Search found 14174 matches

by hybrid
Wed Jul 16, 2014 2:56 pm
Forum: Project Announcements
Topic: Sokoban Challenge [Android]
Replies: 4
Views: 3458

Re: Sokoban Challenge [Android]

Very nice - again! Also loved the momory cube. What I was really puzzled about was the "controller". Maybe it would help people like me if there were arrows on all four sides of the cross. But otherwise really nice design, good graphics, cool gameplay implementation.
by hybrid
Fri Jul 11, 2014 1:20 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 403
Views: 139219

Re: The latest SVN bugs thread

Thanks for mentioning, both create*loaders are now under the same define.
by hybrid
Thu Jul 10, 2014 1:07 pm
Forum: Beginners Help
Topic: [SOLVED] When exactly is the getMeshBufferCount() > 1
Replies: 15
Views: 1129

Re: When exactly is the getMeshBufferCount() > 1

Still, your mesh could have more than one meshbuffer. For example if you have more than 65k polys and a loader supporting this. Or if your mesh type (and obj does) support groups. These are usually kept in Irrlicht as well, as they might be intended for further use. Say, if you store multiple parts ...
by hybrid
Thu Jul 10, 2014 1:02 pm
Forum: Beginners Help
Topic: How to get system time?
Replies: 3
Views: 671

Re: How to get system time?

Yeah, so first line (even no error here) indicates quite obviously that you access an uninitialized NULL pointer. Which you should never do.
by hybrid
Wed Jul 09, 2014 8:44 am
Forum: Beginners Help
Topic: [SOLVED] Reading indices from a mesh with Triangle Strips
Replies: 2
Views: 512

Re: Reading indices from a mesh constructed with Triangle St

In case they are stored differently in a mesh file they are converted by the loader.
by hybrid
Wed Jul 09, 2014 8:38 am
Forum: Beginners Help
Topic: Render To Texture: Z-Buffer Error using DirectX 9 driver
Replies: 4
Views: 1657

Re: Render To Texture: Z-Buffer Error using DirectX 9 driver

Maybe you just have some standard z-fighting occuring? This problem has been so vague that we cannot say anything about whether there even was a real problem inside Irrlicht or not.
by hybrid
Thu Jul 03, 2014 9:01 am
Forum: Beginners Help
Topic: Help with CDynamicMeshBuffer
Replies: 6
Views: 1068

Re: Help with CDynamicMeshBuffer

Well, actually this looks like a crash inside the driver. This might happen due to some severely wrong setup of your mesh, yes, but it's quite unlikely. Maybe it's more a problem of using a 32bit driver under 64bit Windows?!
by hybrid
Thu Jul 03, 2014 8:59 am
Forum: Advanced Help
Topic: Rename Irrlicht.dll
Replies: 30
Views: 3544

Re: Rename Irrlicht.dll

You need to recompile Irrlicht as static, there's a dedicated build target for that. Then you need to define the IRR_STATIC also when compiling your code (esp. when linking). The Irrlicht.a file will fully dissolve into your executable then. Dev-C++ is unsupported, though, so you may have to copy ov...
by hybrid
Wed Jul 02, 2014 3:20 pm
Forum: Beginners Help
Topic: Help with CDynamicMeshBuffer
Replies: 6
Views: 1068

Re: Help with CDynamicMeshBuffer

Maybe try to drop buf only at the end of the insertion. Also try to debug which things are actually crashing.
by hybrid
Wed Jul 02, 2014 3:18 pm
Forum: Beginners Help
Topic: user interface
Replies: 4
Views: 593

Re: user interface

Integration of other GUI frameworks like CEGUI (GUI only) or QT (can also integrate other things, not only GUI) are explained either with the toolkits or in several examples on the forum and/or the wiki.
by hybrid
Wed Jul 02, 2014 11:38 am
Forum: Beginners Help
Topic: Disable antialias on Render to texture
Replies: 10
Views: 1024

Re: Disable antialias on Render to texture

drawAll without beginScene and endScene could be problematic. 2d Material does not affect drawAll calls, which are all 3d (at least from setup point of view). 1.7.x is quite outdated and hard to assess which things have been fixed already.
by hybrid
Wed Jul 02, 2014 7:48 am
Forum: Beginners Help
Topic: Disable antialias on Render to texture
Replies: 10
Views: 1024

Re: Disable antialias on Render to texture

So how do you render the textures, and are you sure that it's AA and not just bilinear filters? For 2D drawing, you could disable AA with the 2d override material, in case it is enabled by default.
by hybrid
Wed Jul 02, 2014 7:43 am
Forum: Beginners Help
Topic: user interface
Replies: 4
Views: 593

Re: user interface

What's wrong with the GUI editor of Irrlicht?
by hybrid
Wed Jul 02, 2014 7:32 am
Forum: Advanced Help
Topic: Which OpenGL feature/extension for EMT_REFLECTION_2_LAYER?
Replies: 5
Views: 1077

Re: Which OpenGL feature/extension for EMT_REFLECTION_2_LAYE

Well, two problems here with your "discussion", and why it probably got no answers from someone else. First is that you speculate about "extensions", which are absolutely not required or used in the engine, so even the first post was quite problematic to understand where you want...
by hybrid
Tue Jul 01, 2014 7:38 am
Forum: Beginners Help
Topic: Setting transparency in irrlicht scene
Replies: 3
Views: 584

Re: Setting transparency in irrlicht scene

But most platforms do not support the proper transparent window creation, IIRC. It is only used to choose a screen mode with 32bit pixels.