Search found 222 matches
- Thu Jul 05, 2007 6:53 pm
- Forum: Off-topic
- Topic: ogre and irrlicht thingy!!
- Replies: 70
- Views: 24449
- Thu Jul 05, 2007 6:48 pm
- Forum: Off-topic
- Topic: ogre and irrlicht thingy!!
- Replies: 70
- Views: 24449
as far as i'm versed, ogre pushes more towards the bleeding edge of technology, whereas irrlicht attempts to work on everything, all the time, no matter the hardware. weird, the irrlicht version i used has a lot of bugs, is slow (especially on older hardware) and sometimes works different from OS t...
- Tue Jun 19, 2007 7:27 pm
- Forum: Project Announcements
- Topic: Major sci-fi racing game project
- Replies: 83
- Views: 24147
- Sat Mar 17, 2007 5:29 pm
- Forum: Project Announcements
- Topic: H-Craft Championship now on Android
- Replies: 91
- Views: 78619
- Thu Mar 08, 2007 7:04 pm
- Forum: Off-topic
- Topic: Linux IDE's suck!!
- Replies: 56
- Views: 4519
- Thu Mar 08, 2007 2:15 pm
- Forum: Off-topic
- Topic: Linux IDE's suck!!
- Replies: 56
- Views: 4519
for hardware accel im sure you can find some tutorials. you can use codeblocks as IDE or (a little bit more complicated) anjuta/kdevelop. and why use ntfs on linux? btw: to share data between windows and linux you can make a big fat32 partition or just use ext3 everywhere (so you have symlinks on li...
- Tue Mar 06, 2007 4:15 pm
- Forum: Advanced Help
- Topic: Brightness of EMT_NORMAL_MAP_SOLID
- Replies: 4
- Views: 594
- Sun Mar 04, 2007 4:40 pm
- Forum: Project Announcements
- Topic: Kold War: Road To Moskau
- Replies: 16
- Views: 2058
- Sun Mar 04, 2007 1:15 am
- Forum: Off-topic
- Topic: Guidelines of failure
- Replies: 67
- Views: 4113
- Sat Mar 03, 2007 3:33 pm
- Forum: Beginners Help
- Topic: How to load *.x terrain?
- Replies: 3
- Views: 323
- Fri Mar 02, 2007 8:51 pm
- Forum: Bug reports
- Topic: Some Bugs in Irrlicht (8)
- Replies: 4
- Views: 1034
what graphics card and drivers? Ati Radeon Mobility 9600, Ati FGLRX Driver 8.34.bla you get the same cpu usage with and without yield? i thought you said it dropped to ~80%, which suggests its working properly. about 80-90%, without yield() it's 95-98%, which is nearly the same :( your ray probably...
- Fri Mar 02, 2007 8:09 pm
- Forum: Bug reports
- Topic: Some Bugs in Irrlicht (8)
- Replies: 4
- Views: 1034
Some Bugs in Irrlicht (8)
Hi! Because i want to watch a movie an bitplane doesnt answer on irc :D im gonna post the list here: 1.2 bugs: -terrain-patches don't render -problem: http://img411.imageshack.us/img411/9897/beforepb5.jpg -when you move the camera slightly: http://img411.imageshack.us/img411/5954/afterkf5.jpg -terra...
- Fri Mar 02, 2007 3:24 pm
- Forum: Advanced Help
- Topic: Brightness of EMT_NORMAL_MAP_SOLID
- Replies: 4
- Views: 594
Brightness of EMT_NORMAL_MAP_SOLID
Hi! I'm using the OpenGL driver and nodes with the EMT_NORMAL_MAP_SOLID material are way too dark in my opinion. Do they ignore the global ambient value (setAmbientLight)? Because the parts of the mesh that do not face the light directly are pitch black. I'd like to change that behaviour but im not ...
- Mon Feb 26, 2007 7:47 pm
- Forum: Off-topic
- Topic: New kitty!
- Replies: 16
- Views: 1240
- Mon Feb 26, 2007 7:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Extension Handling in Irrlicht
- Replies: 3
- Views: 507