are pitch black. I'd like to change that behaviour but im not ...
by gfxstyler
Mon Feb 26, 2007 7:47 pm
Forum: Off-topic
Topic: New kitty!
Replies: 16
Views: 1240

sick freaks :D
by gfxstyler
Mon Feb 26, 2007 7:45 pm
Forum: Open Discussion and Dev Announcements
Topic: Extension Handling in Irrlicht
Replies: 3
Views: 507

yeah, licence should be no problem. glew itself is one source and one header file, it could be included right into the irrlicht source (like png,jpg,zlib libs).