Search found 27 matches
- Thu Jun 22, 2006 8:55 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
My code smooths the normals and tangents. I made some more fixes to smooth them even if the vertices of each face are unique (ie, no vertices are shared, which happens when you import an OBJ from blender). As niko said, there probably should be a flag to say whether you want the normals smoothed or ...
- Thu Jun 22, 2006 7:17 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
I still wasn´t able to figure out, how to generate Normal Maps.... I will post some better instructions soon hopefully, but the basic idea is that you need to have a low polygon model (either import one or create it in the second mode). Use TAB to switch modes btw. On the third mode there is a butt...
- Thu Jun 22, 2006 7:14 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
Hi Whitenoise, Is this link correct? http://www.whitenoiseaudio.com/clay/claymod_beta.zip I ran the prg. and there is no file and help menu? So, I could not test import/export function. Also, to select buttons on menu, I must move the mouse pointer a little distance below the original position? Why...
- Thu Jun 22, 2006 7:13 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
I just made some tests with normal mapping and not animated .x models and found that when normal/paralax/ map is used engine stops supporting of smoth and character looks badly then with using of diffuse mapping. In this case will avoid using of normal map for charecters. This is a known issue. The...
- Wed Jun 21, 2006 1:49 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
etcaptor: No, I haven't solved that yet. Hopefully someone will add support for some mesh formats/scene nodes that support bones and tangents. I think this is a really important feature. For now, you can use the tool to make static objects. I also can add a feature to 'bake' the lighting into the di...
- Mon Jun 19, 2006 11:11 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
- Sat Jun 17, 2006 10:15 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
Cool, glad you guys are enjoying it. Thanks for the suggestions. I haven't really hit a limit on how many triangles it can do, but I think the most I've done is around 250,000 triangles. It should be able to handle up to 2 billion theoretically (limited by your memory of course). It is possible to p...
- Fri Jun 16, 2006 11:59 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
- Fri Jun 16, 2006 4:00 pm
- Forum: Project Announcements
- Topic: Claymod public beta now available
- Replies: 23
- Views: 6790
- Wed Jun 14, 2006 12:42 pm
- Forum: Project Announcements
- Topic: Clay modeller, new screens
- Replies: 5
- Views: 3121
- Mon Jun 12, 2006 2:04 am
- Forum: Project Announcements
- Topic: Clay modeller, new screens
- Replies: 5
- Views: 3121
Clay modeller, new screens
HP Mesh: http://www.funarchy.com/clay/clay13.jpg LP Mesh (incomplete): http://www.funarchy.com/clay/clay14.jpg Work continues on my clay modelling / normal mapper app called Claymod (written in irrlicht). I made a few more fixes this weekend and fixed 99% of the artifacts with the texturing and adde...
- Fri Jun 02, 2006 3:43 pm
- Forum: Project Announcements
- Topic: New mesh file formats (ASE,LWO,DXF, Ogre) Ogre update
- Replies: 20
- Views: 11143
- Thu May 25, 2006 1:14 am
- Forum: Code Snippets
- Topic: (C++) Better createMeshWithTangents()
- Replies: 8
- Views: 3698
- Thu May 25, 2006 1:05 am
- Forum: Project Announcements
- Topic: [Released] High On Racing
- Replies: 7
- Views: 2053
- Wed May 24, 2006 5:26 pm
- Forum: Project Announcements
- Topic: Working on a 3d Modeller in irrlicht
- Replies: 22
- Views: 3112
One more update on my blog ( http://www.whitenoiseaudio.com/blog/ ). I finally resolved all the issues with the texture generation and UV unwrapping. Just a few more steps to go..